Jump #61 – One Piece

  • Name: Captain Sunny D Jammer
  • Location: Skypiea, an island situated high in the sky, inhabited by people with vestigial wings on their backs and ruled by a harsh god. Dry land is at a premium here, and is seen as sacred in comparison to the abundant clouds.
  • Age: 19
  • Total Runtime: 10.1 Years + 13,427 Years = 13,437.1 Years
  • Gender: Female Devil Fruit Eater
  • Log: Line in the Sand
  • World #: 56
  • Unfinished Business?: The World is a Freaking Mess!
  • Document

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  • Drop-In [Free]: You have been dropped off at your chosen destination with nothing but the clothes on your back, your pre-existing knowledge of this world, and whatever equipment you have purchased. You have a few days worth of food and water, but you also have no connections to this world. On the plus side, this also means you have no extraneous memories bogging you down. You are truly yourself.
  • Hungry [+100/1100]: After long periods of exertion or a good fight, you almost immediately hear your belly growl. While this doesn’t affect your performance, you’ll become irritable and drop nearly anything that isn’t immediately critical if it means running to the kitchen for a quick chunk of meat.
  • Embargo UDS [+200/1300]: Jump-Chan has initiated a version of the Prime Directive. You can no longer use any technology more advanced than your current jump’s average level of technology. This applies to magi-tech as well. Any such devices can only be used inside the Warehouse, and you cannot build things that are significantly above the curve. Improving local tech is fine. The value of this is dependant on the local tech level. If the local tech level is pre-industrial +200. Fiat Backed Items count as whatever they resemble.
  • No Fly Zone UDS (Modified) [+200/1500]: You and your companions are grounded for this adventure. Flight and hovering powers are reduced to extremely long jumps (no more than a mile or two) or gliding and all your ships and flying machines have been transformed into Age of Sail equivalents. Items that allow flight, such as broomsticks, are only good for flight near land and become more and more unreliable the higher you go. Combines elements of No Exit & Shipping Ban.
  • Port Access Only UDS (Modified) [+100/1600]: You may only access your warehouse at port cities or towns. All replenishing goods may only be accessed there as well, though they will continue to stockpile if they normally would do so.
  • Nakama [Free for All]: Fate has conspired to have someone you meet early in your adventure (or someone who is already part of your past) turn into a great friend. There is an immediate connection and your friendship immediately runs deep. This friend will be with you through thick and thin, will never even consider betrayal, and will likely be willing to take a cannonball to the face if it means saving you. Fate gives you one friend now, but fate in this world works in mysterious ways. They may be your first true friend here, but they likely won’t be your last or only.
  • Survivalist [Free for Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
  • Haki [600/1000/1600]: You have awakened the latent power of your mind, body, and spirit! This power is, to put it simply, weaponized willpower, giving any who possess it the ability to even the odds against Devil Fruit eaters by being able to deal damage to them despite whatever defenses their power may offer them (with enough training, of course). Your power is still weak and will require training to perfect, but you have already shown a solid grasp of the basics of Evasion and Armament Haki to the point where you could go up against a group of mooks or an evenly-matched Devil Fruit Eater with good odds of coming out the victor. There is said to be a secret third type of Haki that few are said to possess, but you aren’t one of these people…
  • Conqueror’s Haki [200/800/1600]: Or are you? You are a one-in-a-million Haki user, capable of projecting your will outwards in order to dominate and smother the wills of others through the sheer overwhelming force of your own. You can flat-out smother the wills of weaker minds, causing people to faint around you and making even the most ferocious of animals run away with its tail between its legs. Of course, you’re not that strong yet – you can knock out a specific individual or a small group indiscriminately, but proper focus and training will allow you to knock out hundreds or thousands with a single burst, selectively pick out those you wish to affect, and be able to mentally overpower all but the most iron-willed of opponents (and even those who resist will be visibly shaken by the experience.
  • Random Tier 1 Fruit (Wheel-Wheel Fruit) [100/700/1600]: User can transform part of themselves into wheels. Rotational velocity is fast enough to allow the user to drive themselves on flat ground at  a maximum of 100/kmph to start, but can be improved with training.
  • Faded Map to a Dook-Dook Fruit [200/500/1600]: A thin piece of heavily faded parchment that seems to be equal parts scribbled map and heavily encrypted code. You can make out the words ‘Devil Fruit’, ‘Grand Line’, and ‘Powerful’ clearly in the scribbles. Seems to promise great riches to anyone who pursues it. The eater can transform into a ferret and accomplish ferret things. The user is nigh-impervious to physical attacks, poisons of all kinds, has long claws and sharp fangs, and can get into or out of anything. Moreover, they can steal almost anything personal… but cannot use what is stolen. They can fluff up or elongate at will and slide through areas they shouldn’t be able to. Also, they can radiate an aura of utter cluelessness and sleep anywhere. They also burrow quite well. Can hear heartbeats and ultrasonic sounds. Legendary Zoan.
  • The Nine Divines [500/0/1600]: Just because you don’t have a crew of your own doesn’t mean you don’t have friends to call on. You may import up to 8 companions, but much like you, they are of drop-in origin, and while they do have a new human form and gain the same discounts drop-ins do, have no new memories of this world. However, unlike Dream Crew, your companions play by… slightly different rules. Each companion begins with 500cp, and may gain up to an additional 500cp from any number of drawbacks, provided the 300-point drawbacks do not overlap (for example, only one companion may take Warlord’s Wrath, only one may take Government Crackdown, etc.). The ‘Plot-Bound’ and ‘One Against The World’ drawbacks cannot be taken by companions. In addition to this, if any companion opts to receive a Devil Fruit with this CP, they may choose from their respective table without paying the 100cp cost to do so (the fruit will only cost the price of the tier it is from). This still counts as the companion having already eaten the fruit.
    • Franky [1000 CP]
      • Wanted [+200/700]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Hungry [+100/800]: After long periods of exertion or a good fight, you almost immediately hear your belly growl. While this doesn’t affect your performance, you’ll become irritable and drop nearly anything that isn’t immediately critical if it means running to the kitchen for a quick chunk of meat.
      • Drowning Hazard [+200/1000]: You can’t swim to save your life. Being out on the open water drives your anxiety through the roof, and even standing on a shore is discomforting. If you ate a Devil Fruit, it gets Worse, developing into full-on Hydrophobia and panic on the open ocean. Hope you don’t mind being land-locked to your starting location, because you aren’t going anywhere voluntarily soon.Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Shadow-Shadow Fruit Map [200/800/1000]: Legendary Paramecia
      • Snake-Snake Fruit (Model Serpent) Map [200/600/1000]: Mythical Zoan for Ahab.
      • Combat Training [100/500/1000]: You know how to hold your own in a fight, on land or at sea, with gun or sword. Includes proper combat knowledge on how to handle a cutlass, flintlock pistol, and musket, as well as general brawling experience.
      • Commanding Presence [300/200/1000]: Words carry weight… yours even moreso. Those within earshot of you are highly likely to drop whatever they are doing and listen to what you have to say, and if you can make a compelling enough argument, they may very well follow you to hell.
      • Navigator [100/100/1000]: You know how to navigate the oceans as easily as you breathe. The Blue Oceans hold no secrets from you, and even the Grand Line becomes a manageable ordeal if you have a Log Pose.
      • Log Pose [100/0/1000]
    • Kagetane [1000 CP]
      • Wanted [+200/700]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Limbless x2 [+300/1000]: An unfortunate event in your past has left you sans an arm or a leg. You now either have a peg leg or a missing arm. You can opt to have your missing arm replaced by a crude wood and metal hook, if you wish. Can be taken twice for both an arm and a leg. Left Leg, Right Arm.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Eye-Eye Fruit Map [200/800/1000]: Paramecia of Eyes
      • Tinkerer [300/500/1000]: You have an insight into what makes the technology of this world tick. Granted, technology is still in its developing infancy across most of the world, but you seem to have taken to it like a fish to water, and have taken it upon yourself to learn and grow with it. If you know of Vegapunk, he is someone you look up to as a sort of mentor to your endeavors. You can take apart and put something back together in 30 minutes and know how it works inside and out, and can repair all but the most heavily damaged pieces of bleeding-edge technology with simple tools and scrap metal. You can construct your own various bits and baubles with materials just lying around, but anything more complicated than a simple steam engine or gunpowder weapon will require tools, money, time, and raw materials to build. You are still very much a novice, especially when it comes to the likes of Vegapunk, but one day you may very well learn enough to surpass even him.
      • Self-Forged Cyborg [300/200/1000]: You have taken it upon yourself to make the transition between man and machine of your own accord. Granted, this has led to a LOT more blood than sweat or tears, but your hard work and persistence has finally paid off! You now have a body all of your own design, though how much better it is than your old squishy human form remains to be seen. Your design puts you roughly on par, strength and capability-wise to Franky during the Water 7 arc.
        • Modular Design: What you lack in power right now, you make up for in potential for the future. Your body is highly customizable, and as long as you have the time, money, and resources to invest, you can further upgrade yourself to lengths that may one day rival even the Pacifistas.
        • Passably Human: At a distance, you look averagely human, though some mechanical aspects of your body are noticeable up close.
        • Hidden Weapons: While rudimentary compared to a Pacifista, you have managed to hide some weapons in your body for when things get hairy. You can have a maximum of two of the following weapons hidden inside you… a bladed or blunt weapon no longer than your full arm length, a rudimentary gatling gun that fires pistol shot, a detachable muscle driven limb on a chain that can be thrown with the force of your best punch and retracted back, or a rudimentary flamethrower.
        • Slightly Stronger: While nowhere near Pacifista-level, you have enhanced your strength slightly beyond human norms. There is still much room for improvement.
        • Lightly Armored: You have a bit of armor, but you are still mostly squishy and fleshy. You can block or deflect the odd pistol shot, but rifle shot will still tear through you like anyone else. A lack of armor means you are light on your feet, though.
        • Self-Repair: You don’t have an auto-repair system, but the modular nature of your body means you can repair most damage with a toolkit and scrap metal. Losing a limb is not a permanent problem, but making a new arm with just one will be a difficult learning experience.
        • Power Source: YOur construction requires the use of a semi-common material for fuel (soda, beer, gasoline, etc). While you can still survive without a fuel source, your hidden weapons, strength, and armor will suffer if you are below 25% fuel capacity. You can upgrade yourself with other power sources, but getting a perpetual power source on par with a Pacifista will take some effort to find or make.
      • Dial Box [150/50/1000]: A box full of about a dozen unmarked and fragile dials. Each one likely does something different, but what they each do is a mystery. Can perform feats like recording music, generating gases, or generating strong wind currents. Get to testing.
      • Medical Kit [50/50/1000]: A small medical kit with bandages, herbs, and various medical drugs. Will patch up most wounds that aren’t serious and stabilize those that are.
    • Reggy [1000 CP]
      • Directionless [+100/600]: You are the kind of person who would get lost in a straight hallway. Your sense of direction is practically non-existent, and you get lost ludicrously easy… no matter how familiar the area should be. You might be able to find your way around your hometown or ship with enough effort…
      • Limbless [+200/800]: An unfortunate event in your past has left you sans an arm or a leg. You now either have a peg leg or a missing arm. You can opt to have your missing arm replaced by a crude wood and metal hook, if you wish. Can be taken twice for both an arm and a leg. Left arm.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Hive-Hive Fruit Map (Model Termite) [200/800/1000]: Paramecia of Termites
      • Precision [150/650/1000]: Your kinesthetic sense and body coordination are quite the spectacle. You can see and react to attacks coming at you much faster than most, whether in melee or at range, and can hit targets much more accurately than the norm.
      • Shipwright [300/350/1000]: You have extensive knowledge of how to repair and build ships. Your knowledge is relatively limited to repairs and small ship building, but can easily be expanded upon to repair or construct entire galleons.
      • Combat Arts – Black Leg Style [300/50/1000]: There are several unique martial arts that litter the world, all with their own strengths and weaknesses, and now you are proficient in one of them. Choose from the following choices – you have the equivalent of a few months of intensive training under your belt, but your proficiency and capability will get stronger with time… even moreso if you can convince someone to train you. With enough time and dedication, you may even surpass your masters. Black Leg Style combines a flurry of kicks with extreme evasion potential. At high levels, you can pull off stunts like jumping on air or igniting your legs.
      • Bink’s Brew [50/0/1000]: a nondescript barrel of a nondescript alcohol that somehow always tastes wonderful, never runs out, and never causes a hangover. WARNING – May provoke spontaneous shanty singing, as well as intermittent nostalgic melancholy.
    • Cirno [1000 CP]
      • Directionless [+100/600]: You are the kind of person who would get lost in a straight hallway. Your sense of direction is practically non-existent, and you get lost ludicrously easy… no matter how familiar the area should be. You might be able to find your way around your hometown or ship with enough effort…
      • Cowardly [+100/700]: You’re a lover, not a Fighter! You’re one to avoid confrontation at all costs, and run at the first opportunity to do so while in one. You still believe it’s do-or-die in a fight you can’t escape from, so at least your cowardice hasn’t crippled you when your life depended on it… yet.
      • Hungry [+100/800]: After long periods of exertion or a good fight, you almost immediately hear your belly growl. While this doesn’t affect your performance, you’ll become irritable and drop nearly anything that isn’t immediately critical if it means running to the kitchen for a quick chunk of meat.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Tweet-Tweet Fruit Map (Model Penguin) [200/800/1000]: Zoan
      • Will of D [400/400/1000]: Your Middle Name is changed to something beginning with D. It is said that those who carry the Will of D are bound to a great fate, and bear that fate with a smile, even in the face of certain death. Somewhere in your family line, you had a parent who passed this will on to you by blood. Those with the Will of D are said to bear a willpower that never collapses, even when they stare death in the eye and seem to be intrinsically linked to the fate of the world in some way. Though YOU personally aren’t subject to the whims of this world’s fate, it does seem to favor you nevertheless. Your willpower is nigh-insurmountable, and only seems to get stronger the further into despair you should be pushed. In addition, it would seem that fate itself has a plan for you, as you seem to find yourself surviving through fights that would end most men, albeit by the skin of your teeth. You are still very much capable of biting off more than you can chew, and fate is anything if not fickle… that ‘near victory’ can easily turn into a crushing defeat if you abuse the grace you receive too often, but at the least, fate seems to be lenient with the chances it gives you.
      • Giant [400/0/1000]: Okay, so you may not literally BE a giant (… or are you?), but you could sure fool some people. Depending on how much you spend, you could be VERY convincing. Your newfound height also comes with the proportional strength and physique to comfortably do anything anyone else can, so don’t worry about collapsing under your own weight. At 50 feet tall, you are one of the smaller ones, but a genuine giant nonetheless. Watch your head!
    • Kohina [1000 CP]
      • Whitebeard’s Rage [+300/800]: Whatever it is you have done, you have Whitebeard and his pirates to such an extent that the only answer he has to your transgression is to hunt you down and destroy you. The entire Whitebeard Pirate fleet will be out looking for you and will mercilessly pursue you to the ends of the Grand Line until nothing is left of you but dust.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Sutra-Sutra Fruit Map [200/800/1000]: Holy Scroll Paramecia Mythic
      • Fishman – Lionfish [600/200/1000]: You are one of the fishmen of the world’s oceans, renowned for your unmatched agility underwater and superior strength. From birth, you were already 10 times stronger than any normal human, and that power is only magnified while you are in water. In addition to being able to breathe both air and water, being able to communicate with most sea-life (short of Sea Kings) and being an unmatched swimmer, your fishman heritage gives you many unique abilities depending on the species you are descended from. An octopus fishman would typically have extra arms and the ability to spew ink, a wobbegong fishman would be able to camouflage themself to better blend into their environment, and a shark fishman would have rough skin, razor-sharp teeth that can regrow in an instant, and a ferocious fighting sense. As an added bonus, while you haven’t yet learned fishman karate, you would take to it like a proverbial fish to water, should you pursue it. Unfortunately, this power is not without its price, as fishmen in general face wide-scale discrimination, distrust, and outright hatred from humans most places they go, and due to the fact that most fishmen are met with oppression and slavery at the hands of humans, there is a good chance that this feeling flows both ways unless you are the forgiving type.
      • Eternal Pose x2 – Raftel & Fishman Island [200/0/1000]: A Log Pose that permanently points to an island of your choice in the Grand Line or New World. Can be taken multiple times for different locations.
    • Francine [1000 CP]
      • Warlord’s Fury [+300/800]: Oh god, what did you do?!? Donquixote Doflamingo is severely pissed off with you, and has taken it upon himself to use his considerable resources as a warlord to hunt you down, regardless of your affiliation, Being a marine won’t save you, as your superiors all seem to turn a blind eye to his actions.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Dark-Dark Fruit [700/300/1000]: User can turn their body into and control darkness and gravity. Allows for creation of gravity vortexes and nullification of other Devil Fruit powers on physical contact. Legend has it that this fruit is also capable of permanently absorbing other devil fruit powers, but how this is accomplished is unknown…
      • Rumble Formula EX [200/100/1000]: A piece of paper with an upgraded Rumble Ball formula that promises superior performance over its predecessor. Creating Rumble Balls with this formula will allow you to more easily modulate your Zoan form into exotic forms for 10 minutes with no risk of going berserk via overdose. Also promises to allow modulation of non-Zoan devil fruit powers, but with unpredictable results.
        • You cannot deliberately induce a berserk state by overdosing on Rumble Balls created via the EX formula like Chopper can with his. However, using the formula as a means to train yourself like how Chopper did during the timeskip can allow you to reap similar benefits – You can, in theory, train yourself to modulate your form without the ball and use the ball itself to unlock the berserk state, but much like Chopper, with full lucidity.
        • Using the Rumble Formula EX to modulate Non-Zoan Fruits has unpredictable effects, as it’s effectively uncharted territory. Whether you interpret this as a simple stopgap to minimizing training time with your Fruit or an actual way to get even MORE esoteric abilities out of your fruit is something I leave up to you.
        • Can you use the Rumble Formula EX to train your way up to an equivalent lucid berserk state with non-Zoan Fruits? I don’t know… dare you try?
      • Navigator [100/0/1000]: You know how to navigate the oceans as easily as you breathe. The Blue Oceans hold no secrets from you, and even the Grand Line becomes a manageable ordeal if you have a Log Pose.
    • Kendra [1000 CP]
      • Government Crackdown [+300/800]: Congratulations, you have supplanted Monkey D. Dragon as the World Government’s public enemy number 1. Expect them to take a MUCH more active role in pursuing you than they would any regular pirate. Any civilized location will likely have eagle-eyed marines gunning for you, and you can expect most of your days on the water to be marred by scores of pursuing marine ships.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Faded Map to a Human-Human Fruit (Model Kali) [200/800/1000]: A thin piece of heavily faded parchment that seems to be equal parts scribbled map and heavily encrypted code. You can make out the words ‘Devil Fruit’, ‘Grand Line’, and ‘Powerful’ clearly in the scribbles. Seems to promise great riches to anyone who pursues it. The eater can transform into a giant bronze Kali statue of incredible size, strength, and destructive capability. Also enlightens the user and gives wisdom great enough to lead a country… or perhaps even the world. Mythic Zoan
      • Haki [600/200/1000]: You have awakened the latent power of your mind, body, and spirit! This power is, to put it simply, weaponized willpower, giving any who possess it the ability to even the odds against Devil Fruit eaters by being able to deal damage to them despite whatever defenses their power may offer them (with enough training, of course). Your power is still weak and will require training to perfect, but you have already shown a solid grasp of the basics of Evasion and Armament Haki to the point where you could go up against a group of mooks or an evenly-matched Devil Fruit Eater with good odds of coming out the victor. There is said to be a secret third type of Haki that few are said to possess, but you aren’t one of these people…
      • Conqueror’s Haki [200/0/1000]: Or are you? You are a one-in-a-million Haki user, capable of projecting your will outwards in order to dominate and smother the wills of others through the sheer overwhelming force of your own. You can flat-out smother the wills of weaker minds, causing people to faint around you and making even the most ferocious of animals run away with its tail between its legs. Of course, you’re not that strong yet – you can knock out a specific individual or a small group indiscriminately, but proper focus and training will allow you to knock out hundreds or thousands with a single burst, selectively pick out those you wish to affect, and be able to mentally overpower all but the most iron-willed of opponents (and even those who resist will be visibly shaken by the experience.
    • Mini [1000 CP]
      • Hungry [+100/600]: After long periods of exertion or a good fight, you almost immediately hear your belly growl. While this doesn’t affect your performance, you’ll become irritable and drop nearly anything that isn’t immediately critical if it means running to the kitchen for a quick chunk of meat.
      • Drowning Hazard [+200/800]: You can’t swim to save your life. Being out on the open water drives your anxiety through the roof, and even standing on a shore is discomforting. If you ate a Devil Fruit, it gets Worse, developing into full-on Hydrophobia and panic on the open ocean. Hope you don’t mind being land-locked to your starting location, because you aren’t going anywhere voluntarily soon.
      • Wanted [+200/1000]: If you are a Drop-In or pirate-affiliated, the World Government has placed a 100-million beli bounty on your head. If you are marine affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in on your head.
      • Survivalist [Free Drop-In]: You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU) and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
      • Whoosh-Whoosh Fruit Map [200/800/1000]: Logia Fruit of the Wind
      • Joy-Joy Fruit Map [200/600/1000]: Paramecia Fruit of Laughter and Happiness for Joy.
      • Tinkerer [300/150/1000]: You have an insight into what makes the technology of this world tick. Granted, technology is still in its developing infancy across most of the world, but you seem to have taken to it like a fish to water, and have taken it upon yourself to learn and grow with it. If you know of Vegapunk, he is someone you look up to as a sort of mentor to your endeavors. You can take apart and put something back together in 30 minutes and know how it works inside and out, and can repair all but the most heavily damaged pieces of bleeding-edge technology with simple tools and scrap metal. You can construct your own various bits and baubles with materials just lying around, but anything more complicated than a simple steam engine or gunpowder weapon will require tools, money, time, and raw materials to build. You are still very much a novice, especially when it comes to the likes of Vegapunk, but one day you may very well learn enough to surpass even him.
      • Strange Machine [150/150/1000]: A heavy contraption the size of a large treasure chest with bells, whistles, knobs, levers, and a printer steadily spitting a stream of paper everywhere. In the middle is a glass recess the size of a bowling ball. Can identify any Devil Fruit placed in it, but breaks after each use. The Strange Machine can potentially be upgraded to not break down after each use if you can figure out how it works.
      • Devil Fruit Encyclopedia [150/0/1000]: Heavily worn and somewhat illegible, this book holds a good deal of information on all known Devil Fruits record by man. The pictures are slightly faded and the writing can sometimes be hard to make out, but it gives you a good idea of which fruit does what.
  • Ahab’s Auto-Import [X]: Pirate Captain [Free]
    • Nakama [Free]
    • Combat Training [Free]
    • Quality Weapons [Free]
  • Joy’s Auto-Import [X]: Marine Captain [Free]
    • Nakama [Free]
    • Combat Training [Free]
    • Quality Weapons [Free]

Jump #62 – Bioshock

  • Name: Serenity Jasko
  • Location: Rapture, where else? Dr. Yi Suchong’s Office in Olympus Heights, the Place of Residence for Raptures Rich. Contains both Mercury Suites and Athena’s Glory, with Mercury Suites being owned by Fontaine.
  • Age: 7 years old
  • Total Runtime: 10.1 Years + 13,437.1 Years = 13,447.2 Years
  • Gender: Female Little Sister
  • Log: Of Slugs and Salvation
  • World #: 57
  • Unfinished Business?: Rapture is still Rapture
  • Document

Jump 62 - Bioshock (1)

  • Laborer [Free]: One of the Largest percentages of the population, you should find it somewhat easy to find a job. A highly paying job, however, is most likely out of your reach. The benefit is that your persona doesn’t have any memories attached to it. You have no memories other than your own. Poor Living Conditions with Poor Pay. Living Conditions can Improve if you prove yourself worthy of it.
    • Little Sister / Big Sister: Little Sisters, thanks to their symbiotic relationship with an ADAM Sea Slug, regenerate from almost any wound and are capable of recycling ADAM from dead splicers to turn it into fresh to use ADAM.  Big Sisters are Little Sisters who have grown too mature to produce ADAM on their own, but now, thanks to years of processing ADAM from dead splicers, they’ve gained a large and varied arsenal of Plasmids and Tonics, as well as heightened physical and mental characteristics. Big Sisters are serious bad mojo.
  • Aquaphobia [+200/1200] (Banker Mandated): For some reason, you came to this city when you have an irrational fear of water. Well, not it might be more rational.
  • Adaptation [+200/1400]: Mutations are of significantly increased severity and frequency. On the upside, all your plasmids and tonics are more powerful.
  • Willpower [300/1100/1400]: You can easily shrug off almost all pain and urges, whatever they may be.
  • Savant Genius [600/500/1400]: You are a Mastermind, one of the most brilliant minds in all of Rapture in your field of Choice. ADAM R&D Development.
  • Advanced Processing [150/350/1400]: While not directly an intelligence boost, it grants you the ability to process things on the fly.
  • Intuition [300/50/1400]: Ideas come to you more easily and more often.
  • Welding Torch [Free]: Is able to weld and cut metal
  • Wrench [Free]: The Finest Available. 
  • Sea Slug [50/0/1400]: I shall call him… her… it… most slugs are hermaphroditic… Freelancer!
  • Ahab’s Auto-Import [X]: Soldier: Even under the sea, there’s still a need for one of the oldest trades on Earth. You might find yourself employed by the Council or as a security officer for one of the Major Corporations. You are physically well-built and have combat training. Decent Living Conditions with Decent Pay. You will be Right There when shit hits the fan.
    • Adam Pack 1 [Free Soldier]: 2 Plasmids, 2 Tonics
      • Teleportation: Using newly discovered genetic proximity and duplication characteristics, you can cross distances in the blink of an eye! Teleportation… Be There!
      • Gravity Well: Clear a room of clutter, or your enemies! Watch them try to resist the pull of Gravity Well!
      • Eve Saver: Tired of wasting away your eve? Use even less with this New Tonic!
      • Fountain of Youth: Want to take a smoke but out Eve and no Lighter? Accidentally cut yourself with a Knife? With our New Tonic, pour some water onto your hands and wash away all your problems!
    • Baton [Free Solider]: Designed Specifically for subduing Civilians
  • Joy’s Auto-Import [X]: Specialist: You are a Scientist, a Doctor, an Inventor, an Artist, or a Musician. Choose one. They are all valuable fields to be in with good pay… if you have the skill. Lifestyle and wealth fluctuates based on ability, from middle class to the finest lifestyle available.
    • Deleted Scene: “Computer Tech… so someone understands the insanity that is these machines…” “Joy, you’re a technopath.” “Doesn’t mean I don’t need to do my homework.” “Riiiight.”
    • Specialist Training [Free Specialist]: Gain Training in a craft of your choice… Computers of Rapture.
    • Formal Attire [Free Specialist]: Three sets of Gender Specific High Quality Clothing

Jump #63 – Soul Eater + Three Star ‘Chef By Night’ Challenge

  • Name: Sandra Jung, Chef of Bar Ziggy
  • Location: Paris
  • Age: ???
  • Total Runtime: 10.1 Years + 13,447.2 Years = 13,457.3 Years
  • Gender: Female Immortal Uplifted Witch
  • Log: Three by Three Stars of Brie
  • World #: 58
  • Unfinished Business?: WHAT THE HELL HAPPENED?
  • Document3329b15420bea373280dbdbd06b8d843
  • Witch / Ferret [300/1400/1700]: Witches are a powerful, incredibly long lived, all-female race born with the natural ability to wield magic. Because of this natural connection (and generally not giving a fuck), they almost always fall prey to the “Sway of Magic” and become destructive and antagonistic beings. Witches appear to be mostly human-like, though seem to possess a certain “theme” based on an animal. Some of this animal’s traits will usually be seen in their personalities, fighting styles, clothing, and appearances as well. Stuff like whiskers and buck teeth if they have a mouse/rodent theme or absentmindedly croaking when not paying attention if they have a frog theme. Upon picking this Origin, pick any mundane animal as your Witch and Magic Theme and have your appearance and magic themed after it. Male Witches are styled as Sorcerers.
  • Immortal [500/900/1700]: Also known as “Werewolves”, Immortals are one of the many monstrous races found in the world of Soul Eater. At first they appear as completely normal humans, albeit drifting towards the more rugged or wild side as far as appearances go. While in their human form, their physical abilities drift towards the higher end of the human spectrum, but certainly nothing extraordinary. In this state their only abnormal abilities are a keen sense of smell and awareness of their surroundings. At any time they wish though, they may transform into their true werewolf form. This form appears much like a standard werewolf, but Soul Eater Werewolves possess very large hands, feet and tails. In this state, all of their physical abilities are boosted tremendously with no true downsides other than obviously being a werewolf. In either state, Werewolves possess extreme vitality that allows them to live for hundreds, possibly thousands of years in their prime. They’ve even been called “Immortal” due to this, minor regeneration and their incredible ability to survive just amazing amounts of punishment. That being said, they are killable, it’s just really, really hard. Werewolves usually have green souls that follow wolf-like themes, but bear a number of similarities to humans.
  • The Face [Free]: You have obtained a gift. You can now make a face of absolute disgust on a whim. This face just “projects” how much disgust or annoyance you feel in that moment in time, so much so that others can sense it. Indeed, this face perfectly transmits your feelings of absolute annoyance and/or disgust to everyone who sees it, or has it directed at them. Even if they’re blind or can’t see for some reason, they can fucking feel it.
  • Portal Manifestation [Free]: You can now conjure portals too and from the Witch Realm through a. . .special motion of the body. Because the Witch Realm doesn’t exist in other worlds, you may use this same “motion” to open up a temporary portal to somewhere else within a mile of your current location in other Jumps. These portals are about the side of a standard door and last for around a minute. This “motion” is actually a relatively quick, short “dance”, one where you draw the shape of a specific Hiragana with your ass. Nothing can with the shape either, so you’ll have to move any jackets, robes, baggy clothing, skirts or dresses out of the way first. Tights and underwear seem to be fine. Must possess a human shaped butt to use this ability.
  • Mother May I [Free for Witch]: All parents have different philosophies and techniques when it comes to raising children and bringing them up the way they want, but not all of them are so effective as yours. You’re incredibly skilled at raising children to grow up into the kinds of adults you want them to eventually grow up to be, even in spite of outside corruptive (or protective) influences. Whether you’re trying to raise upstanding members of society, or something a bit sicker and darker, you can play the beloved, influencing parental role perfectly.
  • Totemic Magic [Free for Witch]: Magic, a power most commonly associated with Witches, beings who plague the world of Soul Eater as their own power corrupts them. This is the power offered to you as well. On purchase, you receive Witch Magic, stuff like potions, hexes, broom flight and other classics are common features of Soul Eater magic, among more esoteric uses like Arithmetic Magic or Vector Magic. The biggest differences between this world’s magic and the stereotypical kind we think of with Witches is the “Sway of Magic”, a corrupting force urging the user towards destructive desires. The Sway of Magic takes the form of instincts native to any wielder of magic, and grows stronger the more developed a person’s magic is, making them more violent over time. Before we move forward, choose any mundane animal you like, from Witch Animals like newts and cats to whatever exotic animals you might desire like toucans or giraffes. This will be your theme. Every witch has some form of animal theme and a unique form of magic based around it that they’re especially talented at using, something that comes to them naturally with varying spells. This magic of yours can take many forms, as long as it’s tangentially relating to your animal theme, such as a Snake Witch having Vector Magic with arrow shaped spells because they vaguely resemble serpents. The requirements are definitely loose. Along with their unique form of magic, Witches have a thematic chant based on their theme used for casting spells and focusing themselves, usually on the short catchy side. Notably, Witches with some form of magic that stands in direct opposition of the normal destructive impulses of the Sway of Magic, they’re immune to its effects, such as healing magic.
  • Wavelength Communication [100/800/1700]: This ability allows for communication with your Demon Weapon partner or partners on a spiritual level. This also opens a bridge between souls allowing for the (usually) safe transfer of energy between Meister and Weapon. This perk also works with any other type of weapon bearing a soul. Other people besides Meisters who buy this perk become capable of wielding a Demon Weapon Partner, gaining all relevant knowledge and skills, but will have to actively look for one that matches them.
  • Ambition Without Arrogance [100/700/1700]: You might be proud, extraordinarily proud, so absurdly proud and confident in your abilities that you believe you can surpass god one day, but you know your limits. This perk is fairly simple in effect, in that you’ll always be crystal clear on your limitations, lacking the capacity to overestimate yourself and bite off more than you can chew. So even if you’re the type that likes preaching your greatness from the rooftops, you won’t be blind to your shortcomings.
  • This Works! [Free for Immortal]: You know, it’s not like you’re a Meister or anything, or a wandering samurai. You don’t just have high quality weapons whenever you want them. Random stuff also works though. You’re absurdly good at improvising random things within reach into deadly weapons. A ball and chain attached to your ankle? More like free wrecking ball, am I right? Interrupted during lunch? Those chopsticks you got with your takeout could be as good as an assassin’s knives with a little effort. You’re generally more skilled with improvised weapons and they’re more durable while in your possession.
  • Uplift [400/300/1700]: You have ascended to a new plane of power. You are basically a Sorcerer in all but name, a much rarer race of beings revered and worshiped by the Witches for their power and knowledge. Your magic is around five times more powerful than before and gains several different properties. Most notably, you are immune to the “Sway of Magic”, no longer being subject to powerful destructive urges because of it. With enough study and practice, you have the ability to design and create “Demon Tools”. Demon Tools are powerful magical artifacts that can do a variety of things depending on what they were actually built for. Examples of different Demon Tools range from the “Morality Manipulation Machine” that can alter the morality of those who sit in it to open their minds up to madness to the “Eternal Spring” which can allow a vehicle to keep running without fuel or maintenance. You’ll still have to do the research and development phases on your own, but the possibility now exists.
  • Matching Pair [Free]: On purchase, you acquire a pointy witch hat and animal familiar, both matching your chosen animal theme as a Witch or Totemic if purchase. The hat is classically black with a distinctive wide brim and point, with a design matching your theme. This hat has several magical abilities, passive enchantments. Once the owner puts it on, it won’t come off unless they want it too. If lost or destroyed, it can be summoned back into their hand good as new. It appears normal if Totemic wasn’t purchased. The familiar on the other hand is an animal somewhat like a pet, a friend and a loyal guard beast rolled into one. For a Witch or someone who purchased Totemic, this will be the animal you based your theme off of. For others, it’s a cat, dog, mouse, toad, snake, scorpion, spider, fox or owl. No matter what animal this familiar is though, there will be similar traits. It’s smarter than most animals, and almost completely black in color. While larger animals on this scale will remain their current size, small creatures like insects or tadpoles will grow to the upper end of this spectrum, about the size of a dog or possibly a bit bigger. They seem capable of levitation as well, just not very high or fast. It’s about walking speed for an average human and lets them get a couple of feet off the ground. While smart for an animal, it is just that, making it better at following orders and more receptive to friendly and protective towards you.
  • Style Signature [Free for Witch]: Not an item per se, but something similar. On purchase, you may restyle all of your possessions past, present and future with a theme of your choice. Arachne has her spiders, Medusa has her snakes, Death has his skulls. You can leave it off of some things, and you can have it be represented either literally (Arachne has a giant spider for a hideout) or more esoterically (Medusa’s snakes being represented by arrows most of the time).
  • Apothecary Station [Free for Witch]: A nice, big cupboard full of glass bottles to store potions, and a recipe book full of minor potions with a variety of effects. Everything from cosmetic changes to weight loss up to a maximum potency of nasty poisons, acids or elixirs that can extend someone’s youth for a few decades. Doesn’t come with ingredients, but the bottles are good at preserving potions and whatever else goes in them pretty much forever.
  • Comfortable Welcome Gift [Free for All]: A small gift package including a stylish outfit and some money, 7500usd, pretty simple stuff. The outfit is different from a normal outfit though. This outfit is tailor made to be a perfect fit, made of durable and flexible materials suited for combat and stylized to match your tastes in a subtle yet pleasing way. This outfit seems to grow with you and repair damage as well, though “very” slowly.
  • Companion Bulk Import [300/0/1700]: By purchasing this you may import as many companions as you want as a Drop In, Meister or Demon Weapon (who being what in your hands) with the same benefits as if you had used the Companion Import option listed above. Each comes into this world with either the Drop In, Student Meister or Student Demon Weapon origins with all associated discounts and freebies that entails. As a Drop In they’ll lack memories or history in this world, while Meisters and Weapons obtain a history in Shibusen’s EAT Division with all the relevant memories and basic skills that entails. No matter which origin they get, they also receive a moderately powerful soul and 600CP to spend on whatever perks (or Weapon Customization Options) desired. Meisters still need to find a weapon partner and vice versa however. Unlike the others, this is strictly for importing, no creating as many companions as you want with this. “You idiots owe me for that shit in Teen Titans and Bioshock, so you’re going to let me do the soul tuning for free… aren’t you?”
  • Cut Off Uppercrust [+100/1100]: As if you were some prince or princess raised in the lap of luxury and pampered since the day you were born, you have absolutely no idea what all this commoner business is about. It’s like being dropped into an entirely different world actually. You might have no concept of how much money means other than your family has a lot, or that normal people don’t have rooms the size of a small house full of every luxury and treat imaginable, or what it actually meant for a chef to “cook” and put things on your plate. In fact, if you’d ever heard of someone without as many benefits going hungry before being thrown to the world, it wouldn’t be out of character for you to have said “Let them eat cake.” It’s all just so confusing and hard and alien. . . . Maybe you’ll understand in time.
  • Working Out The Kinks [+200/1300]: As if locked away for hundreds of years, not allowed to breath without eyes on you, and suddenly set free, you seem to have issues with the fine details of a lot of things. Not only does it feel like the world changed from the world you know, despite likely being just a child here, but your skills are beyond rusty. They’re like a new level of messed up. You could remember exactly how to use your old skills and powers, but would still manage to mess up the execution at times. An example being to summon a block of ice to use as a jumping point to get back from a great fall, only to freeze yourself and float away in the river.
  • Slapstick [+100/1400]: Taking this drawback causes those around you to smack you around in a comedic, though often painful, manner. They will do this all the time too. Also, no, no one sees why this would be wrong and people will just go on like normal as you suffer abuse. In addition to that, you seem to get a bit of bad luck as well. Nothing serious that would hinder you in a fight, there just seems to be more banana peels in your path than usual and things of that nature. . .
  • Think of the Children [+100/1500]: You’ve gained an incredible hesitance to harm children, anything with a child’s mind, or anything with the body of a child. You don’t want to hurt them in any way, mental or physical. In addition to that, if it even looks like a child might get hurt or be in danger you’ll go out of your way to see them safe.
  • I Am God [+100/1600]: If you open up a dictionary, you’ll find your picture next to the word “arrogant”. By taking this drawback you will have become incredibly cocky, pompous and narcissistic. You’ll be inspired to share your important self with the world, usually through proud declarations of how amazing you are. The people staring at your sudden bizarre declarations such as proclaiming yourself as god will be taken as awe struck admiration, only serving to further inflate your ego. While said ego is massive, it doesn’t get in the way of important matters or fighting as much as you would think, at least some self-control being preserved. Hey, the extra confidence might even work to your advantage.
  • Maddeningly Lost [+100/1700]: You did learn your left and your right in primary school, right? You’re not just pretending to know the meaning of the letters on a compass, right? This drawback makes you disturbingly prone to getting lost, all the time, even in places you should be incredibly familiar with. If you don’t have someone helping to guide your way, expect to end up in a lot of continuously unfamiliar places.
  • THREE STAR GAUNTLET’s ‘Chef by Night Challenge’
    • Challenge Components
      • A Little Bit Crazy [+100/100]
      • Om Nom Nom [+200/300]
      • Nouvelle Cuisine [+100/400]
      • Midget [+200/600]
      • Less than the Best [+200/800]
      • Bad Press [+200/1000]
      • Down Home [+200/1200]: Traditional Jewish Cooking
      • Fusion Cuisine [+300/1500]: Jewish Tapas
      • Organized Crime [+300/1800]
      • Chef By Night [+600/2400]
    • Challenge Perquisites
      • Tournant [Free]: Every kitchen needs a pinch hitter. This is the job of a Tournant, filling in wherever needed.
      • Commis [Free]: You have all the basics of knife-work, food handling & preparation, plating, kitchen safety, and the hundreds of little techniques that allow you to function in the best kitchens without making an ass of yourself. You know the lingo and how to take instructions.
      • Speciality de Mason – Jewish Cooking [Free]: You know one regional style of cooking, be it Chinese-American, Indian-American, any one of 30 different actual Chinese or Indian styles, Italian, Mexican, Tex-Mex, one of the Regional styles of the US or France, British Traditional, Lebanese, Jewish, Russian, Japanese… whatever. You may take as many additional styles as you like. You’re not an expert in any of them, but you are well grounded and can become better with study and practice.
      • Saucier [Free for Tournant]: You are a master of sauces and sauteeing, the arts of the stove and pan, of controlled heat to make the most delicate of sauces or the thickest of ragus, of applying quick flash heat to crisp and char without damaging the food, and of quickly bringing dishes up to temperature. It’s a delicate skill and one much in demand.
      • Superior Bladesman [Free for Tournant]: Your knives are always exactly as sharp as they should be, your hands always perfectly steady, and your cuts exact, fast, and clean. Assuming you’re not dead on your feet.
      • Taste Tester [100/2300/2400]: You are a supertaster. You can tell exactly what is in a dish as long as you’ve tasted those ingredients before. The more varieties of a single ingredient you’ve tasted, the more specific you can get… down to “This radish was grown on the south end of Farmer Magoo’s farm and picked 18 days ago. It was never refrigerated.”
      • Jack of All Foods [200/2100/2400]: You possess the ability to rapidly pick up the techniques of any and every cooking school, both by observation and through instruction. You can memorize any recipe having heard it only once, make substitutions on the fly without having to think about it, and compose dishes in your mind. Under normal circumstances, learning a new cooking school takes between 6 months and 2 years. With this, that becomes a matter of days or weeks for particularly complex or esoteric schools… of course, the longer you put in, the more insight you’ll gain.  There is always more to learn in the realm of cooking. This makes it substantially easier for you to combine different styles of cooking.
      • Your Heart is Pure [300/1800/2400]: As long as you are pursuing a task you love, your endurance is practically limitless, your productivity that of half a dozen normal people, and even though time seems to fly by, you always seem to get things done with time to spare.
      • Attention to Detail [100/1700/2400]: No matter how stressed and tired you get, the details of familiar things, such as dishes you see a hundred times per day, or the shoes of your friends, never become invisible. You will always spot the slightest thing out of place, changed, or lacking. Doesn’t work with things you’re not familiar with, but the more familiar you are, the more likely you are to notice even the smallest of changes.
      • God’s Only Begotten Sandwich Maker [100/1600/2400]: You have a sixth sense of which ingredients will work best together, which will mask negative qualities and which will bring out positive ones. And, of course, you’re a master sandwich maker, able to stack the perfect mouthful every time.
      • MEAT ME! [200/1400/2400]: There are many kinds of meat and many many ways of cooking it. And even more ways of ruining it. You instinctively know how much heat any given piece of meat can take and how to cook it to bring out the best flavour and texture. This begins with either Rotisseur (A Roast Chef, one who oversees all roasted and braised meats), Grillardin (A Grill Chef, one who BBQs in the common vernacular), or Friturier (One who Fries, this takes the most immediate skill, as it’s the highest heat). You start with mastery of one and it takes about 5 years each to unlock a mastery of the other two subschools.
      • Grand Opening [200/1200/2400]: Your warehouse gains a door that leads to a valet who will drive you round the corner to any restaurant you’ve ever been to. You will arrive the day of the Grand Opening (with a reservation). The next time you visit, it will be the next day. You can visit the restaurant once for every day it was open (twice if you also go for lunch… if they were open for lunch). You can’t do anything that would shape the world while visiting, can’t keep the restaurant from eventually closing, and can’t leave the restaurant except to head back to your warehouse. They take whatever currency you have at face value for wherever it came from.
      • The Door of Shopping [400/800/2400]: Your warehouse gains a doorway that leads to any shopping district in any world you’ve ever been to (as long as it wasn’t destroyed). It will always be the day after you last visited when you visit, you can’t do anything to shape that world while shopping there, and you can’t leave the shopping district (except through the door). They’ll always accept whatever currency you happen to have at face value from wherever it came from.
      • The Spice Rack [100/700/2400]: Your warehouse gains a constant and regenerating supply of all the spices you’ll ever need. These are high quality, but no magical or special spices, and you can’t sell them anyway or they turn out to be fake, but you could have 2 pounds of quality saffron in there if you like. The spices are always fresh and at peak strength. If the restriction seems extreme, be aware that quality saffron sells for as much as $10,000 a pound in today’s market and in the days of the East India Trading Companies, you could buy an Empire with spices.  Black Peppercorns used to be worth their weight in gold.  Prepared dishes can be sold, but this is largely for personal use.
      • Knives [Free]
    • Restaurant “Bar Ziggy”
      • Brick & Mortar [Free for Everyone]
        • Liquor License [Free Tournant]
        • Wine Cellar [200/500/2400]
        • Van x2 [100/400/2400]
        • Van Upgrade [100/300/2400]
        • Car Upgrade [50/250/2400]
        • Food Truck [100/150/2400]
        • Apartment Upgrade [150/0/2400]
        • Supply Upgrade [Free from Toph]
      • Staff [Free]
      • The Farm [Combined Cost]
        • Toph – Gardener (4 Acres) + More Land x5 + Additional Gardeners (The Twins, Brigid, Yuzuha, Dyna, & Bao)
  • COMPANION IMPORT DATA
    • Companion Setlists by Type
      • Meisters:
        • The Face [Free]
        • Weapon Partner Proficiency [Free for Meister]
        • Wavelength Communication [Free for Meister]
        • Comfortable Welcome Gift [Free]
        • Death’s List [Free Meister]
        • Sick Wheels [Free Meister]
        • Here Lies Jumper [Free Meister]
        • Spin Me Right Round [Free Meister]
        • Pick 1 from Declaration!, Patience of a Saint, Rebel Yale, Ambition Without Arrogance, or Because We’re Friends
      • Demon Weapons:
        • The Face [Free]
        • Mundane Weapon Form [Free DW]
        • Energy Amplification [Free DW]
        • It’s a Texture Thing [Free DW]
        • Partial Weapon Manifestation [Free DW]
        • Alternative Ammo [Free DW]
        • Comfortable Welcome Gift [Free]
        • Death’s List [Free DW]
        • Forest Hot Spring [Free DW]
        • Dead-Phones [Free DW]
        • Love & Care Kit [Free DW]
        • Pick 2 from Backseat Driver, Perfect Pitch, or Better To Ask Forgiveness
      • Drop-Ins:
        • The Face [Free]
        • Comfortable Welcome Gift [Free]
        • Loose Screw [Free Drop-In]
        • Death Cloak [Free Drop-In]
        • Death Mask [Free Drop-In]
        • Pick 2 from Slasher, Despair Corner, Eternal Question, or Thicker
    • Team Warpath – Kendra w/ Zane
      • Kendra: Meister & Waitress
        • Meister Setlist
        • Patience of a Saint [Free Pick]
        • Anti-Demon Wavelength [300/300]
        • Strong Soul [200/0]
        • Soul Perception [100/0]
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Front of House [100/300]
        • And What to Drink? [100/200]
        • Iron Stomach [200/0]
      • Zane: Protonic Cannon Demon Weapon & Sous Chef
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Special Ability – Charge Up [100/500]
        • Enhanced Mundane Weapon Form [Free]
        • Alternate Universe Weapon Form – Protonic Cannon [200/300]
        • Autonomous [300/0]
        • Sous Chef
        • Commis
        • SdM (Tamil Indian)
        • Poissonnier [Free S]
        • Attention to Detail [Free S]
        • Staffing Solutions [100/1100/1200]
        • Bistro! [200/900/1200]
        • Logistical Mind [300/600/1200]
        • Baucher [600/0/1200]
    • Team Pigbear – Yoiko & Ryoga w/ Petra & RayRay
      • Yoiko: Meister & Charcutier
        • Meister Setlist
        • Rebel Yale [Free Pick]
        • Totemic Magic – Bear w/ Transform upgrade [300/300]
        • J-Star [100/200]
        • Hobby Divination [100/100]
        • Weak Link Reversal [100/0]
        • Charcutier
        • Commis
        • SdM (Japanese)
        • MEAT ME! [Free C]
        • God’s Only Begotten Sandwich Maker [Free C]
        • Method to Madness [100/1100/1200]
        • Don’t Get Out of the Kitchen [200/900/1200]
        • Baucher [300/600/1200]
        • Your Heart is Pure [600/0/1200]
      • Ryoga: Immortal Meister & Utility Guy
        • Meister Setlist
        • Immortal [500/100]
        • Declaration! [Free Pick]
        • This Works! [Free Immortal]
        • Despair Corner [100/0]
        • Attention to Detail [100/500]
        • Don’t Get Out of the Kitchen [400/100]
        • Superior Bladesman [100/0]
      • Petra: Demon Weapon & Maintenance
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Assault Vehicle [300/300]
        • Mechanical Weapon Form [200/100]
        • Melee Damage Alteration [Free]
        • Enhanced Mundane Weapon Form [100/0]
        • Attention to Detail [100/500]
        • I am the Walrus [400/100]
        • Keeping Up Appearances [100/0]
      • RayRay: Demon Weapon & Delivery Driver
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Perfect Pitch [Free Pick]
        • Soul Resonance Finisher [300/300]
        • Uncanny Blade [200/100]
        • Ornamental Piece [Free]
        • Slasher [100/0]
        • Art on the Plate [600/0]
    • Team Bicker – Gaius w/ Kohina & Reggy w/ Kagetane
      • Gaius: Meister & Tournant
        • Meister Setlist
        • Rebel Yale [Free Pick]
        • Utility Meister [200/400]
        • Trump Card [100/300]
        • Chain Resonance [300/0]
        • Tournant
        • Commis
        • SdM (Italian)
        • Fermenter [Free T]
        • Superior Bladesman [Free T]
        • Taste Tester [100/1100/1200]
        • Jack of all Foods [200/900/1200]
        • Your Heart is Pure [300/600/1200]
        • I am the Walrus [400/200/1200]
        • Method to Madness [200/0/1200]
      • Kohina: Demon Weapon & Waitress
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Perfect Pitch [Free Pick]
        • Adjustments [Free]
        • Strong Soul [200/400]
        • Pulling Potential [200/200]
        • Special Ability – Magic Deflection [100/100]
        • Elemental Manipulation – Madness [100/0]
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Front of House [100/300]
        • And What to Drink? [100/200]
        • Keep it Cool [200/0]
      • Reggy: Meister & Maitre D
        • Meister Setlist
        • Patience of a Saint [Free Pick]
        • Half-Weapon [600/0]
        • Enhanced Mundane Weapon Form [Free]
        • (Maitre D)
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Bistro! [400/0]
      • Kagetane: Demon Weapon & Bartender / Sommelier
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Death Dealer [300/300]
        • Unorthodox Weapon Form [Free]
        • Pure Bloodlust [200/100]
        • Active Transformation [100/0]
        • Iron Stomach [200/400]
        • And What to Drink? [Free from Wine Cellar]
        • Talk the Talk [100/300]
        • God’s Only Begotten Sandwich Maker [100/200]
        • Taste Tester [200/0]
    • Team Sundown – AJ w/ Francine
      • AJ: Meister & Patissier
        • Meister Setlist
        • Ambition Without Arrogance [Free Pick]
        • Portal Manifestation [100/500]
        • Bushin [400/100]
        • Sleepwalker [100/0]
        • Patissier
        • Commis
        • SdM (British)
        • Baker [Free P]
        • Try It You’ll Like It [Free P]
        • Keep it Cool [100/1100/1200]
        • I am the Walrus [200/900/1200]
        • Art on the Plate [300/600/1200]
        • Attention to Detail [100/500/1200]
        • Superior Bladesman [100/400/1200]
        • Jack of All Foods [400/0/1200]
      • Francine: Giant Spoon Demon Weapon & Waitress
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Strong Soul [200/400]
        • Unorthodox Weapon Form – Giant Spoon [Free]
        • Death Dealer [300/100]
        • I Beseech Thee Oh God [100/0]
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Front of House [100/300]
        • And What to Drink? [100/200]
        • Brewmaster [200/0]
    • Team Iceheart – Velma w/ Cirno
      • Velma: Meister and Patissier
        • Meister Setlist
        • Rebel Yale [Free Pick]
        • Anti-Demon Wavelength [300/300]
        • Light in the Dark [300/0]
        • Patissier
        • SdM (New England)
        • Baker [Free P]
        • Try It You’ll Like It [Free P]
        • Keep it Cool [100/1100/1200]
        • I am the Walrus [200/900/1200]
        • Art on the Plate [300/600/1200]
        • Attention to Detail [100/500/1200]
        • Entremetier [200/300/1200]
        • Master Shopper [300/0/1200]
      • Cirno: Demon Weapon & Busser
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Empathetic Response [200/400]
        • Autonomous [300/100]
        • Elemental Manipulation – Love [100/100]
        • Adjustments [Free]
        • Saucier [200/400]
        • You are the Eggman [200/200]
        • Poissonnier [200/0]
    • Team Whipcord – Toph w/ Dyna
      • Toph: Partner, Patissier, and Meister
        • Meister Setlist
        • Patience of a Saint [Free Pick]
        • Soul Perception [100/500]
        • Strong Soul [200/300]
        • I Will Surpass God! [300/0]
        • Patissier [Free]: A Pastry Chef, master of breads and desserts. If it’s a baked carb, you know it inside and out. If there is one cook that has standing nearly that of the Chef, it is the Patissier. Usually running a sub-fief of the kitchen, often separate from the main, the Patissier often oversees their own separate hierarchy and has to have a totally different taste sensibility to the more savory food workers.
        • Commis [Free]
        • Speciality de Mason – Spanish Cuisine [Free]
        • Master Shopper [300/1500/1800]
        • Gardener [400/1100/1800]
        • Baker [Free Patissier]
        • Try It, You’ll Like It [Free Patissier]
        • Keep it Cool [100/1000/1800]
        • Art On the Plate [300/700/1800]
        • Entremetier [200/500/1800]
        • The Garden [Free for Gardener]
        • More Land! x5 [500/0/1800]
      • Dyna: Technorganic Power Armor Demon Weapon & Gardener
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Enhanced Mundane Weapon Form [Free]
        • Mechanical Weapon Form [100/500]
        • Organic Weapon Form [150/350]
        • Ornamental Piece [50/300]
        • Active Transformation [100/200]
        • Slasher [100/100]
        • Lonesome Toad [100/0]
        • Gardener [400/200]
        • Attention to Detail [100/100]
        • Talk the Talk [100/0]
    • Team Lighthawk – Tokimi w/ Invidius & Scipio
      • Tokimi: Drop-In and Busser
        • Drop-In Setlist
        • Eternal Question [Free Pick]
        • Slasher [Free Pick]
        • Madness Wavelength – Answers [100/500]
        • Devoured One [300/200]
        • Mad Moves [100/100]
        • Wavelength Communication [100/0]
        • Attention to Detail [100/500]
        • Fermenter [200/300]
        • Master Shopper [300/0]
      • Invidius & Scipio: Paired Demon Weapons & Gardeners
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Multiple Weapon Transformation [300/300]
        • Special Ability – Twin Teleportal [100/200]
        • Unorthodox Weapon Form [Free]
        • Melee Damage Alteration [100/100]
        • Wavelength Communication [100/0]
        • Gardener [400/200]
        • Attention to Detail [100/100]
        • Superior Bladesman [100/0]
    • Team Fine China – Bao & Uriel
      • Bao: Earth Shaman Meister & Tournant of Tea
        • Meister Setlist
        • Ambition Without Arrogance [Free Pick]
        • Path of the Warrior [200/400]
        • Earth Shaman – Water [300/100]
        • Doe Eyed [Free Earth Shaman]
        • Patience of a Saint [50/50]
        • Rebel Yale [50/0]
        • Tournant
        • Commis
        • SdM (Hibeian Chinese)
        • Brewmaster [Free T]
        • Superior Bladesman [Free T]
        • Taste Tester [100/1100/1200]
        • Jack of all Foods [200/900/1200]
        • Your Heart is Pure [300/600/1200]
        • Attention to Detail [100/500/1200]
        • God’s Only Begotten Sandwich Maker [100/400/1200]
        • Gardener [400/0/1200]
      • Uriel: Earth Shaman Demon Weapon & Maintenance Guy
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Soul Resonance Finisher [300/300]
        • Earth Shaman – Wind [300/0]
        • Doe Eyed [Free Earth Shaman]
        • Elemental Manipulation [Free for ES+DW]
        • Adjustments [Free]
        • Attention to Detail [100/500]
        • Bistro! [400/100]
        • Keeping Up Appearances [100/0]
    • Team Cassandra – Me w/ Yuzuha, Mini, Frankie, & Ziggy
      • Yuzuha: Demon Weapon & Gardener
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Perfect Pitch [Free Pick]
        • Enhanced Mundane Weapon Form [Free]
        • Soul Eater [300/300]
        • Special Ability – Trap Layer [200/100]
        • Wavelength Communication [100/0]
        • Gardener [400/200]
        • Attention to Detail [100/100]
        • God’s Only Begotten Sandwich Maker [100/0]
      • Mini: Monster Cat Demon Weapon & Waitress
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Special Ability – Bullet Time [200/400]
        • Hybrid Monster Cat – Thistle [400/0]
        • Good Kitty [Free Monster Cat]
        • Adjustments [Free]
        • Totemic Magic [Free Monster Cat]
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Front of House [100/300]
        • And What to Drink? [100/200]
        • Iron Stomach [200/0]
      • Frankie: Monster Cat Demon Weapon & Waitress
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Special Ability – Shadow Strike [200/400]
        • Hybrid Monster Cat – Briar Rose [400/0]
        • Good Kitty [Free Monster Cat]
        • Adjustments [Free]
        • Totemic Magic [Free Monster Cat]
        • Talk the Talk [100/500]
        • Attention to Detail [100/400]
        • Front of House [100/300]
        • And What to Drink? [100/200]
        • Iron Stomach [200/0]
      • Ziggy: Mascot and Chainsaw Halberd Demon Weapon
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Wavelength Entity [300/300]
        • Uncanny Blade [200/100]
        • Adjustment [Free]
        • Mechanical Weapon Form – Chainsaw Halberd [100/0]
        • Your Heart is Pure [600]
    • Team Vampire – Caine w/ Meetra & Bart
      • Caine: Meister and Supply Driver
        • Meister Setlist
        • Because We’re Friends [Free Pick]
        • Madness Wavelength [200/400]
        • Strong Soul [200/200]
        • Soul Menace [200/0]
        • (Driver)
        • Master Shopper [300/300]
        • Attention to Detail [100/200]
        • Taste Tester [200/0]
      • Meetra: Lightsaber Demon Weapon & Bartender
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Empathetic Response [200/400]
        • Alternate Universe Weapon Form – Lightsaber [200/200]
        • Elemental Manipulation – Light [200/0]
        • Melee Damage Alteration [Free]
        • Attention to Detail [100/500]
        • Brewmaster [200/300]
        • Fermenter [200/100]
        • And What to Drink? [Free from Wine Cellar]
        • Try it, You’ll Like it [100/0]
      • Bart: Demon Weapon & Charcutier
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Perfect Pitch [Free Pick]
        • Soul Perception [200/400]
        • Pulling Potential [200/200]
        • Special Ability – Tracker [200/0]
        • Enhanced Mundane Weapon Form [Free]
        • Charcutier
        • Commis
        • SdM (Argentinian)
        • MEAT ME! [Free C]
        • God’s Only Begotten Sandwich Maker [Free C]
        • Method to Madness [100/1100/1200]
        • Don’t Get Out of the Kitchen [200/900/1200]
        • Baucher [300/600/1200]
        • Superior Bladesman [100/500/1200]
        • Taste Tester [200/300/1200]
        • Attention to Detail [100/200/1200]
        • Fermenter [200/0/1200]
    • Team Mini-Boss – Joy & Ahab
      • Joy: Harpoon Demon Weapon & Sous Chef
        • Demon Weapon Setlist
        • Backseat Driver [Free Pick]
        • Perfect Pitch [Free Pick]
        • Autonomous [300/300]
        • Wavelength Communication [100/200]
        • Unorthodox Weapon Form – Harpoon [Free]
        • Pinprick [100/100]
        • Eternal Question [100/0]
        • Sous Chef
        • Commis
        • SdM (French)
        • You are the Eggman [Free S]
        • Attention to Detail [Free S]
        • Staffing Solutions [100/1100/1200]
        • Bistro! [200/900/1200]
        • Logistical Mind [300/600/1200]
        • I am the Walrus [400/200/1200]
        • Saucier [200/0/1200]
      • Ahab: Boombox Demon Weapon & Utility Guy
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Little Ogre [100/500]
        • Autonomous [300/200]
        • Wavelength Communication [100/100]
        • Unorthodox Weapon Form – Boombox [Free]
        • Elemental Manipulation – Sound [100/0]
        • Master Shopper [300/300]
        • Attention to Detail [100/200]
        • Brewmaster [200/0]
    • Team Absentia ad Astra – Maiden Astraea w/ Garl & Selen
      • Astraea: Axe Demon Weapon & No Help at All (in MCU)
        • Demon Weapon Setlist
        • Better to Ask Forgiveness [Free Pick]
        • Backseat Driver [Free Pick]
        • Black Blood [600/0]
        • Black Blood Weapon [0]
        • Adjustments [Free]
        • Your Heart is Pure [600/0]
      • Garl: Meister & No Help at All (Currently Dead)
        • Meister Setlist
        • Patience of a Saint [Free Pick]
        • Grigori Soul [600/0]
        • Your Heart is Pure [600/0]
      • Selen: Meister & No Help at All (Currently Dead)
        • Meister Setlist
        • Because We’re Friends [Free Pick]
        • Trump Card [100/500]
        • Icon [300/200]
        • Stranger Things [Free Icon]
        • Reading Rainbow [150/50]
        • Maka Chop [50/0]
        • Totemic Magic [Free Icon]
        • Your Heart is Pure [600/0]
    • Others – Raven, Brigid, Atura, & Soffi
      • Raven: Passenger and part time Busser
        • Drop-In Setlist
        • Slasher [Free Pick]
        • Darkness Corner [Free Pick]
        • Enchanter [300/300]
        • Strong Soul [200/100]
        • Maka Chop [50/50]
        • Enchanter’s Gloves [Free Enchanter]
        • Halloween Year Round [50/0]
        • Brewmaster [200/400]
        • Attention to Detail [100/300]
        • Iron Stomach [200/100]
        • Talk the Talk [100/0]
      • Brigid: Passenger and part time Gardener
        • Drop-In Setlist
        • Thicker [Free Pick]
        • Slasher [Free Pick]
        • Madness Wavelength – Innocence [100/500]
        • Big Top [400/100]
        • Mad not Bad [100/0]
        • Gardener [400/200]
        • Attention to Detail [100/100]
        • Try it You’ll Like it [100/0]
      • Atura: Spirit not Appearing in this Jump
        • Meister Setlist
        • Rebel Yale [Free Pick]
        • Grigori Soul [600/0]
        • Bistro [400]
        • Staffing Solutions [200]
      • Soffi: Mascot and big doggy
        • Drop-In Setlist
        • Sorrowful Howling / Despair Corner [Free Pick]
        • Thicker [Free Pick]
        • “BARK!” / Declaration! [100/500]
        • Strong Soul [200/300]
        • Unclear Fate [200/100]
        • Mad Moves [100/0]
        • Your Heart is Pure [600]

Jump #64 – Bioshock Infinite

  • Name: Sudelaco Johansen
  • Location: The Floating City of Columbia, 1912, July 6th, Dawn.
  • Age: 17
  • Total Runtime: 10 Years + 13,457.3 Years = 13,467.3 Years
  • Gender: Female Lamb
  • Log: Room at the Top
  • World #: 57
  • Unfinished Business?: ?
  • Document__original_drawn_by_sukja__1448481e957490aa6e165de74ef2d411
  • Lamb [300/700/1000]: Member of a good family, can open Tears in a limited sense. People may try to exploit you for your abilities. You had the end of your fingernail and some skin shaved off your little finger after you stuck your hand in a portal and it closed just as you were almost clear. You have since realized you have the ability to open tears in a limited fashion, you are the daughter of a wealthy family and live in a rather luxurious home with your parents.
  • Lockpicking [Free Lamb]: You are skilled at opening locks without the correct key. You find that with a lockpick and a small amount of time you can get through practically any lock. You will also find it easier to break into more high-tech locks.
  • Tears [Free]: You have a limited control over tears. You cannot decide where they appear but potential tears will often be apparent. While you cannot enter them fully you can open them, reach in and grab stuff or push other things in. They will generally have useful things in (money, ammunition, a temporary ally etc.) but occasionally they will have rare, valuable or strange things from other dimensions.
  • Veni Vidi Vigor [600/100/1000]: You know how to create Vigors having access to the formula and having witnessed the process. You know how to create 3 Vigors currently in existence (Murder of Crows, Possession, Bucking Bronco), and you are in a unique position to design and create your own through experimentation. Your experiments with ADAM are guaranteed to lack negative side-effects.
  • Shield [400/-300/1000]: A magnetic-repulsive shield around your body that protects from bullets and more or less anything that would do you harm. Shatters when too much damage is taken and regenerates over time. Shield infusions are fatal if drunk if you don’t have the Shields Perk. Up to 10 Infusions of each type can be drunk and those found in universe work fine. Each adds 15% to Salts or Health. Shield grants the user a shield that is as powerful as if it had already been boosted by several infusions in game terms.
  • Sky-Hook [Free]: a melee weapon and means of transportation through Columbia. Allows you to grab onto and travel on the Sky-lines through powerful magnets.
  • Lockpicks [Free Lamb]: A set of fine and durable lockpicks, more than a match for any door in Columbia if you have the right knowhow.
  • Salts Machine [50/-350/1000]: A vending machine that completely fills your Salts when you interact with it free of charge.
  • Infusion [50/-400/1000]: A drink that adds 15% to your base Health, Salts, or Shield, making you tougher, capable of using more Vigors, or giving you a stronger Shield. Shield perk is required for Shield Infusions to work. Replenishes weekly.
  • Barber Shop Quartet [25/-425/1000]: You have an excellent clear singing voice and you’re a master of harmonies. Any companions imported, created, or purchased here gain this ability for free if you have it.
  • Bag of Eagles [25/-450/1000]: A large bag of cash containing about 500 Silver Eagles
  • Elizabeth [50/-500/1000]: a 19 year old girl appears to you from a tear and is babbling about alternate realities and other versions of herself. She is evidently lost and confused but decides to stick around and try to help you out. She’s a little naive but seems good-natured. The real Elizabeth still exists in this world and your Elizabeth will never reach the power of end-game Elizabeth. She cannot, for instance, move into other realities through Tears she opens, but can use Tears to see into other probabilities and reach inside to grab small objects or push things through. She comes with Lockpicking, Codebreaker, and Tears.
  • Companions x4 [100/-600/1000]:
    • Atura
      • Private Investigator [Free]
      • Sleuth [Free]: You have a sharp eye for clues, know how to track and trail people without their noticing and have some skill in interrogation.
      • Particle Physics [300/200/500]: You are an extremely well-educated physicist and have a fine working knowledge of Lutece particles. Use of such particles allows you to cause massive objects to float or hover, even whole buildings and cities.
      • Voice of the People [200/0/1000]: The masses will have a great deal of belief that you speak on their behalf and have their best interests at heart. The effect is proportional to how downtrodden these people are.
    • Booker x5: [Four of these Bookers come from significantly stranger worlds. Booker the Coward came from a world where he was unable to bring himself to face the taunts and jeers of his fellow soldiers and deserted prior to Wounded Knee. Booker the Everyman accepted his heritage as part native american, but said so what? Booker the Lady pulled a Mulan. And Booker the Killer didn’t mind the killing, viewing it as necessary. Bookstock the Prophet is included in this mess thanks to his inherent Bookerness.]
      • Private Investigator [Free]
      • Sleuth [Free]
      • Shield [200/300/500]
      • Vigorous [300/0/500]: You find that Vigors are significantly stronger for you. Ones with timed effects last twice as long and you can expect them to be a great deal more potent. You find that the Salt costs for Vigors are halved. You may take 2 Vigors for free from the Vigors section. Vigors are easily available at reasonable prices throughout Columbia. Vigors bought with CP here will be around twice as powerful and come with all (the rather more expensive) upgrades. This increased potency stacks with Vigorous.
      • Vigors
        • Return to Sender
        • Coward: Charge
        • Lady: Undertow
        • Everyman: Devil’s Kiss
        • Killer: Murder of Crows [X]: Murder of Crows: MURDER OF CROWS: Stun and damage your enemies with a thousand needling beaks. Black feathers grow out of your hand and talons sprout from your fingertips. Sends a murder of crows to harass, damage and distract target enemies. When charged it creates a stationary trap which, upon detonation, sends out crows to attack every enemy in a wide radius. Upgrades included turn Murder of Crows victims into crow traps and increase the stunning power of the birds. Costs 28% of base Salts to use.
        • Prophet: Bucking Bronco, Possession, Devil’s Kiss
    • The Maiden Astraea
      • Prophet
      • Cult of Personality [Free Prophet]
      • Baptism [200/300]
      • Prophecy [300/0]
    • Elizabeth Prime
      • Private Investigator
      • Sleuth [Free PI]
      • Cult of Personality [100/400]
      • Voice of the People [200/200]
      • Shield [200/0]
    • The Luteces (Rosalind & Robert)
      • Businessman
      • Savvy [Free]
      • Engineer [200/300]
      • Veni Vidi Vigor [300/0]
  • Scavenger [+200/-400/1200]: You have a desire for free stuff that just can’t be filled. Expect to spend a significant portion of your time rooting through any bins you see, raiding people’s safes and cabinets and even just taking things from shops.
  • Songbird [+100/-300/1300]: You seem to have drawn the eye (and ire) of the Songbird (a large, dangerous, mechanical flying thing). While it has to spend most of its time protecting Elizabeth it sees you as a threat and will occasionally try to kill you.
  • 1999 Mode [+100/-200/1400]: You will frequently be attacked by agents of one group or another and you find that anybody you fight is significantly smarter, stronger, and has greater command over their Vigors than they otherwise would.
  • Amnesia [+300/0/1600]: You begin with no memory of any past worlds and a nosebleed. Treat as if it is free and Lamb is free as well, causing a hidden interaction. I start the jump unaware of this interaction or that I’ll get amnesia. In fact, insertion happens at the start of the jump log and the report comes only as I remember or discover things.
  • Ahab’s Auto-Import [X]: Businessman +Your own business and the skill to run it well. -May be on the wrong side of Jeremiah Fink. You were the young apprentice to one Jeremiah Fink showing great promise in the money-making game. You’ve seen some notes, maybe stolen some notes and handed in your resignation to open your own workshop and business. You have suitable premises for your work and a small apartment above it.
    • Bag of Eagles [Free Businessman]: (a large bag of cash containing about 2500 Silver Eagles)
    • Savvy [Free Businessman]: You have a great deal of business acumen and financial insight allowing you to successfully run any business in which you have a stake and some knowledge.
    • Sky-Hook [Free]: a melee weapon and means of transportation through Columbia. Allows you to grab onto and travel on the Sky-lines through powerful magnets.
  • Joy’s Auto-Import [X]: Prophet – Charismatic and respected in Columbia, your prominence will draw attention to you. You are a young politician in Columbia and member of a radical (but still tolerated) wing of the Founders party. You recently saw a woman through what appeared to be a rip in reality, she spoke mostly cryptically but then proceeded to show you several slightly different realities. Portents of things that may come. You have a well-furnished house and significant influence.
    • Cult of Personality [Free Prophet]: You find it easy to gain lackeys, hangers-on and general followers due to your aura of importance. You are also slightly more charismatic.
    • Sky-Hook [Free]: a melee weapon and means of transportation through Columbia. Allows you to grab onto and travel on the Sky-lines through powerful magnets.
    • Motorized Patriot [Free Prophet]: A large robot with a Gatling gun resembling either George Washington, Benjamin Franklin, or Zachary Hale Comstock that is dedicated to your safety.

Jump #65 – Treasure Planet

  • Name: Admiral Dame Salamandra Janks
  • Location: The Surface of Treasure Planet
  • Age: 26
  • Total Runtime: 10.1 Years + 13,467.3 Years = 13,477.4 Years
  • Gender: Female Harsid (Rabbit-Morph)
  • Log: Ambush!
  • World #: 59
  • Unfinished Business?: At least 2
  • DocumentJump 65 - Treasure Planet
  • Navy Background [100/900/1000]: You’ve spent your time before the mast, serving as a sailor or officer aboard one of the Terran Empire’s Light-ships. Your training and experience will serve you well on land and in space, serving as generations have before you to guard honest men from the terrors of space. The Treasure Planet’s discovery would surely bring you great glory, and would be for the benefit of the Empire!
  • Home in the Rigging [Free]: You’ve got a place you’re always at home; up the rigging of a light-ship at full sail, travelling the Etherium. You’re a master of all the basic skills needed to keep a ship up and running, from basic maintenance on the engines to knowledge of more knots than you could shake a laser-stick at. Also, your time up top has made you incredibly agile and surefooted, with an almost feline grace.
  • Stiff Upper Lip [100/800/1000]: When the laserballs and solar torpedoes are flying, when an undiscovered asteroid field pulls your ship from an Etherium current, or when you have to suffer the indignity of a mutiny, your crew can look to you and stand proud. You’ll have not a whisker out of place. You have the courage and mental fortitude to hold your calm at all times, forcing your body to be obedient to your mind and even pushing through pain with an understated stoicism that, while not necessarily good in the long run, will certainly make you look tough.
  • Iron Discipline [200/600/1000]: Years of experience in the Terran Navy have taught you how to handle a crew. The skills and charisma needed to forge a bunch of misfits into a hardened team are yours, making you a master of training and of enforcing discipline through both active and passive measures. No ship of yours will ever suffer a mutiny! Well… probably. At least it’s not very likely, and you’ll be sure to have a number of loyal holdouts even then.
  • Ship [200/400/1000]: You possess a ship of your own. For a small, fast ship with a crew of up to 12 like a Cutter, Assault Cutter, Warsloop, or Torpedo Boat you can pay 100 CP, 200 CP for larger ships up to Frigate with a crew of 14 to 23, such as a Heavy Scout, Fast Frigate, Tender, Minelayer, or Frigate. Instead, you may pay 300 CP for an even heavier vessel made serve as a ship-of-the-line or as the centerpiece of a fleet, such as the Starhammer or Man o’ War with their crews of 35. Your ship may be armed to your specifications, within the weapons available to the Royal Terran Navy. Those with a Navy Background receive a 100 CP credit towards this option, which can grant them a small ship for free.
    • Ship-of-the-line RNS Windjammer
  • Loyal Second [200/200/1000]: So, you need a new Companion to help you out on your journey? Perhaps Mister Arrow would help keep your crew in line, or you feel a hankering to see what new horizons Captain Silver might explore? If you wish, you can select a canon character to the Treasure Planet franchise to follow you on as a Companion.
    • Admiral Amelia Smollet
  • Trusty Crew (200) [0/1000]: There are some untrustworthy-looking scallywags in this port, and they don’t deserve a berth on your vessel. Instead, you can bring in some people you already know you can trust. Import up to 8 previous Companions, granting each of them a history in this world compatible with your own. Of course, that might not be enough to get you off the docks; if you have purchased a ship, you can instead import the required crew for your ship, for the same cost. Note: Thanks to negotiations with the Banker, each of my companions has 500 CP to spend, as well as associated freebies.
    •  Zane: Mr. Zedekiah Zane, First Mate, Liskar (Crested Lizard)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Cult Classic [400]
    • Petra: Mr Zolgar Petrovik, Gunner, Gargantuan (Huge, 4 arms)
      • Navy
      • Home in the Rigging [Free]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Laserball Canon [100]
      • Laser Musket [100]
    • Uriel: Mr. Sonya Barker, Carpenter, Orixian (Antelope Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Dirty Buisness [100]
      • Laser Musket [100]
      • Funded an Expedition [200]
    • Bao: Mr. Able Baker, Purser, Gilchen (Chipmunk Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Laserball Cannon [100]
      • Laser Musket [100]
      • Funded an Expedition [200]
    • Dyna: Mr. Cola Dee, 3rd Lieutenant, Cymian (Chimp-Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Laser Musket [100]
    • Ahab: Mr. Ishmael Israel, Engineer, Thog (Warthog Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Spacesuit [100]
    • Joy: Mr. Adriana Joy, Master-at-Arms / 5th Lieutenant, Parathian (Parakeet Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Laser Musket [100]
    • Gaius: Mr. Bolivar Charis, Master, Human
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Laser Musket [100]
    • Bart: Mr. Hamish Hamish, Captain of Marines, Gulorian (Wolverine Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Spacesuit [100]
    • Meetra: Mr. Odwal Podge, 2nd Lieutenant, Barsonian (Wolly Cow Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Iron Discipline [200]
      • Dirty Business [100]
      • Spacesuit [100]
    • Kohina: Mr. Perdition-and-Damnation ‘Perdi’ Kohl, Master’s Mate, Corian (Coati Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Navigator [200]
      • Sunboarder [100]
      • Sunboard [100]
    • Mini: Mr. Mira Blackie, Boatswain / 4th Lieutenant, Felinid (Cat Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Dirty Business [100]
      • Sunboarder [100]
      • Speak Flatula [100]
      • Sunboard [100]
    • Frankie: Mr. Erica Snuggles, Coxswain / 6th Lieutenant, Felinid (Cat Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Dirty Business [100]
      • Sunboarder [100]
      • Sunboard [100]
      • Morph [100]
    • The Twins: Mr. Ivo Vord & Mr. Sidney Garius, Midshipmen, Wooligan (Sheep Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Repurpose [200]
      • Iron Discipline [200]
    • Beth: Mr. Beth DeWitt, 7th Lieutenant, Galian (Songbird Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Repurpose [200]
      • Navigator [200]
    • The Bookers: Messrs. Ladysmith Book, Manfred Booker, Whitey Brightside, Fleetwood ‘Booker’ Hale, & DeWitt Bookstock, Sergeant of Marines, Tatankin (Bison Morph)
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Repurpose [200]
      • Laser Musket [100]
      • Spacesuit [100]
    • Astraea: Mr. Nothere Goway, Chaplain, Lagardian (Rabbit Morph)
      • On Extended Leave
      • Navy
      • Home in the Rigging [Free]
      • Stiff Upper Lip [100]
      • Navigator [200]
      • Funded an Expedition [200]
    • Francine: Mr. Rashida Frankish, Captain’s Clerk, Ool (Owlmorph)
      • Scientist
      • Speak Flatula [Free]
      • Funded an Expedition [100]
      • Published [200]
      • Stiff Upper Lip [200]
    • The Luteces: Mr. Kist and Mr. Karla Lucrees, Surgeon’s Mates, Reesian (Monkey Morph)
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Funded an Expedition [100]
      • Published [200]
      • Repurpose [200]
    • Yoiko: Mr. Calya Nickels, Cook, Ursid
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Funded an Expedition [100]
      • Cult Classic [400]
    • Ryoga: Mr. Ryg Carpenter, Armourer, Alasarian (Walrus Morph), yes, giant pain in the butt named himself Carpenter when he’s the Armourer
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Funded an Expedition [100]
      • Repurpose [200]
      • Sunboarder [100]
      • Sunboard [100]
    • Reggy: Mr. Hilliard Box, Ropemaker, Charmeloid (Chameleon Morph)
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Published [200]
      • Home in the Rigging [100]
      • Dirty Business [100]
      • Laser Musket [100]
    • Velma: Mr. Veskar Vernier, Schoolmaster, Vulpid (Fox Morph)
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Published [200]
      • Home in the Rigging [100]
      • Navigator [200]
    • Tokimi: Mr. Tokal Sleep, Captain’s Yeoman, Martenid (Mink-Morph)
      • Scientist
      • Speak Flatula [Free]
      • Money [Free]
      • Published [200]
      • Home in the Rigging [100]
      • Stiff Upper Lip [200]
    • Raven: Mr. Raven, Quartermaster, Salamid (Axlotl Morph)
      • Drop-In
      • Sunboarder [Free]
      • Published [400]
      • Navigator [100]
    • Brigid: Dr. Tanith Christmas, Surgeon, Human
      • Drop-In
      • Sunboarder [Free]
      • Speak Flatula [100]
      • Funded an Expedition [200]
      • Cult Classic [200]
    • AJ: Mr. Arvid Jannick, Lieutenant of Marines, Myarian (Jaguar Morph)
      • Drop-In
      • Sunboarder [Free]
      • Navigator [100]
      • Cult Classic [200]
      • Sunboard [100]
      • Laser Musket [100]
    • RayRay: Mr. Snekt Snakes, Ship’s Corporal, Kaarian (Serpent Morph)
      • Drop-In
      • Sunboarder [Free]
      • Navigator [100]
      • Cyborg Bits [100]
      • Laserball Cannon [100]
      • Stiff Upper Lip [200]
    • Kendra: Mr. Kacy Korso, Yeoman of Guns, Chanticlarian (Rooster Morph)
      • Drop-In
      • Sunboarder [Free]
      • Sunboard [100]
      • Cult Classic [200]
      • Navigator [100]
      • Laser Musket [100]
    • Toph: Mr. Jelico Legs, Cooper, Octarian (Octopus Morph)
      • Drop-In
      • Sunboarder [Free]
      • Sunboard [100]
      • Tales of Terror [400]
    • Cirno: Mr. Smith Smythe Smithson the Fifth, Captain’s Steward, Musashian (Moose Morph)
      • Drop-In
      • Sunboarder [Free]
      • Sunboard [100]
      • Cult Classic [200]
      • Stiff Upper Lip [200]
    • Kagetane: Mr. Simon Shadow, Gravitics Yeoman, Calamarian (Squidmorph)
      • Drop-In
      • Sunboarder [Free]
      • Tales of Terror [400]
      • Cyborg Bits [100]
    • Caine: Mr. ‘This is all silly’ Caine, Yeoman of the Sheets, Pikelian (Armadillo Morph)
      • Drop-In, Sunboarder [Free]
      • Iron Discipline [400]
      • Speak Flatula [100]
    • Yuzuha: Mr. Uhai Yuz, Sailmaker, Santarian (Reindeer Morph)
      • Drop-In
      • Sunboarder [Free]
      • Navigator [100]
      • Tales of Terror [400]
    • Lizzy: Mr. Darbeth Lizzy, Bosun’s Mate, Jarbill (Jerboa Morph)
      • Drop-In
      • Sunboarder [Free]
      • Repurpose [200]
      • Sunboard [100]
      • Funded an Expedition [200]

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Jump Stuff: #01-05, #06-10, #11-15, #16-20, #21-25, #26-30, #31-35, #36-40, #41-45, #46-50, #51-55, #56-60, #61-65, #66-70, #71-75, #76-80, #81-85, #86-90, #91-95, #96-100, #101-105Developed

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