Jump #26 – A SONG OF ICE AND FIRE

  • Name: Sariel Jaynus
  • Location: The Westerlands, 298 AC. Situated on the west of the Riverlands, the Westerlands are the richest region of Westeros due to the vast amount of gold and silver situated beneath its many hills. Dotted with mines from which the region derives its vast wealth. Reasonably fertile and easily defensible. The War of the Five Kinds begins in 298 AC
  • Age: Ageless Elf Queen
  • Total Runtime: 302.3 Years + 12,646.8 Years = 12,948.11 Years
  • Gender: Female Sindar
  • Log: Simply the Best
  • World #: 24
  • Unfinished Business?: All Goals Completed Satisfactorily 
  • Document (updated Document)
  • a0194fda917b93861cece0b100989f46
  • Drop-In [Free]: You have no set of memories interfering with your actions or dispositions. You have no friends or history in this land and no memories that would be otherwise helpful. You wake up in your starting location. Any locals are likely to see you as a stranger in their midst or as just another visitor depending on how common such an occurence is.
  • Heraldry & Words [Free]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
    • House Jaynus
      • Words: “I Shall Defend”
      • Secret Words: “Measure for Measure”
      • Heraldry: Two masks facing each other, beneath a third mask facing forward. Green on Silver.
  • Prince in Exile [100/900/1000]: People will welcome you as a princess from a foreign land and be amused at your alien ways and customs, allowing you to be welcomed at most courts as a curiosity.
  • The Builder [150/750/1000]: You are an exemplary architect with preternatural skill when it comes to the construction of buildings and fortifications. Immensely large structures take far less time to make than they should. This is particularly noticeable when a structure is built to keep a specific foe at bay.
  • Schemer [200/550/1000]: You are a talented schemer and plotter. You easily understand how people are moved and ways to subtly move them. You have a keen insight into the ambitions of others.
  • Gregarious [600/-50/1000]: You are significantly more charming. You make friends easily and, most remarkably, you have the uncanny ability to turn defeated enemies into very loyal allies and supporters.
  • Poisons [50/-100/1000]: A woman’s weapon to be sure, but it can’t be beaten for efficacy or in matters of subterfuge. You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to sweetsleep to crystals of the Strangler, there’s bound to be one to suit your purpose.
  • Brave Companions [100 for Zane/-200/1000]: You may import up to 8 companions for 100 CP, granting them an Identity, Appearance, History, and the place of origin of your choice. Each companion receives 300CP to spend on Skills and Gear.
    • Zane: “Zagara” a Male Braavosi Sworn Sword
      • Sworn Sword Identity [X]: You have martial training, paying work and friends in the area. You have no land, formal education and limited wealth. You are a tried and tested warrior currently in the service of some person of influence. Your contract has expired however and while you may remain in your master’s service there is no longer a reason you must. You are a mercenary or a not entirely convincing hedge knight.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “Uphold the Right”
        • Emblem: Blue Dog’s head on a starburst of silver, on a field of green.
      • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Arming Sword
      • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • Finely made steel Arming Sword
      • Dirty Fighter [FSS]: You have picked up a lot of tricks in tavern brawls and are very capable at fighting cleverly (dirty). This will give you a significant edge against more honourable opponents.
      • Large [100]: You are unusually tall and proportionally well built. This makes you physically very intimidating and your added strength and reach gives you a real edge in a fight.
      • Quick as a Snake [200]: Your reflexes are inhumanly quick and you have exceptional speed in small bursts. When under attack it seems as though everything around you has slowed down very slightly.
    • Kendra: “Karatas” a Female Braavosi Sworn Sword
      • Sworn Sword Identity [X]: You have martial training, paying work and friends in the area. You have no land, formal education and limited wealth. You are a tried and tested warrior currently in the service of some person of influence. Your contract has expired however and while you may remain in your master’s service there is no longer a reason you must. You are a mercenary or a not entirely convincing hedge knight.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “Beyond Sight”
        • Emblem: An upturned face (black) with silver light shining upon it from above, field of red.
      • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Greatbow
      • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • A Finely Made Steel Greatbow
      • Dirty Fighter: You have picked up a lot of tricks in tavern brawls and are very capable at fighting cleverly (dirty). This will give you a significant edge against more honourable opponents.
      • Mystery Knight [300]: When your opponent does not know your identity and your face is fully concealed your combat prowess improves drastically, their morale is greatly reduced and fortune is more likely to swing your way in battle.
    • Ryoga: “Rynar Greatoak of Blackhorse Reach” a male Noble of the Riverlands & Member of the Kingsguard
      • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “To the Breaking Point”
        • Arms: A Black Boar (Dexter) and a Red Bear (Sinister) rampant and opposed, back to back, on a field Green on top, Silver on bottom.
      • Weapon Proficiency [FfN]: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Battle Axe
      • Mine by Right [FfN]: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
      • Fine Clothes [FfN]: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
      • A Pouch of Gold [FfN]: A pouch of golden coins. Around 100 Golden Dragons worth.
      • Castle Forged Steel [FfN]: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • A finely made Steel Battle Axe
      • Land Deed [FfN]: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
      • A Quiet People [100]: You find that the people under your authority are remarkably unlikely to cause you trouble. While not necessarily truly loyal they are exceptionally unlikely to rebel.
      • Bold [200]: You are brave without recklessness. You can keep your cool in even the most heated situations and you will not balk at a dangerous challenge.
    • Yoiko: “Yana Greatoak of White Hill” a Noble of the Riverlands & Member of the Kingsguard
      • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “None So Mighty”
        • Arms: A Red Bear (Dexter) and a Black Boar (Sinister) rampant and opposed, back to back, on a field Green on bottom, Silver on top.
      • Mine by Right [FfN]: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
      • Fine Clothes [FfN]: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
      • A Pouch of Gold [FfN]: A pouch of golden coins. Around 100 Golden Dragons worth.
      • Land Deed [FfN]: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
      • Weapon Proficiency [FfN]: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Greatspear
      • Castle Forged Steel [FfN]: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • A finely made Steel Greatspear
      • Warg [300]: You can slip into the skin of animals. This allows you to effectively possess them. Animals will serve you loyally once you have bonded with them. No overtly magical animals (e.g. dragons).
    • Toph: “Topher the Gopher” a male Smallfolk of The Vale
      • Smallfolk Identity: You have local allies and a history in the realm. You have limited resources, no formal education, and no martial training. You are a member of the smallfolk in your starting area. You are well known and well liked in the area and you are seen (amongst fellow commoners) as a pillar of the community.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “This is Your Fault”
        • Emblem: Steel Lotus on Green
      • Glamour [200]: You can change your face to resemble other people and copy their mannerisms. This is extremely convincing if you have an object of the person you are impersonating.
      • Worker [100]: You are willing to push yourself far beyond the normal limits with physical or tedious work. You will continue to do such tasks to the best of your ability without soon tiring.
    • RayRay: “Rahys Rayn”, a female Oldblood Noble of Volantis
      • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “Like the Wind”
        • Arms: A Green Serpent coiled on a sky blue field
      • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Rapier
      • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • A finely made Steel Rapier
      • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
      • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
      • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
      • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
      • Great House [50]: You may choose any house or family to belong to from your starting region and any appropriately aged parents.
      • Valyrian Steel Weapon [100]: An excellent weapon of your choice made of Valyrian steel. Light and exceptionally sharp. Serves as symbol of status. Gives an impression of great strength and brings dread to your enemies. You may also import any melee weapon you own to take on the appearance and strengths of the sword. A Rapier with her HP wand imported.
      • Leads from the Rear [150]: Men under your command will happily throw themselves at an enemy regardless of your position as though you were leading them yourself heroically in the charge (although they still retain the ability to fight smart if they ever had it).
    • AJ: Astolfo of House Jugar, a male Noble of The North
      • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “For Mother”
        • Arms: Red swords crossed over a green helm on a field of white
      • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Needlework & Womanly Pursuits
      • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • Falchion
      • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
      • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
      • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
      • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
      • Starforged Sword [100]: A sword made out of the remnants of a fallen star. Milky white and intensely shiny. Around as sharp and light as Valyrian Steel. Gives a strong impression of chivalry and honour. You may also import any melee weapon you own to take on the appearance and strengths of the sword.
        • Soul of Ice
      • Dragonbone Bow [100]: An exceptionally strong bow made of Dragonbone. Exceptional power and range. Projectiles fired tend to hit where they’d do the most damage by chance very regularly. May choose type of bow. You may also import any ranged weapon you own to take on the appearance and strengths of the bow.
        • Mother’s Pulse Rifle
      • Pet [100]: An unshakably loyal animal. Whether this is a dire wolf, shadowcat, lizardlion, hrakkar, mammoth, snow bear or perhaps even a small kraken it is a peculiarly strong example of its kind and it will follow you to the seven hells and back. Nothing magical. You may import an existing pet.
        • Ziggy is Direwolf!
    • Francine: “Fae of House Nordhammer” a female Noble of The North
      • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
      • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
        • Words: “To See Within”
        • Arms: two blazing silver eyes on a field of midnight green
      • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
        • Warhammer
      • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
        • A finely made Steel Warhammer
      • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
      • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
      • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
      • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
      • Warg [300]: You can slip into the skin of animals. This allows you to effectively possess them. Animals will serve you loyally once you have bonded with them. No overtly magical animals (e.g. dragons).
  • Ahab’s Auto-Import [X]: Aggo (from Aggendat, to Rip) male Dothraki Noble
    • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
    • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
      • Words: “Snaaaaaaake!”
      • Heraldry: A blood-red viper wrapped around a steel anchor on cardboard brown.
    • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
      • Dothraki Sword
    • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
      • A finely made Dothraki Sword
    • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
    • Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
    • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
    • Horse: A fast, intelligent, and loyal horse (or equivalent found in your region). Another turns up if this one dies. 25% more likely to die if you name it.
  • Joy’s Auto-Import [X]: Layaffi (from Layafat, to be happy) female Dothraki Noble
    • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
    • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
      • Words: “The Last Full Measure”
      • Heraldry: a white hart on a field of red, an arrow black in its chest.
    • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
      • Dothraki Sword
    • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
      • A finely made Dothraki Sword
    • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
    • Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
    • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
    • Horse: A fast, intelligent, and loyal horse (or equivalent found in your region). Another turns up if this one dies. 25% more likely to die if you name it.
  • Maegi [+100/-100/1100]: Whenever you do or say something people don’t understand they will suspect you are doing magic. The superstitious who see this will naturally hate and fear you as a result. (Drop-In Only)
  • Stalwart Shield [+100/0/1200]: You are entirely loyal to somebody in this world (although you may choose who that is). You will spend a lot of time working with and for them as their loyal supporter and ally. Ned Stark and Family.
  • Best Dynasty Ever Scenario: Whether noble or not, you certainly intend to be. You cannot stand the idea of anyone being above you and covet the throne of this land for you and yours. Take the Iron Throne for your house and hold it within your family for 300 years.
    • Reward: The gods smile on your family. Anyone directly related to you tends to be blessed with peace, plenty, and happy life.

Jump #27 – Scooby-Doo

  • Name: Sherry-Jo Rogers
  • Location: Scooby-Doo, Where Are You Continuity. The Classic Scenario. The gang comes across a destination suffering from a problem with ghosts or monsters and offers to help out. Eventually the create will be unmasked as a crook trying to get money or revenge, but not before Velma finds clues, Daphne finds trouble, and Shaggy finds some food.
  • Age: 21-21 (No one actually ages!)
  • Total Runtime: 10.1 Years + 12,948.11 Years = 12,959 Years
  • Gender: Female Sandwich Heiress
  • Log: The Gang Speaks
  • World #: 25
  • Unfinished Business?: None. No Finished Business Either
  • Document

Jump 27 - Scooby Doo

  • Chef [Free]: Good problem solver, with creativity dealing with monsters or recipes, you tend to be a bit gluttonous and eating is a favourite activity. Food is always going to be important, especially if you choose to operate as part of an unpaid mystery solving team. Since the job essentially only runs on donations, you know how to save money by using common ingredients to their best effect. This creative usage of material also extends into mystery solving. If clues take the form of something deliciously edible, you might face a dilemma over whether to turn it in as evidence or eat it then and there, due to your love of food. You can choose one type of cuisine to be very familiar with as part of your background. (Vietnamese cooking)
  • Enormous Appetite [Free]: You may eat as much food as you want without ever growing uncomfortably full. Overeating will not negatively impact your weight or body fat in any way.
  • Talking Animals [200/800/1000]: You can speak clearly when in animalistic forms and can understand the speech of animals as well. Most animals are intelligent enough to have much useful to say to you, but there will occasionally be creatures that surprise you.
  • Divide and Conquer [200/600/1000]: You can subliminally convince a group to break into separate groups when they’re trying to accomplish a task. You need not actually speak to accomplish this.
  • Scooby Snacks [100/500/1000]: Lifetime supply of these ‘Delicious’ dog treats. You’ll never want for food again (if you’re a dog). They taste somewhat like butterscotch morsels and are every effective bribery tools for dogs, but may prove effective on other people.
  • Shaggy Super Sandwich Supplies [200/300/1000]: You have unlimited reserves of a massive variety of high quality ingredients, anything a person would want on a sandwich… including fudge.
  • Mystery Incorporated [400/-100/1000]: You are guaranteed to quickly hit off a friendship with a Mystery Inc. member of your choice (Velma) and be included in the gang’s adventures whenever you want. After time here is over, you may take this person with you as a full companion.
  • More Meddling Kids [400/-500/1000]: You can import all your companions, giving them a history in the world. They have tracking devices placed in signature items of clothing in the event of kidnapping and gain “Run For Your Life” and one ability worth 200cp or less for free.
    • AJ, Ryoga, Kendra: Clue (a keen sixth sense for discovering evidence of a crime.  This ability will lead you right to nearby hints that can provide a good idea to a solution for a mystery, but only if you interpret the information correctly)
    • Dyna: Divide & Conquer (You can subliminally convince a group to break into separate groups when they’re trying to accomplish a task. You need not actually speak to accomplish this.)
    • Petra & Joy: Ventriloquism (Excellent vocal control, including the ability to throw your voice and mimic others with ease. But no improvement to singing skill.)
    • Francine, Yoiko, Uriel, Zane: Acting! (You are excellent at concealing your feelings and motivations, and will never accidentally reveal your goals to others.)
    • Ziggy & RayRay: Prehensile Tail (you can use your tail easily to hold and manipulate objects. This ability works with any form you have that possess a tail.)
    • Bao: Talking Animals (You can speak clearly when in animalistic forms and can understand the speech of animals as well. Most animals are intelligent enough to have much useful to say to you, but there will occasionally be creatures that surprise you.)
    • Ahab: Talking Animals, German Shepherd form
    • Toph: Enormous Appetite (You may eat as much food as you want without ever growing uncomfortably full. Overeating will not negatively impact your weight or body fat in any way.)
    • Atura: Ventriloquism
  • Danger Prone [+100/-400/1100]: When it comes to bad guys, you have absolutely terrible luck. They will always peg you as an easy target and use you as a quick victim to frighten others. You’re also a prime candidate for kidnapping or powerful hypnotic tricks.
  • Scatterbrained [+200/-200/1300]: You have a lot of difficulty focusing on one thing for any amount of time. Your intelligence takes a shocking dive as well. You may forget important clues or other details when working a case or reveal all your gathered information to prime suspects.
  • I Can’t See Without My Glasses [+200/0/1500]: You are extremely nearsighted. Without your prescription lenses, you are basically blind. Unfortunately, some supernatural force dictates that your glasses will be knocked off at least once per case.

Jump #28 – RWBY

  • Name: Silver Jade
  • Location: The Middle of the Ocean, 1 Year before Season 1. Hope you can swim. Any aquatic and aerial Grimm you may encounter here attack the trade ships and pirates that are crazy enough to sail into deep waters.
  • Age: 15
  • Total Runtime: 10.1 Years + 12,959 Years = 12,969.1 Years
  • Gender: Female Ferret Faunus
  • Log: Something Simpler
  • World #: 26
  • Unfinished Business?: Salem Lives
  • Document

AAA - Ferret Girl

  • Faunus Drop-In [+100/1100/1100]: You know the drill, new jump, new world, new problems. You’re a little bit beastly, aren’t you. Gain free nightvision, a cosmetic trait (teeny ears and foofy tail) & quirk of some animal (random napping in strange places, mild kleptomania), and a lifetime of derision and suspicion. Comes with White Fang Woes for no CP.
    • White Fang Woes [0]: Whether by your past or your reputation, you have been tainted by the image of the White Fang Faunus group. How will you act in a world that hates and fears you.
  • I Should Be Dead by Now [300/800/1100]: Light of the Soul, it hardens the vitals in response to bodily trauma.  Not only regenerating, but repairing it to its natural state!  Your Aura Pool is uncommonly large, doubling its capacity.
  • Intellectual [100/700/1100]: Studies and research come to you easily, turning the efforts of what normally would be an all-nighter into a coffee break.
  • Iconic Outfit [Free]: One set of personalized casual wear with a symbol representing you.
  • Iconic Theme [Free]: You first hear this song when you do something amazing, then every time things get serious. Others can hear this if you wish, but won’t find it strange. How bizarre.
  • Scroll [Free]: Think a smartphone, with terrible wilderness reception, video camera, messaging and more! Practically a passport for civilized society.
  • Cash [Free]: 200,000 lien, enough to rent for two months or eat out for six.
  • Variable Weapon [100/600/1100]: Shelob’s Bane (Elfin Elemental Mithril Protonic Rifle) + Soul of Ice (Materia Slotted Goblin Sword) + Streamlined (Lighter, smaller, faster, better balanced) + Dust Chamber (Premium Energy Propellant) = Boom Slash Slash Slash Booom!
  • Aura Booster [300/300/1100]: A premium item that allows you to unlock the AUras of the uninitiated or temporarily boost the Aura of an Aura User.
  • Dust Kit [50/250/1100]: an assortment of energy propellants, Dust Crystals, Dust Laced Rounds, Dust dust… enough for six months of regular use… and it refills once emptied.
  • Bigger on the Inside Skill Book [50/200/1100]: A book teaching miniaturization techniques. States with Bazookas into bottles, leads into cars in cupholders. They still weigh the same unfortunately. A master of this knows how to miniaturize around living things! It’s very uncomfortable for them, so they won’t stay like that.
  • Friends Unforgotten [300/-100/1100]: 8 Imports, Human or Faunus, any background 400 CP to spend
    • Ahab: ‘Albion Bahs’, Drop-In, a male Viper Faunus
      • Drop-In: You know the drill, new jump, new world, new problems.
      • Faunus: You’re a little bit beastly, aren’t you? Gain free nightvision, a cosmetic trait & quirk of some animal, and a lifetime of derision and suspicion.
      • Landing Strategy [50]: You now have a plan to survive any fall that takes longer than five seconds to hit the ground. Three seconds in a pinch.
      • Stubborn [150]: You refuse to die that easily, not only holding on when lesser men would fall but also inspiring others to do the same. Ignores mortal damage once.
      • The Ahab Special [200]: This repurposed ship’s anchor cannon fires sturdy grappling harpoons from the shaft, with strong pinning chains. With pitons in the shaft, transforming it into a formidable turret bunker. Embodied with the spirit of a hunter-tracker, it grants you uncanny tracking abilities. Excel at capturing and hobbling great beasts! Also works on vehicles. Urge to SPLIT YOUR LUNGS sold separately.
      • Semblance [X]: ???
    • Zane: ‘Zaffre Jade’, Drop-In, a male Rottweiler Faunus
      • Drop-In: You know the drill, new jump, new world, new problems.
      • Faunus: You’re a little bit beastly, aren’t you? Gain free nightvision, a cosmetic trait & quirk of some animal, and a lifetime of derision and suspicion.
      • Landing Strategy [50]: You now have a plan to survive any fall that takes longer than five seconds to hit the ground. Three seconds in a pinch.
      • Stubborn [150]: You refuse to die that easily, not only holding on when lesser men would fall but also inspiring others to do the same. Ignores mortal damage once.
      • Variable Weapon {Space Sword [25] + Krogan Energy Shotgun, Heavy Weapon [25] (Now it’s bigger than you are! and a lot stronger than you remember. Sturdier, too), Explosions [25] (If it couldn’t before, it can now! Adds grenades, mines, or spewing death of one kind! Comes with six free reloads), Dust Chamber [50] (You can now charge your attacks with premium energy propellant. comes with six free reloads.), Dust Focusing [75] (Your weapon works better with Dust effects, stacks with Dust Chamber.), Fire Elemental Spirit, Materia Slots}
      • Semblance: ???
    • Ziggy: Drop-In, White Grimm Ferret
      • Drop-In: You know the drill, new jump, new world, new problems.
      • Landing Strategy [50]: You now have a plan to survive any fall that takes longer than five seconds to hit the ground. Three seconds in a pinch.
      • Stubborn [150]: You refuse to die that easily, not only holding on when lesser men would fall but also inspiring others to do the same. Ignores mortal damage once.
      • Team Tag [50]: Arrangements have been made to make you the silent letter member of a four-man team. Carries over to future jumps, allows one to access social circles easier!
      • The Four-Chain [150]: This chaingun is also a chainsaw, whose chainbelt is a chainwhip you can wear like chainmail! What should be horribly impractical fits like a glove in your hands, confusing many, killing most. You feel braver and luckier, but reloading is tricky.
      • Semblance: ???
    • Velma: ‘Verma Dinkley’, Student, Faunus (Calico Cat)
      • Student: A current student of a Combat school, preparing for a Hunter academy.
      • Faunus: You’re a little bit beastly, aren’t you? Gain free nightvision, a cosmetic trait & quirk of some animal, and a lifetime of derision and suspicion.
      • Intellectual [F]: Studies and research come to you easily, turning the efforts of what normally would be an all-nighter into a coffee break.
      • Dust for Dummies Pro Skillbook [F]: A book teaching the manufacture, refinement and applications for energy propellant. Not only do you become a more proficient Dust user, mixing your own, upon mastery you discover how to make substitutes!
      • Variable Weapon [F]: Laser Helmet w/ HUD + Baseball Bat
      • Abs [100]: You are more aerobic, physically fit and dextrous than before. You also favor midriff baring outfits and puns.
      • Remnant Arcana [300]: As a side effect of your studies, you have become a master codebreaker, mystery finder and translator. You learn dead arts twice as fast, and cast magic or Dust arts better for it too.
      • Semblance: ???
    • Joy: ‘Jasmine Bahs’, Student, Human
      • Student: A current student of a Combat school, preparing for a Hunter academy.
      • Intellectual [F]: Studies and research come to you easily, turning the efforts of what normally would be an all-nighter into a coffee break.
      • Dust for Dummies Pro Skillbook [F]: A book teaching the manufacture, refinement and applications for energy propellant. Not only do you become a more proficient Dust user, mixing your own, upon mastery you discover how to make substitutes!
      • Aurorium [100]: A single bar of an interesting, rare, experimental material that conducts Aura extremely well, amplifying its effect by a lot. Hope you can craft it though, or it’s a paperweight. Worth a kingdom’s ransom.
      • Tinkerer [150]: You’re a whiz at maintaining, modifying, and making things. Everything from Sniper Scyfles to Toaster Ovens, as long as you made it yourself or had the blueprints on hand. Unlock the secret of Variable Weapon Crafting.
      • Grimmoire [150]: Seemingly made of Beowulf hide, this dusty tome and bookstand is both spellbook of unspeakable horror and leathery mallet. With spells that mimic the attacks of Grimm, it grows with each kill. Promises not to whisper at night.
      • Semblance: ???
    • Toph: ‘Lotus’, Criminal, a female Badger Faunus
      • Criminal: You’ve had a nasty past, running the streets or the alleys of some city or other, but have turned over a new leaf. That’s the story you’re sticking with.
      • Faunus: You’re a little bit beastly, aren’t you? Gain free nightvision, a cosmetic trait & quirk of some animal, and a lifetime of derision and suspicion.
      • Light Fingered [F]: Picking pockets is as easy as sneezing, and you can also protect yourself from these attempts. Useful for planting objects without detection, too!
      • Aura for Everybody Skillbook [F]: A book about manipulating aura for fun and profit. Synergizing with your other powers becomes child’s play, as well as augmenting yourself physically, beyond peak human prowess. Mastering this, you may discover the secret to grafting Aura into non-living things, like robots.
      • Punk & Poetry [200]: This set of feathery war fans can fold into a pair of magnums, and can fold out and combine into a makeshift shield. While not as powerful a punch, they truly embody the ideal of ‘death of a thousand cuts’, making you so agile and light in motion, you’d weigh less than feathers. Perfect for formal evenings or detective work.
      • Silver Tongued Devil [150]: Making crime look good and lowering sentences is the least is easy as pie. Your charm is increased for wrongdoing, which helps a bit even when you’re not. Even works against people who hate you.
      • Cookies and Coffee [50]: Delicious! Comes with a ten year supply and recipes.
      • Semblance: ???
    • Bao: ‘Precious’, a male Military Human
      • Military: Coming from a military family, you’ve pushed yourself to get where you are, and shown progress. Just don’t miss a beat.
      • Abs [F]: You are more aerobic, physically fit and dextrous than before. You also favor midriff baring outfits and puns.
      • A Guide to Grimm Skillbook [F]: Teaches you how to punch monsters to death. Also grants a bonus to punching other monsters to death in future jumps. Master this and you punch so good, they explode! They might not die, but they will be in pain!
      • Intellectual [100]: Studies and research come to you easily, turning the efforts of what normally would be an all-nighter into a coffee break.
      • Combat Ready [300]: Hundreds of thousands of simulations, scores of attack patterns, dozens of weapons variations. If this doesn’t see you through a fight, then I don’t know what will.),
      • Variable Weapon [F]: Armor Piercing Ink firing Calligraphy brush with razor tip
      • Semblance: ???
    • Ryoga: ‘Teeth’, Male, Military, Human
      • Military: Coming from a military family, you’ve pushed yourself to get where you are, and shown progress. Just don’t miss a beat.
      • Abs [F]: You are more aerobic, physically fit and dextrous than before. You also favor midriff baring outfits and puns.
      • A Guide to Grimm Skillbook [F]: Teaches you how to punch monsters to death. Also grants a bonus to punching other monsters to death in future jumps. Master this and you punch so good, they explode! They might not die, but they will be in pain!
      • Dust Kit [50]: A box of assorted energy propellants, Dust crystals, Dust laced rounds, Dust dust. Enough for six months of regular use. Refills once emptied.
      • Xanthine [200]: What looks to be a big thermos, this set of expanding exoskeletal armor links into your bloodstream, cutting Aura costs at least twofold. While active you can wade through bombardment, suplex train carriages, mould steel, project shields, etcetera. Chance of addiction. Keeps drinks at perfect temperatures. Comes with carrying case for extra plating and weapon points.
      • Gai Barrett [150]: This AMR pulls double duty as a spear, punching holes straight through most things, but has a hell of a kick and is quite long. Can also fire ‘homing flechettes’ on a tagged target, but the main spear needs retrieval. Great for kids! Tendency to induce tunnel vision. Comes with shoulder stock and brace port.
      • RAGING BOAR Semblance: Ryoga can call up the spirit of a giant Boarbatusk and use it to boost his already superhuman strength and durability, allowing him to charge enemies far larger than he is, using his fist or umbrella as a battering ram.
  • Marked [+100]: The Grimm smell the strength of your soul, and target you above others when it comes to battle. Be prepared to pull in more than your weight in petty scalps.

Jump #29 – Touhou Project (Dark Canon)

  • Name: Squirmo Jukki
  • Location: At the foot of the Youkai Mountain is the Great Youkai Forest, the home to Youkai all around Gensokyo. And at its peak, lies the influential Moriya Shrine. Due to certain events having taken place, it seems like there are some landmarks from the Outside World suddenly transported into Gensokyo before getting scattered about the area, the Moriya Shrine included.
  • Age: Meaningless here
  • Total Runtime: 10.1 Years + 12,969.1 Years = 12,979.2 Years
  • Gender: Female Ferret Tengu
  • Log: Don’t Ask
  • World #: 27
  • Unfinished Business?: Rescue Gensokyo and its inhabitants
  • Document
  • Tengu Race [300/1900/2200]: Tengu are incredibly skilled at magic and are known for their incredible speed and agility that few could match. They are also fast learners that can easily adapt to unexpected or unfamiliar outcomes, and have a knack for tricking and confusing others to their advantage. Tengu also take both physical and behavioral characteristics, both good and bad, of an animal of choice, though Crows and Wolves are the most Common. Ferret Tengu (Fearless, Cute, Energetic, Resilient, Clever, Flexible… sleep all the time, total kleptomaniac)
  • Leader Origin [100/1800/2200]: You’re the undisputed head of a group you represent, a position you earned and maintained by your skills and talent. Your group consists of a band of loyal followers, all with unique strengths and weaknesses, but with the unified mindset of helping you further your goals and ideals. Though you may not be as influential as more prominent groups in Gensokyo, you definitely have the means to rise up and rank among the greats if you give it your all. Among your servants, there is one in particular you could entrust anything to beyond the shadow of a doubt, a person who has proven time and time again they are up for anything you ask of him or her. Though you would never admit it, perhaps a little less responsibility burdening you would be nice once in awhile…
  • Touhou Soundtrack [Free]: Catchy Touhou music will play in the background, appropriate to the situation at hand. But instead of the cheap midi-trumpets ZUN uses, the songs you hear will be far more varied and unique, though still with ZUN’s iconic melodies. You may turn this on and off at will.
  • Spell Cards [Free]: A set of personalized spell cards, essential to Danmaku battles. Though they can be destructive, they are also completely non-lethal. Despite its name, spell cards to not need to be purely a result of magical abilities. Even mundane technology is allowed in forging one’s spell cards. During Danmaku battles, any extremely powerful ability that assures an “absolute victory” or an “absolute defense” will be limited for the duration of the Danmaku battle. The reason for this is to allow humans and Youkai to fight at an even footing, and you’re no exception to the rule.
  • Soar [100/1700/2200]: In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
  • Third Eye of Satori [200/1500/2200]: You will be able to read the hearts and the minds of any being, no matter if they speak a different language or even if they are animals, though only in their immediate presence. This power also grants the ability to hypnotize others by manipulating their conscious minds. Furthermore, if your targets are in a compromised mental state where mental resistance is minimal, are unconscious, or if they simply allow you to do so, you can tap into their memories to experience them for yourself.
  • Hakutaku’s Gift [300/1200/2200]: The ability to affect memories on an extremely wide scale, concealing the truth by planting your own false information. However, this power can only extend back in history for so long, unable to alter any memories past a certain date. Creating vivid and believable memories is also quite difficult. Once every full moon however, you may change one specific historical event in the recent past to another of your choice, changing the course of history from that point onwards, reflecting into the present time. This however cannot ever stop a life from being lost or take a like as a result of your changes.
  • Elemental’s Secret [400/800/2200]: You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability has a lot of potential by itself, but shines brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
  • Doll Maker of Bucuresti [200/600/2200]: Being an undisputable genius in terms of mathematics and science in a realm ruled by magic tends to undermine just how impressive it is. Your ability with technology and engineering is so great that you are able to adapt to handling, repairing, modifying and even reverse-engineering completely foreign devices you have little to no background on. Your connection with both practical technology along with magic allows for you to eventually unlock the secrets to creating magitech if given enough time to experiment.
  • Fated Encounter [Free for Leader]: Fate will be twisted so that you will cross paths with a major character of choice again and again throughout your time here. Becoming allies is assured, becoming friends is likely, and even becoming lovers is possible, if you play your cards right. After these 10 years, they will become your companion to travel with you throughout your travels.
    • Cirno: The “Genius” Ice Fairy, most powerful fairy in Gensokyo, which isn’t saying much, though she’s still extremely dangerous… if vastly incompetent.
  • Group Import [600]: All you companions gain 600 CP to spend for perks.
    • Zane: a male Lunarian Drop-In
      • Lunarian [100/500]: The Lunarians are no strangers to war, and have even fought again humans from the Outside World wielding modern technology during the moon landings. As a result, on top of their strong magical abilities, Lunarians are also trained in military tactics and strategy, and have the combat training and experience any competent soldier should have. They also have the ability to use ESP to communicate with others telepathically. May or may not develop rabbit-like features. If so, the ears may or may not act like the antenna for their ESP.
      • Drop-In [Free]: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
      • Soar [50/450]:  In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
      • Magician’s Mind [100/350]: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
      • Apparitions Stalk the Night [100/250]: You are greatly empowered while in the dark, and can manipulate darkness to such degree that you can envelop yourself in an aura of darkness where light become instantly extinguished. Those deeply connected with the void can extend the range of this power to cover a wide enough area to drown all of Gensokyo in a veil of darkness without difficulty, but doing so will gradually weaken the effects the further you stretch the range this ability.
      • Ibuki Gourd & Hoshiguma Dish [100/150]: A unique gourd containing a special sake bug that turns water into sake. To prevent it from overflowing, the gourd has a stopper on it, and you can’t pour out more than the gourd will hold at one time. Includes the Hoshiguma Dish as well, which drastically improves the quality of any sake poured into it.
      • Miracle Mallet [150/0]: A legendary artifact from the tale of Issun-boushi, the Miracle Mallet is a small hammer with the power to change an object’s size. The original mallet can only be used by Inchlings, but this particular copy has no such restrictions. Though this version lacks the ability to grant wishes, it lacks the powerful corrupting influence of the original also.
    • Ziggy: a male Tanuki (Fairy) Drop-In
      • Fairy (Tanuki) [50/550]: Fairies are creatures who represent Mother Nature in some way. Though fairies live short lives, they regenerate immediately after they die, though that trait will not apply to you until the end of your Jumpchain. Fairies are talented in magic, but few put forth enough effort to improve their skills due to their childish demeanor, even though it is theoretically possible. However, because of how neutral and down-right adorable most fairies are, almost everyone will be on good terms with them, even if they are openly antagonistic. They’ll just think the innocent fairy is trying to act cuter.
      • Drop-In [Free]: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
      • Soar [50/500]: In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
      • Focus Undivided [100/400]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Elemental’s Secret [400/0]: You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability have a lot of potential by themselves, but shine brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
        • Wood
    • AJ: a hermaphroditic Grass Fairy Servant
      • Servant [100/500]: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
      • Fairy (Grass) [50/450]: Fairies are creatures who represent Mother Nature in some way. Though fairies live short lives, they regenerate immediately after they die, though that trait will not apply to you until the end of your Jumpchain. Fairies are talented in magic, but few put forth enough effort to improve their skills due to their childish demeanor, even though it is theoretically possible. However, because of how neutral and down-right adorable most fairies are, almost everyone will be on good terms with them, even if they are openly antagonistic. They’ll just think the innocent fairy is trying to act cuter.
      • Ofuda [100/350]: A collection of charms inscribed on paper with powerful anti-Youkai properties. It can be use defensively as barriers, or offensively to seal or harm. After this Jump, these will be effective against any supernatural being.
      • Focus Undivided [50/300]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Shinigami’s Scythe [150/150]: A scythe with a unique wavy blade, which aside from being a surprisingly effective weapon, serves another more subtle purpose. Befitting the image of the Grim Reaper, whoever gazes upon it, if they knew no better, would automatically assume the bearer of the scythe to be a Shinigami, or a cultural equivalent. This can lead some to immediately submit to the wielder in acceptance of death, but even to those with the strongest willpower or survival instinct, they will at least become more open to the idea of their passing than before. This special effect will only apply when you will it.
      • Tai Chi Master [100/50]: You can see the auras, or Qi, hidden within every being, giving you a myriad of useful information about them, that you might not have known otherwise. Additionally, you become much more proficient in controlling your own Qi, as well as other inner energies.
      • Silver & Gold [50/0]: Universally accepted currency that can be used all across Gensokyo. This is enough for a person to get by with reasonable comfort for about a year at best. 
    • Francine: a female Lunarian Mage
      • Mage Background: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
      • Lunarian [100/500]: The Lunarians are no strangers to war, and have even fought again humans from the Outside World wielding modern technology during the moon landings. As a result, on top of their strong magical abilities, Lunarians are also trained in military tactics and strategy, and have the combat training and experience any competent soldier should have. They also have the ability to use ESP to communicate with others telepathically. May or may not develop rabbit-like features. If so, the ears may or may not act like the antenna for their ESP.
      • Soar [100/400]: In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
      • Focus Undivided [50/300]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Tai Chi Master [200/100]: You can see the auras, or Qi, hidden within every being, giving you a myriad of useful information about them, that you might not have known otherwise. Additionally, you become much more proficient in controlling your own Qi, as well as other inner energies.
      • Magician’s Mind [50/50]: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
      • Alice Doll [50/0]: A masterwork doll skillfully crafted by Alice Margatroid, utilizing such advanced magitech that an artificial soul was able to be implanted into the doll in order to create a fully sentient, autonomous being. This doll is completely loyal to you, and is surprisingly adept at combat despite its size, but specialize in mundane housework above all. You can specify its personality and appearance.
    • Dyna: a genderless Lunarian Servant
      • Servant [100/500]: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
      • Lunarian [100/400]: The Lunarians are no strangers to war, and have even fought again humans from the Outside World wielding modern technology during the moon landings. As a result, on top of their strong magical abilities, Lunarians are also trained in military tactics and strategy, and have the combat training and experience any competent soldier should have. They also have the ability to use ESP to communicate with others telepathically. May or may not develop rabbit-like features. If so, the ears may or may not act like the antenna for their ESP.
      • Soar [100/300]: In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
      • Spell Card Pact [100/200]: After your time here, you may impose spell card rules in any Jumpchain of choice before a fight if given consent. This does not require the use of actual spell cards, though it may if you wish, but instead an agreement to suppress and equalize raw power for both parties, creating an environment where pure skill is valued above all. The outcomes of these fights will not result in death of either party, no matter how powerful the attacks. However, it will hurt, and will render most unconscious after getting hit with powerful enough attacks.
      • Lunatic Red Eyes [200/0]: You gain the ability to sense and manipulate waves, the source of power localizing in your eyes or the closest equivalent. You are most proficient at manipulating brain waves, allowing you to induce madness or hallucinations depending on the strength of your opponent’s will. You can also manipulate light and sound waves to deceive the senses indirectly, from concealing the paths of your projectile attacks, to creating after-images of herself, to casting wide-area illusions that cause people to get lost. As a cherry on top, you are also capable of releasing waves from your eyes in a destructive blast. Though you are flexible in the variety of waves you can manipulate, waves besides brain waves, visible light waves, and sound waves are much more difficult to do so. Controlling more powerful or conceptual waves will be out of your control entirely.
    • Petra: a female Human Mage
      • Mage Background [Free]: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
      • Human [Free]: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
      • Magician’s Mind [50]: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
      • Elemental’s Secret (All) [200]: You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability has a lot of potential by itself, but shines brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
      • Spirit Camera [200]: By simply willing it so, as long you have any kind of device capable to producing an image, it will display a picture, or even a video if the device is capable of it, of any person, place, or thing you desire in their current state. You may be able to find just where they are with some detective work based off the picture, but their actual location will not be known by you naturally.
      • Sorcerer’s Sutra Scroll [150]: A limitless magical scroll that can accommodate as many spells as the user wish to inscribe upon it. This scroll can automatically recite chants or undergo rituals in place of the user, and being a magical item, will not function for anybody except for its rightful owner.
    • RayRay: No New Form, Imported as a Sky Dragon
      • No Race Selected [Free]
      • Drop-In [Free]: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
      • Maiden of the Worshipped Wind [300]: In almost every world, there exists some form of higher power, hidden away from the physical world. Spirits, deities, and even supreme gods. You will gain an affinity for contacting these invisible powers, allow for you to gain a fraction their power by making deals, adhering to certain guidelines, or something as mundane as a promise to become friends. The more favor you have with a patron, the more your power will increase. But always remember that these powers are not your own, and few gods think of arrogance as desirable.
      • Sword of Hisou [300]: This golden jian, crafted by the Celestials in Heaven is able to gather and accumulate the surrounding spirit and convert it into energy. Moreover, it is able to cut up this spirit itself. Upon releasing the opponent’s spirit and identifying the type of the opponent’s spirit, it is also able to control the accumulated spiritual energy and convert it into the spirit of the opponent’s weakness, and attack using their weakness. 
    • Kendra: a female Common Youkai Servant
      • Servant [100]: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
      • Common Youkai [50]: Traditionally creatures of the night, Youkai are naturally adept in darkness. Magic comes very natural to them as well, but they must regularly feast on human flesh in order to survive. Due to their affinity with magic, some of the most powerful beings in Gensokyo are Youkai, but not before years of training and practice to shed themselves the image of a brutish creatures who revels in acts of evil. However, it isn’t unrealistic to say that even the most well respected Youkai simply hides their instinctive bloodlust from public eyes. 
      • Focus Undivided [50]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Tai Chi Master [100]: You can see the auras, or Qi, hidden within every being, giving you a myriad of useful information about them, that you might not have known otherwise. Additionally, you become much more proficient in controlling your own Qi, as well as other inner energies.
      • Apparitions Stalk the Night [200]: You are greatly empowered while in the dark, and can manipulate darkness to such degree that you can envelop yourself in an aura of darkness where light become instantly extinguished. Those deeply connected with the void can extend the range of this power to cover a wide enough area to drown all of Gensokyo in a veil of darkness without difficulty, but doing so will gradually weaken the effects the further you stretch the range this ability.
      • Roukanken and Hakurouken [100]: These are the swords belonging to the half-spirit swordswoman, Konpaku Youmu. Roukanken is a long-bladed katana said to be made by Youkai, too long to be wielded by normal humans. It’s said that it has the power to kill ten spirits in one stroke. Hakurouken is the ancestral wakizashi of the Konpaku family, which only they are capable of using unless purchased here. It has the power to dispel the confusion of those it cuts. That is, using it on humans will cause them minor pain and discomfort, while using it on ghosts will send them to nirvana.
    • Joy: a female Human Leader
      • Leader Origin [100]: You’re the undisputed head of a group you represent, a position you earned and maintained by your skills and talent. Your group consists of a band of loyal followers, all with unique strengths and weaknesses, but with the unified mindset of helping you further your goals and ideals. Though you may not be as influential as more prominent groups in Gensokyo, you definitely have the means to rise up and rank among the greats if you give it your all. Among your servants, there is one in particular you could entrust anything to beyond the shadow of a doubt, a person who has proven time and time again they are up for anything you ask of him or her. Though you would never admit it, perhaps a little less responsibility burdening you would be nice once in awhile…
      • Human [Free]: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
      • Focus Undivided [100]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Soar [100]: In Gensokyo, the ability to levitate and fly are very common, and is crucial to Danmaku battles. With some practice, you can learn to travel just as fast around sharp bends and even backwards as you can dead ahead.
      • Spirit Camera [100]: By simply willing it so, as long you have any kind of device capable to producing an image, it will display a picture, or even a video if the device is capable of it, of any person, place, or thing you desire in their current state. You may be able to find just where they are with some detective work based off the picture, but their actual location will not be known by you naturally.
      • Third Eye of Satori [200]: You will be able to read the hearts and the minds of any being, no matter if they speak a different language, or even if they are animals, though only in their immediate presence. This power will also grant you the ability to hypnotize others by manipulating their conscious minds. Furthermore, if your targets are in a compromised mental state where mental resistance is minimal, are unconscious, or if they simply allow you to do so, you can even tap into their memories to experience them for yourself.
    • Ahab: a male Common Youkai Servant
      • Servant [100]: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
      • Common Youkai [50]: Traditionally creatures of the night, Youkai are naturally adept in darkness. Magic comes very natural to them as well, but they must regularly feast on human flesh in order to survive. Due to their affinity with magic, some of the most powerful beings in Gensokyo are Youkai, but not before years of training and practice to shed themselves the image of a brutish creatures who revels in acts of evil. However, it isn’t unrealistic to say that even the most well respected Youkai simply hides their instinctive bloodlust from public eyes.
      • Focus Undivided [50]: It is critical in Danmaku battles that one can evade fire just as effectively as they can return fire. This will give you keen, supernatural awareness of your body’s surroundings, and will allow you to manipulate your body to more easily let projectiles and other attacks to graze by harmlessly.
      • Apparitions Stalk the Night [200]: You are greatly empowered while in the dark, and can manipulate darkness to such degree that you can envelop yourself in an aura of darkness where light become instantly extinguished. Those deeply connected with the void can extend the range of this power to cover a wide enough area to drown all of Gensokyo in a veil of darkness without difficulty, but doing so will gradually weaken the effects the further you stretch the range this ability.
      • Lunatic Red Eyes [200]: You gain the ability to sense and manipulate waves, the source of power localizing in your eyes or the closest equivalent. You are most proficient at manipulating brain waves, allowing you to induce madness or hallucinations depending on the strength of your opponent’s will. You can also manipulate light and sound waves to deceive the senses indirectly, from concealing the paths of your projectile attacks, to creating after-images of herself, to casting wide-area illusions that cause people to get lost. As a cherry on top, you are also capable of releasing waves from your eyes in a destructive blast. Though you are flexible in the variety of waves you can manipulate, waves besides brain waves, visible light waves, and sound waves are much more difficult to do so. Controlling more powerful or conceptual waves will be out of your control entirely.
    • Bao: a male Dragon (Fairy) Mage
      • Mage Origin [Free]: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
      • Fairy (Dragon) [50]: Fairies are creatures who represent Mother Nature in some way. Though fairies live short lives, they regenerate immediately after they die, though that trait will not apply to you until the end of your Jumpchain. Fairies are talented in magic, but few put forth enough effort to improve their skills due to their childish demeanor, even though it is theoretically possible. However, because of how neutral and down-right adorable most fairies are, almost everyone will be on good terms with them, even if they are openly antagonistic. They’ll just think the innocent fairy is trying to act cuter.
      • Doll Maker of Bucuresti [100]: Being an undisputable genius in terms of mathematics and science in a realm ruled by magic tends to undermine just how impressive it is. Your ability with technology and engineering is so great that you are able to adapt to handling, repairing, modifying and even reverse-engineering completely foreign devices you have little to no background on. Your connection with both practical technology along with magic allows for you to eventually unlock the secrets to creating magitech if given enough time to experiment.
      • Magician’s Mind [50]: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
      • Border of Life [400]: Though you may never gain the power to simply will a person to death, you will know of the exact, most effective and efficient method needed to bring any being, whether human or Youkai, to their permanent passing. Frequently, this is many times simpler than to go by one’s instincts, and will tend to cause your targets to be caught off guard by your method’s unconventional means. This can also theoretically allow for a way to kill beings that are thought to be incapable of death, such as spirits, or even certain deities, by exploiting loopholes or weaknesses even they might not be aware about. Your power will also cause your enemies to passively lose to will to live, driving those of weaker will to suicide if you let your powers go unchecked. Additionally, you will also learn how to manipulate souls of certain beings to remain lingering on as spirits, zombies or other forms of undead. 
    • Toph: a female Human Mage
      • Mage Background [Free]: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
      • Human [Free]: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
      • Elemental’s Secret (Metal) [200]: You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability has a lot of potential by itself, but shines brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
      • Elemental’s Secret (Earth) [200]: You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability has a lot of potential by itself, but shines brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
      • Tai Chi Master [200]: You can see the auras, or Qi, hidden within every being, giving you a myriad of useful information about them, that you might not have known otherwise. Additionally, you become much more proficient in controlling your own Qi, as well as other inner energies.
    • Uriel: a female Human Drop-In
      • Drop-In [Free]: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
      • Human [Free]: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
      • Doll Maker of Bucuresti [200]: Being an undisputable genius in terms of mathematics and science in a realm ruled by magic tends to undermine just how impressive it is. Your ability with technology and engineering is so great that you are able to adapt to handling, repairing, modifying and even reverse-engineering completely foreign devices you have little to no background on. Your connection with both practical technology along with magic allows for you to eventually unlock the secrets to creating magitech if given enough time to experiment.
      • Pandemonium [400]: You will learn to manipulate the density of any given object; to put it simply, assembly and dispersion. As the object’s density increases, it heats up, and as it decreases, it turns into a mist. As such, you can also create smaller copies of yourself, or  make yourself giant. You can also decrease your own body’s density to become a mist, allowing yourself to be relatively undetectable, yet unable to interact with the world around you. This power can also be used for very specific effects, such as compressing your attacks to focus their power significantly, or to even creating a spot so dense that it acts like a miniature black hole, pulling objects and even the power of your foes towards it. Given time to develop your power, you can even turn entire mountains into sand, and at your peak, even 4th wall breaking concepts such as the HP and MP gauges can be dispersed away and reassembled to a degree, though this will always be tiring to perform.
    • Ryoga: a male Oni Mage
      • Mage Background [Free]: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
      • Oni [300]: Oni are the opposite of Tengu in many areas. Though Tengu are Youkai of the heavens, Oni are Youkai of the underworld. Though Tengu are incredibly agile and fast, Oni are equally tough and strong. Though Tengu are deceptive and witty, Oni are determined and competitive. What they do have in common however, is their incredible magical power. Moreover, Oni know more ways to have fun and party that one would think is possible, even in all but the direst of situations. And to top it all off, they are incredibly heavy drinkers, yet still connoisseurs for quality sake. They do however, have one weakness: fried beans. Mere contact with it will burn an Oni’s skin, and if fed, will almost certainly end the life of any Oni once and for all. 
      • U.N. Owen was You [300]: You will now be able to see and sense where tension of someone or something is the greatest. You may also move the concept of this weak spot towards you, so that when you destroy the manifestation of the weak spot you have moved, the target in question will be destroyed as well. How much power is needed to destroy any particular thing is proportional to how tough it is. A normal person can be crushed like an insect, but powerful Youkai may prove more resilient, and require much more effort on your part for the same effect.
    • Yoiko: a female Human Servant
      • Servant [100]: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
      • Human Race [Free]: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
      • Lunatic Red Eyes [200]: You gain the ability to sense and manipulate waves, the source of power localizing in your eyes or the closest equivalent. You are most proficient at manipulating brain waves, allowing you to induce madness or hallucinations depending on the strength of your opponent’s will. You can also manipulate light and sound waves to deceive the senses indirectly, from concealing the paths of your projectile attacks, to creating after-images of herself, to casting wide-area illusions that cause people to get lost. As a cherry on top, you are also capable of releasing waves from your eyes in a destructive blast. Though you are flexible in the variety of waves you can manipulate, waves besides brain waves, visible light waves, and sound waves are much more difficult to do so. Controlling more powerful or conceptual waves will be out of your control entirely.
      • Infernal Sun [300]: With mastery over nuclear fission and fusion, you will be in control of perhaps the most powerful source of energy in the natural world. The incredible raw power of this ability is attributed by the fact that it originated from the god Yatagarasu, the embodiment of the sun itself. Not only will the peak your ability over nuclear energy rival that of the stars in the sky, you may eventually be able to utilize the power of their powerful gravitational attraction as well. Simply reaching the upper limits of your power with magic alone, without using more energy or matter to support the process of nuclear fission and fusion process will be close to impossible. This power is also very hard to control, especially at the upper limits, threatening in not only its unchecked destructive power, but for the inevitable gamma radiation fallout as well.
    • Velma: a female Vampire Drop-In
      • Drop-In [Free]: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
      • Vampire [300]: Vampires are feared for their incredible physical feats that rivals both Tengu and Oni just as much as they are known for their incredible intellect and charisma. Of course, they are no slouches at performing magic either. But bearing the curse of a vampire, even the most basic feat cannot be done if they are in the presence of sunlight or if they are starved of blood. Extended periods of time exposed to sunlight will reduce even the most powerful vampire to nothing but ash, and without blood, a vampire will remain dormant in a death-like state until they taste blood once more. Compared to other forms of Youkai, vampires are also perhaps one of the rarest kinds.
      • Magician’s Mind [100]: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
      • Doctor of Miracles [200]: You will gain the skills of medical professionals across all fields whose raw skill is unrivaled by any ordinary doctor. You however, take things one step further by seamlessly incorporating magic into your medical procedures as well. No disease or ailment, mundane or supernatural, will overpower you or your patients. Your specialty however, lies in making drugs, potions and tonics of any kind, as well as the skills to replicate or create more for an unimaginably wide variety of uses. As one would expect, you are not able to make medicines that would require a physically impossible process in order to produce, nor can you make the medicine if you do not have the ingredients.
    • Atura: a Leader sans Race
      • No Race Selected
      • Leader Origin [100]: You’re the undisputed head of a group you represent, a position you earned and maintained by your skills and talent. Your group consists of a band of loyal followers, all with unique strengths and weaknesses, but with the unified mindset of helping you further your goals and ideals. Though you may not be as influential as more prominent groups in Gensokyo, you definitely have the means to rise up and rank among the greats if you give it your all. Among your servants, there is one in particular you could entrust anything to beyond the shadow of a doubt, a person who has proven time and time again they are up for anything you ask of him or her. Though you would never admit it, perhaps a little less responsibility burdening you would be nice once in awhile…
      • Spirit Camera [100]: By simply willing it so, as long you have any kind of device capable to producing an image, it will display a picture, or even a video if the device is capable of it, of any person, place, or thing you desire in their current state. You may be able to find just where they are with some detective work based off the picture, but their actual location will not be known by you naturally.
      • Scarlet Destiny [400]: You will experience almost unparalleled luck, along with the assurance that your foes will suffer terrible misfortunes as well. This however, is a completely subconscious process at first, though with years of practice, you may be able to gain a finer control of it. When do you develop your power to that degree, you may even be able to view and manipulate the strings of fate consciously, allowing for you to orchestrate moments where nothing is left to chance. Consciously observing and affecting fate is a tiring process however, so one needs to be mindful when and where to use it. Note that no matter what, you cannot make the statistically impossible possible, but as long as there is a chance for something to happen, exert enough magical power, and it shall surely come true.
  • Secondary Canon [+0/1000]: Canon Touhou lore can get kind of dark and depressing if you think about it. Luckily, you don’t give two hoots about any of that. Sakuya pads her boobs, Cirno teaches math class, and Youmu’s ribbon has a white stripe through it. However, since Touhou fanon tend to be very light hearted and unthreatening compared to the actual canon, if this drawback is selected, other drawbacks will only give 50% of the CP they normally do… unless it’s one of the darker fanon where the scale of power and level of danger is about the same or higher than the primary canon.
  • Silly Hats and Frilly Dresses [+100/1100]: You may not wear anything else, ever. Even if you’re a shapeshifter who can morph up your clothes, they would still have to look like clothes you took off some kind of creepy doll. And of course, unless you’re taking a shower, sleeping, or doing something where it would be completely ridiculous to keep it on, you must ALWAYS keep a hat or hair accessory on your head. Taking it off voluntarily for extended periods of time will now induce overwhelming stress on your psyche, enough to drive even the strongest of minds to suicide. It is said that extreme anxiety during the event of extended unhattedness may even cause one’s cranium to explode in a shower of gore, but this has yet to be confirmed. Don’t try to push the limits.
  • Woman of Honor [+200/1300]: Any kind of technology more advanced than a basic musket will be inoperable for the duration of your jump here. Keep in mind that this does not prevent Kappa and the like from utilizing advanced technology against you. Additionally, your mannerisms, including everything from speech to sense of dress with be transformed to that of a much older time period, and you will be forced to strictly adapt to either a code of Chivalry or Bushido whenever you engage in any kind of quarrel.
  • Incidental [+200/1500]: At least once during your time here, you will be the cause, either deliberate or accidental, of an incident of unfathomable proportions. With this, no matter the outcome of it, you will forever cement your place Gensokyo’s history, for the better or the worse. If you have planned to keep things low key and simply cruise along, this may prove detrimental to that goal.
  • Mists of Amnesia [+300/1800]: You wake up with each and every single one of your memories clouded and obscured. YOu have even forgotten your own name, and the first time you see yourself in a mirror, you won’t be quite sure that face is even yours. Though your many skills may be retained as from instinct, you must discover your powers again one by one. Of course, the times of discovery will almost always be accidental. For those wielding great power, this can be catastrophic if in the wrong time or place. Don’t think you can rely on your companions either, because they remember just as little as you do.
  • Reimu Syndrome [+300/2100]: Whenever shit hits the fan, people will always expect you to resolve whatever issues are at hand, even if you had no part in whatever world-ending calamity they have caused in the first place. People will still contribute, either to the problem or the solution, but without your intervention, things will only become worse and worse. Think you know the game’s lore well enough to prevent them from happening in the first place though? Think again. On top of incidents detailed in the games and other official material, there will be increasingly frequent undocumented incidents to throw you off too. Have fun.
  • Jumper Stole the Precious Thing [+100/2200]: You cannot stop stea… Permanently Borrowing without Permission… the valuables of people you really don’t want to get on the bad side of. You can briefly resist your gree with strong willpower, but there’s definitely going to be a straw that will break your camel’s back one day. And even if you are the best thief in the world, during your 10 years here, there will definitely be at least a couple of times you will be caught red handed.

Jump #30 – Fairy Tail

  • Name: Seer Janderal
  • Location: Onibus, known for its theater, this rail-enabled town is a frequent stopping point for Wizards hoping to enjoy a good play or two.
  • Age: 17
  • Total Runtime: 10.1 Years + 12,979.2 Years = 12,989.3 Years
  • Gender: Female Human
  • Log: In Which I Accidentally the Whole Guild
  • World #: 28
  • Unfinished Business?: Zeref remains a threat to the population of Earth Land… and potentially beyond.
  • Document

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  • Guild Membership [100/900/1000]: You’ve joined one of the great Wizard Guilds of Fiore, perhaps even the illustrious Fairy Tail! With the guild’s emblem tattooed on your arm, chest, or back, you’re ready to take on jobs and earn some Jewel. Your companions, if you have any, are also members of the Guild. Yes, this includes the Dark Guilds (except for the Oracion Seis and Tartarus), so have fun if that’s the way you go with this.
  • Dragon Slayer [800/100/1000]: Whether taught by a Dragon or implanted with a Dragon Lacrima, you have the power of Dragons within you. Choose a single magical element… you are now immune to all mundane sources of that element and any magical sources of it weaker than that of an actual Dragon. In addition, you may consume this element to recharge from fatigue caused by using this magic. This Magic lives up to its name, and while highly destructive against anything, shows its true potential when in combat against anything that could truthfully call itself a Dragon. Take the Motion Sickness Drawback for no extra points, but not counting toward your Drawback limit. Fire Dragon Selected.
    • Motion Sickness [+0]: You just cannot seem to keep your bearings while sitting in or on anything with wheels. Even a bicycle will leave you wanting to puke. Don’t think you’re safe on the water, either. Seasickness is a constant problem for you.
  • Resourcefulness [100/0/1000]: You are capable of making do with what you have in almost any given situation… at the very least, you’re never without some way to survive in a hostile environment.
  • Magic Identification [100/-100/1000]: Rather than an insight into what an opponent’s magic does in effect, this is more of a talent for identifying the type of magic being used against you, regardless of its effects. You’d be surprised how useful it is to know whether the opponent you can’t seem to hit is teleporting, moving at high speed, slowing your movements, or stopping time.
  • 18x Gale Force Reading Glasses [Bought with local monies]: As the name might suggest, these glasses allow you to read texts 18 times as quickly!
  • Because I Have My Friends [300/-400/1000]: With this, all of your traveling partners (if you have any) gain one free C-Class Magic, as well as 400 CP worth of Magic, Skills, or Items to purchase. They gain a Discount on anything that you already have, as well.
    • Ziggy: “Ghost Thief Zig”, Siberian Wolf-Ferret
      • Phasing Magic [Free]: A C-Class Magic that allows the user to pass through solid objects without harming themselves or the object. Works over short ranges only.
      • Strength [100]: Even without magic, you seem able to lift more and hit harder than those around you.  Your muscles are at the pinnacle of humanity.
      • Fighting Spirit [300]: No Matter how strong your opponent, you just keep getting up when knocked down.  So long as you have the will to stand and fight (and aren’t, you know, dead), your body has no choice but to obey.
    • Zane: “The Sharp-Eyed Sandman”, Human
      • Heaven’s Eye [Free]: A C-Class Magic that allows the user to zoom in their sight on objects or people up to five kilometers away.  In addition, the user can see through about 50 meters worth of solid material at a time.
      • Sand Magic [400]: A B-Class Magic that allows the user can manipulate and create Sand, which can then be launched at enemies or formed into walls.
    • AJ: “Sword Arm Ajax”, Human
      • Sword Magic [300]: A B-Class Magic where the user gains the ability to channel magic power through swords to reflect various effects, as well as telekinetic control of numerous swords at a time. The number of swords starts at four or so, but will grow with time, practice, and storage space.
      • Resourcefulness [100]: You are capable of making do with what you have in almost any given situation… at the very least, you’re never without some way to survive in a hostile environment.
    • Francine: “Mind Dancer Flora”, Human
      • Dancer [Free]: A C-Class Magic that allows the user to increase the fighting capability of allies in a 10-meter radius by dancing. Also boosts one’s own agility, allowing for excellent dodging of the inevitable attacks.
      • Thought Projection [400]: You know a spell to send a sort of hologram of yourself to speak with friends or taunt enemies remotely.
    • Dyna: “Hyperspider Dianna”, Human
      • High Speed [400]: A B-Class Magic that allows the user to go fast… Very Fast… somewhere around “Jet plane” Fast. Doesn’t allow the user to fly.
      • Thread Magic [Free]: A C-Class Magic that allows the User to create threads much like spider webs.  These threads can, in fact, be used to create such webs and stick people to them.
    • RayRay: “Skyfisher”, Dragon-kin
      • Gravity Magic [400]: An S-Class magic that allows the user to control and manipulate gravity in a variety of ways, useful for pinning multiple opponents to the ground, increasing or decreasing the gravity of anything in line of sight that they are aware of, crushing weaker magics, or even suspending things like people or rain in mid air.
    • Petra: “Devil Crab”, Human
      • Devil Slayer [400]: An S-Class magic that offers the wherewithal to kill the powerful demons of the world, it adapts the element-consuming techniques of Dragon Slayers for its purpose. Like Dragon Slayers, Devil Slayers utilize, consume, and are immune to a single magical element… in this case “Darkness”.
    • Uriel: “Battlecrow”, Human (Elderly)
      • Resourceful [100]: You are capable of making do with what you have in almost any given situation… at the very least, you’re never without some way to survive in a hostile environment.
      • Pragmatism [300]: There’s standing your ground honorably, and that’s all fine and well, but you always seem to know when it’s time to just get out while the gettin is good.
      • Aera [Free]: A C-Class Magic that grants the ability to sprout wings and fly. Flight speed can be increased at the cost of magic power, and one other person may be carried by the user. Note – the wings generated by Uriel’s use of this magic are chromatic black and constantly shedding feathers that scatter themselves at random. The secondary effect can be turned off with a little concentration, but he prefers not to do so unless being stealthy.
    • Bao: “Spellbroker”, Human
      • Archive [Free]: A C-Class Magic that allows the user to store information in a magic database, as well as shield themselves with the UI screens and identify other magics.
      • Enchanting [400]: You’re in the business of making magic items! Even the most powerful of these, however, are simple light-up items or rings that keep you cool on a hot day… most such items are sold in stores as utility pieces.
    • Ryoga: “Ruddigore, The Living Calamity”, Human
      • Crash [400]: This S-Class magic is a mighty instrument, by which the user may literally crush all before them. To reduce a building to rubble with a single punch. To soften a fall by crushing the ground. To block other spells by simply shattering them into so much nothing. This is the power of Crash, with which mighty fortresses may be turned to dust.
    • Yoiko: “Yara the Lash”, Human
      • Haggling [200]: You are more apt at spotting the quality of goods and thus their optimal price.  This decreases the amount you pay for things by about 10%.
      • Agility [100]: You are nimbler now, capable of somersaulting, cartwheeling, handstanding, and leaping from rooftop to rooftop
      • Charisma [100]: You seem to have the gift of gab… people are about 1/3rd more likely to listen to you.
      • Binding Magic [Free]: A C-Class Magic which allows the user to generate soft tubes that can stretch or constrict to bind opponents or be used much like whips.
    • Kendra: “Kay, the Unshadowed”, Weretiger [50]
      • Slowing Magic [300]: A B-Class Magic that allows the user to slow down opponents that are within a certain radius of them when they cast it, simply by altering their targets’ perception of time. However, anything not caught in the radius is completely unaffected by the spell, even if it enters the radius later while the spell is still at work.
      • Silver Key – Corvus [50]: A Celestial Spirit Key that summons Corvus, a raven who annoys opponents by stealing their shiny things (but doesn’t hand them over to you) and taunting them in a strange accent, but can only be summoned at dawn during a prolonged conflict (anything longer than a single fight, mind you).
      • Magic Shoes [Bought with cash in setting]: A pair of Lacrima-powered shoes that increase your running speed to that of a cheetah.
    • Joy: “The Shooter Saint”, Human
      • Gun Magic [Free]: A C-Class Magic that allows the user to load various types of magical bullets (usually with elemental enchantments) into guns and fire they so as to cast spells. This can even include candy or bubble bullets.
      • Requip [400]: A B-Class Magic that allows the user to summon equipment they own from a pocket dimension (in your case, the Cosmic Warehouse) while in battle, and stronger users can switch equipment many times during a battle.
    • Ahab: “One Horned Viper”, Human w/ emotion reactive snake-skin & Viper eyes, complete with nictitating membrane.
      • Leadership [200]: You seem more suited to taking charge of situations than others… in fact you’re about 1/4th better at this than you were before.
      • Read the Atmosphere [200]: Your knowledge of dialogue scripting gives you a better sense of how tense a situation is, making it easier to respond accordingly.
      • Body Restriction Magic [Free]: This C-Class Magic allows the user to immobilize a target by effectively causing their limbs to fall asleep.  This magic requires physical contact with the target, and can be shrugged off with strong enough magic or a strong enough will. Note – Ahab’s particular version lacks a use at range capacity, but because of this fact is far more potent than is normal for this magic, especially since he combines it with CQC and Nerve Strikes.
    • Toph: “Lotus Hat”, a female human
      • Palm Magic [400]: The user of this B-Class magic gains the ability to channel magic power into the palms of their hands, allowing for potent palm strikes capable of smashing boulders, among other effects.
      • Green Magic [Free]: This non-combat C-Class magic allows the user to greatly accelerate the growth of plants, especially small ground-cover types, but also trees) and halt desertification.” I like her sense of balance… shame more of the Magics weren’t non-combat in nature.
    • Velma: “Verity Truehart”, Human
      • Archive [Free]: A C-Class Magic that allows the user to store information in a magic database, as well as shield themselves with the UI screens and identify other magics.
      • Solid Script [400]: A B-Class Magic that allows the user to spells by writing words corresponding to the effect – for instance, writing the word “FIRE” in the air would create an image of the word “FIRE” made out of fire that could be launched at opponents. This cannot be used to create creatures, nor can it be used to bring about any spell more powerful than the caster could use otherwise. Note- Velma’s Solid Script is written in Tibetan Uchen Script, which she does not read or speak.
    • Atura: “I remain as I am, the part inside, the part unseen”, Spirit
      • Chaos God Slayer Magic [400]: An S-Class magic lost to time, once wielded by the followers of Zeref long ago now rests in your hands. Like Devil Slayer and Dragon Slayer, it is meant to combat its namesake using the natural elements. Curiously, like all of the Slayer magics and their targets, it is more effective when used against a God of the same element as the wielder. With that said, this gives you the means to fight gods… winning is another matter, for just as many Dragon Slayers have floundered against Dragons in the past, you may not be as strong as you think.
    • Cirno: “Flatsmoke Woolbottom”, a female Human
      • Flattening Magic [Free]: A C-Class magic that allows the user to flatten their bodies to a paper-like state. This aids in slipping through tight spots or dodging attacks.
      • Wool Magic [200]: A C-Class magic that allows the user to create and control fluffy, comfortable pink wool so as to distract opponents or break falls.
      • Smoke Magic [200]: A C-Class magic that allows for the control of pipe smoke (of a color of the user’s choice) to form fragile decoys of oneself or strike enemies with smoke fists.
  • Fanservice [+100]: Your clothes seem to disappear at the most inopportune times. If you’re male, you gain the sudden and uncontrollable urge to remove everything but your underwear at least three times a day, usually during combat. This will cause facefaults. If you’re female, you’ll suffer clothing damage almost every time you enter some form of competition (either through combat or sabotage), necessitating a new (and likely skimpier) outfit every month or so.
  • Dark Guild [+300]: Someone’s hired a Dark Guild to get rid of you! They’re going to send their best assassins on the job, so you’d better be ready. While this lot is numerous, their rank-and-file are easily beaten. It’s the commanders you need to worry about. I mean, unless the Dark Guild in question is Grimoire Heart or Tartarus or something. That’s when everyone would be someone to be worried about.

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