Jump #01 – Pokemon Trainer

  • Name: Shiko Jin / Esu-Chan
  • Location: Hoenn Region
  • Age: 16-25
  • Total Runtime: 10 Years
  • Gender: Female Asian
  • Log: The Story Begins, The Supplement
  • World #: 01
  • Unfinished Business?: Return to beat the Final Four, Collect more Mons
  • Document

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  • Origin: Drop-In
  • Free Stuff: Earth Wallet, Earth Cellphone, One Set of Earth Clothes, Pokebag (Bigger on the Inside), Pokegear (Can be Muted), Pokedex (Already Filled), Pokeballs (x5, Standard), Potions (x5, Bandaid in a Bottle), Hat (Red, kinda floppy)
  • Starter [150 Rare + 50 Egg Move/800/1000]: AJ – A Male Ralts with the Egg Move “Mean Look” (a little pricy, but worth it. I’ve done enough Pokecatching to know that Gallades are the only Pokemon that get Mean Look and False Swipe as well as Hypnosis and Thunderwave.  Sure, Gardevoir is cuter, but Gallade is… dashing.)
    • Team: Ziggy (Linoone Fuzzbutt), Fancy (Alakazam Teleporter), RayRay (Rayquaza Skydragon), Dynamo (Deoxys Warrior), & Rocky (Metagross Tank)
  • Physical Fitness [100/700/1000]: You gain a Body that is Healthy and Strong, not Captain America Strong, but close.
  • Freerunning [100/600/1000]: The Ability to pull off Acrobatic Feats very few Humans and not many Pokemon could Match.
  • Savant [300/300/1000]: Your mind is enhanced, granting you perfect memory, calculator-like mental math, and better spatial awareness. Your aim with a firearm is better than Annie Oakley and Simo Hayha combined.
  • Laptop [100/200/1000]: Can access the Pokemon World’s Internet, Solar Powered, Has Top Tier Parts.
  • Masterball x3 [100/100/1000]: Catches any wild Pokemon without fail.
  • HM Collection [50/50/1000]: Contains one of each HM.
  • 50k Pokebucks [50/0/1000]: It’s Cash. You use it to buy things.
  • Thrust Pack [100/-100/1000]: Doesn’t Grant Flight, Super Long Wall-Run, Double Jump
  • Swarmed [+100/0/1100]: A Zubat Swarm has taken to following you and attacking at random times. They are easily beaten, but cannot be caught, and no matter how many times you defeat them they come back for another round.

Warehouse SupplementThe Cosmic Warehouse is contained within its own pocket dimension that you will always be able to access no matter what universe you’re in. This provides not only a safe place to keep your stuff, but also a good method of keeping things between adventures. It can be accessed via a special key that, when inserted into any door with a lock, will open a gateway to the Warehouse. You are the only person who can remove the key from the lock and the gateway remains open as long as the key is in the lock. The Key, if lost, respawns in your pocket a few minutes later.

  • Plumbing [10]: Installs running water and sewer pipes. bathroom not included.
  • Local Net [30]: adds a secure link to the current universe’s internet, if any.
  • Shelving [Free]: Basic metal shelves to keep your goods on. Numbered for sorting.
  • Medbay [20]: Fully Functional Medical Bay. Can fix up anything that still has a pulse.
  • Portal [30]: Replaces the key with a portal, can be opened on any surface, 80 sq ft max.
  • Free Space [30]: Doubles the space of the Warehouse from 40,000 to 80,000 square feet.
  • Return [20]: You may spend ten more years in a world you have visited before.
  • Food Supply [10]: Provides a constant food supply, enough to feed 5 people.

Body Mod Supplement: The New Default You!

  • Build: [Free] Light
  • Body Type: [100] Athletic
  • Strength: 0. Human Average lifting capacity and muscle definition.
  • Endurance: 0. Human Average damage resistance and stamina.
  • Speed: 2 [Free] Run at a constant 15 mph
  • Dexterity: 2 [Free] Basic Parkour, keep speed while moving over obstacles. Governs Acrobatics, Motion, Fine Motor Control, etc.
  • Appeal: 3 [150] No Acne, Hair is Clean, has volume, oil and grease resistant, no wrinkles or scars.
  • Shape: 2 [100] No extraneous Body fat, remainder is evenly distributed, premium leg/torso ratio, with long coltish legs
  • Sense: 1 [50] 20/20 vision with similar values across the board
  • Flexibility Tier 1: [Free] Makes you extremely flexible, at the physical limit of your body.
  • Metavore: [100] You will retain your physically fit body and appearance regardless of diet as long as not malnourished.
  • Evercleansed: [100] natural ability to repel filth and mud, No BO. Always shower Fresh.

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Jump #02 – Infamous

  • Name: Sidney Jasko
  • Location: LA
  • Age: 21-30
  • Total Runtime: 10 Years + 10 Years = 20 Years
  • Gender: Female African American
  • Log: A New Jump
  • World #: 02
  • Unfinished Business?: Deal with the Aryans for good.
  • Document

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  • Origin: Drifter
  • Cryokinesis: [Free] Shatter Blast – Ice Shard Shotgun, Ice Shield – Blocks projectiles, explosions, Ice Grenade – Explodes on contact, can freeze enemies, Ice Pillar – Creates a platform of ice. Ice Sculpture… Ice Armor… Recharges from any source of cold liquid water… lakes, rain, showers, the ice tray.
  • Strength: [Free] Your physical strength is enhanced above that of most humans. Bench press a car! [Strength]
  • Durability: [100] You can take a bullet. Or ten. You still heal slowly, and enough damage will still kill you. [Toughness]
  • Stamina: [100] Start Running, keep on running. You can stay moving without stopping for most of a day. [Stamina]
  • Regen: [100] Healing Factor! You can heal from most non-lethal wounds in seconds. [Regeneration]
  • Toggle: [150] Mentally turn off your Conduit powers at will. No need to focus on not breaking your stuff. [Power]
  • Focus: [300] Slow down time perception to 10% of normal. Lasts up to 60 seconds, 5 minute recharge. [Awareness]
  • Analytics: [300] Improves situational awareness / perception. Keep track of everything while in a fight. [Awareness]
  • Safehouse [Free]: A shelter that only you know exists, the Safe House is a place to hunker down or rest your head without getting spotted.
  • Rebreather [50]: Mouthpiece that filters breathable air from any environment except a vacuum. Good for swimming or gas grenades.
  • Hypervisor [100]: HUD glasses that display tactical data, minimap, etc. Can see through walls for 60 seconds with a 5 minute recharge.
  • Tracking System [100]: A pack of 20 tracking devices with a handheld locator to find them. If one breaks, locator has blueprints for more.
  • Glock 17 Handgun [100]: basic 9mm, 500 rounds
  • Purchased with Cash: Sniper Rifle, Parachute, Wingsuit
  • Leak [+100]: Your body slowly loses stored energy over time. You lose 1/4th your maximum per day, so recharge as often as possible.
  • Grenlit [+300]: A local but powerful gang believes you somehow wronged them. You are marked for death. Good luck staying hidden.

Jump #03 – Pokemon Mystery Dungeon

  • Name: Cindy
  • Location: Pokemon Square
  • Age: ??-??+10 Years
  • Total Runtime: 10 Years + 20 Years = 30 Years
  • Gender: Female
  • Log: Return of the Mon
  • World #: 03
  • Unfinished Business?: Life Goes On
  • Document

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  • Origin: Chimchar / Monferno / Infernape
    • Chimchar: Chimchar is a bipedal Pokémon resembling a chimpanzee. Its fur is primarily a shade of orange, though its face, outer ears, underbelly, hands, and feet are light yellow. Its rear has a small, round, red patch that is usually obscured by flames produced by burning gas in its stomach. These flames go out when it goes to sleep, and burn weakly when it feels ill. Its ears are large in comparison to its head size and red inside. It has two pointed teeth in its upper jaw. Chimchar has red markings nearly surrounding its eyes, a swirl-like symbol on its chest, and five fingers on its hands with three toes on its feet. It has a swirly crest of hair on its head. Being very agile, it is able to climb the rocky ledges of tall mountains, where it lives
    • Monferno: Monferno is a bipedal, primate-like Pokémon. Orange fur covers most of its body, except for its ears, muzzle, fingers, circular areas on its palms, feet, and chest, which are tan. A small tuft of fur extends from the top of Monferno’s head, and it has oval, brown eyes. Its eyes have a thick blue marking above and a small, red marking in-between. Its muzzle is short and blunt, with two small, pointed teeth it its upper jaw. There is a white ruff of fur around its neck and gold bands around its arms near its shoulders. It has five fingers on each hand, but only three toes on each foot. Its long tail has a red ring around the base and a flame burning at the tip. The flame on Monferno’s tail has several purposes. It can be controlled to keep opponents at an ideal distance or stretched in order to make Monferno appear larger. The size of its flame, in combination with brightness of its facial marking, indicates this Pokémon’s position in its pack. The bigger the flame and the brighter the pattern, this higher the Pokémon’s position. In addition to using its flaming tail as a weapon, Monferno can also leap from ceilings or walls to perform aerial attacks.
    • Infernape: Infernape is a bipedal, primate-like Pokémon that is primarily reddish-brown with sections of white fur on its chest, head, and lower legs. Several gold markings adorn its body: swirled, circular ones on its knees and shoulders flame-shaped ones on the back of its hands, and a stripe around its back that forms two swirls on its chest. On top of its head is a large flame, which is never extinguished. Infernape has an orange, rounded muzzle, long, round ears with blue inside, and a red ridge over its eyes. The eyes themselves are blue with yellow sclera. There are five blue digits on both its feet and hands, and it has a long tail. This quick Pokémon practices a unique kind of martial art that involves all of its limbs. This style uses fiery punches and kicks as well.
  • Partner: Zane the Riolu / Lucario
    • Moveset: Force Palm, Quick Attack, Sky Uppercut, Bullet Punch
  • Muscle Memory [Free]: Allows you to move and control your new body with relative ease.
  • Stat Up [Free]: Increased Strength, Endurance, Speed, and Agility beyond that of a Human
  • Combat Diagnostics [Free]: You can accurately approximate your own remaining health and PP.
  • Pokeglot: You can converse fluently with Pokemon! They’re smart enough to hold a conversation, but they don’t think they way humans do. 
  • Pokeform: You gain the power to shift between Pokemon and Human at will! You can use your Pokemoves in human form and get half the boosted strength, endurance, speed, and dexterity. Clothes will be stored in a pocket dimension while in Pokeform and will appear on your body when you shift back. Bags will adjust to fit your body. You don’t die in Pokemon Form, but are KO’d.
  • Type, Abilities, & Moveset
    • Fire / Fighting Type: {PMD} Resistant to Fire, Steel, Grass, Ice, Dark type attacks. Highly resistant to Bug type attacks. Weak to Flying, Ground, Psychic, and Water attacks. Water attacks mostly voided by Ice Conduit Powers, Psychic attacks blunted by Occlumency.
    • Blaze Ability: If I’m below 25% health, my fire attacks deal double damage.
    • Iron Fist Ability: The base power of my punches increases by 20%
    • Fire Punch / Flamethrower: An attack that sheaths the user’s hands in fire. This can be used as a punch or launched at the target from range. PP 24, Power 135 (STAB, Iron Fist), Accuracy 100%. Type Fire, either direct contact or ranged attack. Either has a 10% chance to inflict Burn on the target.
    • Mach Punch: The user throws a punch at blinding speed. This move always goes first. PP 48, Power 72 (STAB, Iron Fist), Accuracy 100%, Priority +1, Fighting Physical direct contact attack. Deals double damage to Dark, Ice, Normal, Rock, & Steel types, but half damage to Bug, Fairy, Flying, Poison, & Psychic types, and no damage to Ghost types.
    • Counter: Counters and reflects Normal and Fighting moves for double damage. PP 32, Power is double the power of the move being countered. Accuracy 100%. Type Fighting Physical, makes contact.
    • Swords Dance: A Non-Damaging move that boosts the user’s attack stat by uplifting the fighting spirit by frenetic dance. Increases Attack Stat by two stages up to three times. PP 32, Power n/a, Accuracy n/a, Normal Status, self only.
  • All-Terrain Hiker [350/650/1000]: You gain the inexplicable power of traversing almost any terrain. Walk on water, lava, unstable ground, even clouds without being slowed down. Also applies to my Partner and any teammates.
  • Multitalented [100/550/1000]: Your Endurance is enhanced. You can use moves more often without getting tired. Your PP reserves are 50% larger than normal. You can go longer without tiring and only need 4 hours of sleep.
  • Explorer Badge [Free]: Can be used twice per day to teleport to the entrance of any building you are in, including Mystery Dungeons. Only in Mystery Dungeons, the badge will teleport you automatically if you are on the brink of death/Ko’ed.
  • Wonder Map [200/350/1000]: This map automatically charts itself, marking any wall or structure you can see. It displays the location of you, your teammates, and all points of interest you have discovered. Can zoom from 10 feet up to 10 miles.
  • Sneak Scarf [200/150/1000]: This scarf, while worn, makes your footsteps almost silent and makes you slightly less conspicuous. If someone is looking for you, they will still see you, but sneaking past sleeping people is now easy.
  • Heal Ribbon [100/50/1000]: A ribbon that increases your body’s natural healing rate. As long as you are wearing it, wounds heal twice as fast. For humans, that shortens a week to days. For Pokemon, it shortens to hours. Can’t heal statuses.
  • Aura Ribbon [50/0/1000]: A purple ribbon that slightly boosts Attack, Defense, Special Attack, and Special Defense. Only works for people with purple auras.

Jump #04 – Mass Effect

  • Name: Sara Jo’Nas
  • Location: Thessia
  • Age: 212-221
  • Total Runtime: 10 Years + 30 Years = 40 Years
  • Gender: Asexual with Female Traits
  • Log: A Jumper’s Wrath, Housing & Docking
  • World #: 04
  • Unfinished Business?: Life Goes On
  • Document

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  • Asari [Free]: The first Council Race, the Asari boast long lifespans and a natural affinity for biotic powers. Asexual, all Asari can reproduce with any other species Asexually by using biotics to meld minds temporarily and scramble genetics. Lifespan ~1000 years.
  • Outlaw Background [100/900/1000]: You work outside of the crushing restrictions of “laws” or the ever-annoying “Council”. Smuggler, Slaver, Soldier, Ganger, if your credit chit gets larger, you see no distinction.
  • Infiltrator Training [50/850/1000]: Combining Tech-savvy with martial skills, Infiltrators focus on quickly and stealthily picking off enemies one by one. Bringing to bear a variety of specialized ammo types, explosives, and a tactical cloaking system that renders them invisible, Infiltrators use superior range and positioning against foes. Tactical Cloak specialization.
  • Tongue of the Shepard [500/350/1000]: Some people can convince other people to jump off a bridge. You can convince other people to put a gun to their head and pull the trigger. Rallying speeches are old hat for an orator of your skill.
  • Basic Asari Biotics: Mostly Pulling and some basic mind to mind stuff while in direct contact.
  • Loadout [Free]: A Handy Starter kit! has a note that says “Thanks for Pre-Ordering”. Contains a basic set of armor with a kinetic barrier, a basic weapon, one for each weapon type you are proficient in, and a decent Omni-Tool holographic wrist-computer capable of fabricating things with Omni-Gel, like a blade or lock picks.
  • Medi-Gel Kit [50/300/1000]: This kit contains twenty doses of Medi-gel, a miraculous salve that can heal bullet wounds and more. Also has instructions for making more.
  • Assistant VI [100/200/1000]: A top of the line personal assistant model Virtual Intelligence. Can be stored in your Omni-Tool and can keep track of large amounts of data.
  • Weapons Locker [200/0/1000]: A sizable cache of mid to high grade weapons of all types. Enough to outfit a battalion.
  • Conflict Minerals [100/-100/1000]: A Massive Stash of various rare elements worth lots of money. Best not ask where it came from.
  • Mako [Stolen]: A six wheeled troop transport with a big gun and an oversized Eezo core. Can nearly drive up walls.
  • Shepard’s Flock [+100/0/1100]: You’ll never have to worry about trying to keep up with Shepard’s adventures. The adventures will come to you, like it or not. Expect Shenanigans to ensue.
  • Companion Report
    • Zane gained Krogan Battlemaster Form and Background.
      • Krogan {Mass Effect}: Large reptilian bipeds, Krogan are extremely heavyset and stand over 7 feet tall on average. They are very warlike and very difficult to kill. Biotic talent is rare, but when it manifests, it tends to be strong. Not well liked by other races. Classes: Soldier or Vanguard
      • Vanguard {Mass Effect}: Vanguards are front line operatives that combine combat skills with biotic powers. High-risk, high-reward, they deal massive amounts of damage at close range with Shotguns and L5n implants, which let them charge forward in a devastating melee strike. They suffer at ranged combat, however. Weapon Proficiencies – Pistols, SMGs, Shotguns, Heavy Weapons. Skills – Incendiary Ammo, Cryo Ammo, Pull, Biotic Charge, Shockwave, Nova

Jump #05 – Harry Potter

  • Name: Sylvia Jade
  • Location: England / Scotland
  • Age: 11-20, 21-30
  • Total Runtime: 10 Years + 40 Years = 50 Years, Returned for 10 more.
  • Gender: Female British Pureblood Witch
  • Log: The Winter WitchConversations With God, Hoc in Hora
  • World #: 05
  • Unfinished Business?: Left behind a son (Jason), a Prophecy unfulfilled, and a boyfriend (Draco), Also I’m Minister of Magic now.
  • Document

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  • Pureblood [100/900/1000]: You were born into an ancient and storied magical family. Your family life has always been steeped in magic and you have a greater knowledge of magical lore and society than the majority of your peers. You have long been considered a worthy heir to your name as the golden-child of your family and you are currently excited about the letter you know a post owl will bring. A member of a historical and prestigious family, your name carries weight all over. May be slightly confused about muggle matters due to one particularly ignorant set of memories.
  • Wealthy [100/800/1000]: Your family are extremely wealthy, expect the best.
  • Slytherin [Free]: You are sorted into the traditional house of slytherin. Severus Snape, your head of house, will make your time at Hogwarts easier due to overt favoritism. Your common room is an eerily lit, underwater, well-furnished room with windows that look out into the lake’s depths. Slytherins are known for their ambition, determination, sense of self-preservation and cunning. Muggle-borns in this house will be treated worse than others. Rivalry with Gryffindor will make it difficult to make friends in that house.
  • Great Cunning [Free for Slytherin]: You are a natural social manipulator and have a finely tuned sense for danger. You know just how far to push.
  • Clean Blooded [Free for Pureblood]: You simply, magically, do not get sick. You are always free from illnesses and diseases.
  • Dedicated [100/700/1000]: You find it much easier to study for a long period of time without getting bored. You can do a few hours of reading of even the driest material a day without ever losing focus and retain more information.
  • Occlumency [100/600/1000]: Mental defenses that make it difficult to possess or penetrate your mind. You have no tells, it is impossible for others to know if you are lying to them without evidence.
  • Setup Wizard [200/400/1000]: You have a natural knack for melding technology and magic. You can easily jury-rig technology to work at Hogwarts. Your inventions could do considerable good for the magical world if they weren’t all such luddites.
  • Magical Studies: Hogwarts Graduate with NEWTS in Muggle Studies, Ancient Runes, Arithmancy, Potions, Defense Against the Dark Art, Charms, Transfiguration.
    • Trained Animagus (Polar Bear)
    • Trained in Unvoiced Spells
  • Wand [Free]: A wand, Chinese Peachwood & Chinese Dragon Heatstring. Imported VIctoria the Omni-Gear into this. 9 inches long.
  • Flask of Felix Felicis [50/350/1000]: a flask of ‘liquid luck’. Enough for 120 hours worth of use. Practically everything you attempt will be successful while in effect as you will become naturally drawn to the most expedient route to your goal. Toxic if you drink too much in a short space of time, over-reliance leads to recklessness.
  • Nimbus 2000 [Free Wealthy]: A state of the art racing broom that won’t be obsolete for an entire year. You get permission to have a broom at Hogwarts despite being a first year. Imported the Mako into this.
  • Dragon-Hide Jacket [Free Wealthy]: A Jacket made of Dragonhide that reflects minor spells. Makes you look pretty cool. You’ll grow into it. Imported SPECTRE Armor into this.
  • Goblin Made Sword [150/200/1000]: An immensely sharp sword. Imbibes that which makes it stronger. (See Soul of Ice)
  • Invisibility Cloak [400/-200/1000]: A perfect Invisibility cloak much like Harry’s. Strangely, it seems to fit you and two others regardless of your size. Perhaps Ignotus Peverell made two.
  • Pet Owl [Free Wealthy]: A pet owl that carries your post. Great Horned Owl. (Bubo Virginianus) “Nimh”
  • Fellow Marauders [200/-400/1000]: You may import up to 8 companions, granting them a history as a child in the British Isles, a suitable form, natural magical ability, and a place at Hogwarts. They gain an Identity, Family Wealth, and House of your choice, any freebies that come with these, and 400 CP to spend on skills and abilities.
    • AJ: Armstrong “AJ” Jaeger, Slytherin, Pureblood
      • Wand [Free for All]: Alder & Unicorn Hair. 15.5 inches long, ME Plasma Stunner Imported.
      • Hogwarts Graduate: AJ specializes in Dueling and Defense Against the Dark Arts.
      • Middle-Class: Your family are reasonably well off.
      • Great Cunning [Free for Slytherin]
      • Clean Blooded [Free for Pure-Blood]
      • Pet Owl [Free Middle-Class]: Northern White-Faced Owl (Ptilopsis Leucotis) “Hatter”
      • Muggle Duelling [100]: You gain excellent fighting abilities as well as training with various weapons (both melee and firearms).
      • Non-Verbal Specialty [200]: You have an uncanny, natural knack for silent spells. While most students will have to wait till 6th year to even attempt nonverbal spells for you they are as simple as doing the spell aloud would be.
      • Occlumency [100]
    • Petra: Petra “Rocky” Rockwell, Slytherin, Pureblood
      • Wand [Free for All]: Cedar & Centaur Hair, 7.25 Inches Long. ME SMG Import.
      • Hogwarts Graduate: Petra’s speciality was Defense Against the Dark Arts and Care of Magical Creatures.
      • Wealthy
      • Great Cunning [Free for Slytherin]
      • Clean Blooded [Free for Pure-Blood]
      • Pet Owl [Free Wealthy] Ryukyu Scops Owl (Otus Elegans) “Diogenes”
      • Nimbus 2000 [Free Wealthy]
      • Dragon-Hide Jacket [Free Wealthy]: ME Phoenix Import.
      • Legilimency [100]: You are a naturally skilled legilimens. You know when you are being lied to and easily learn to probe the minds of others.
      • The Only One He Ever Feared [200]: You appear to crackle with magical energy at will and give the impression of great power allowing you to go from seeming pleasant and polite one moment to intensely intimidating the next as your twinkling eyes start to blaze with power. This does not actually enhance magical abilities.
      • Dedicated [100]
    • Francine: Francine “Fancy” Bagshot, Slytherin, Pureblood
      • Wand [Free for All]: Spruce, 12 & 3/4 inches long, Dragon Bone Core. ME Plasma Rifle Import
      • Hogwarts Graduate: Francine specializes in Transformation Magics.
      • Wealthy
      • Great Cunning [Free for Slytherin]
      • Clean Blooded [Free for Pure-Blood]
      • Pet Owl [Free Wealthy] Stygian Owl (Asio Stygius) “Abraxus”
      • Nimbus 2000 [Free Wealthy]
      • Dragon-Hide Jacket [Free Wealthy]: ME Phoenix Armor Import
      • Wandless Magic [250]: You have a natural ability to do spells without a wand. For you it is no more difficult to learn spells in this manner and you need never worry about Expelliarmus (or your wand getting destroyed) again. Your natural finesse is such that this volatile sort of magic is as safe as any other and this accuracy serves to make spellcasting in general less likely to result in accidents.
      • Wit Beyond Measure [100]: You are a preeminent puzzler, have a naturally quick wit and grasp theoretical principles with the best of them.
      • Refilling Zonko’s Bag [50]: A bag of Zonko’s products that refills. Dungbombs, sugar quills, hiccough sweets etc. Not much use but good fun.
    • RayRay: Raechelle “RayRay” Ragatti, Slytherin, Pureblood
      • Wand [Free for All]: a hornbeam wand. In length, it is eleven and three quarters inches long. The core consists of Phoenix Feather.
      • Hogwarts Graduate: RayRay specialized in Charms.
      • Impoverished [+50]: Your family are significantly poorer than average.
      • Great Cunning [Free for Slytherin]
      • Clean Blooded [Free for Pure-Blood]
      • Parselmouth [100]: You have the rare gift of Parselmouth. As a Parseltongue you can talk to and control snakes. Slytherin house and Dark Wizards will likely show you more respect.
      • Moste Potente Potions [300]: You have an intrinsic grasp of potion making and will find both the technique, the principles and the theory unusually easy to grasp. You are not likely to get any potion wrong regardless of the difficulty involved and you are likely to come up with innovative, better ways to brew potions with new materials.
      • Deluminator [25]: A lighter like object that can absorb light from light sources. Can redistribute these orbs of light.
      • Polyjuice Potion [25]: flask of Polyjuice potion. Likely enough for 20 uses.
    • Zane: Zane Jade, Younger Twin, Slytherin, Pureblood
      • Wand [Free for All]: Blackthorn & Phoenix Feather, Omni-Tool Import, 11 inches long
      • Hogwarts Graduate: Zane graduated from Hogwarts and is skilled in Hexes and Curses.
      • Wealthy
      • Great Cunning [Free for Slytherin]
      • Clean Blooded [Free for Pure-Blood]
      • Pet Owl [Free Wealthy]: Snowy Owl (Bubo Scandiacus) “Fulcrum”
      • Nimbus 2000 [Free Wealthy]: ME Krogan Jump-Pack Import
      • Dragon-Hide Jacket [Free Wealthy]: SPECTRE Armor Import
      • Care of Magical Creatures [300]: Magical beasts naturally seem to like you, will not hurt you unless provoked and tend to vaguely follow your instructions.
      • Occlumency [100]
    • Ziggy: British Ferret, Slithering, Pureboop
      • Hogwarts Attendee
    • Dyna: Dianne “DeeDee” Driver, Ravenclaw, Drop-In [+100] (Return)
      • Wand [Free for All]: This is a whippy rosewood wand. It is just a bit over nine inches long. This wand’s core is hippogriff tail hair. Blacklight Torch import
      • Hogwarts Graduate: DeeDee focused on Arithmancy and History of Magic
      • Impoverished: Your family are significantly poorer than average.
      • Ravenclaw: You are sorted into the wise house of Ravenclaw. Filius Flitwick, a small, clever man, is your head of house. Your common room is an airy light room at the top of a tower and boasts an excellent view of the school grounds. Ravenclaws are known for their intelligence, wit, wisdom and creativity.
      • Drop-In [Free]: No memory set affecting your actions. You have no family, therefore no choice over family wealth, you are automatically impoverished. No evidence of blood status. People will likely assume you’re muggle-born. You wake up at the reception of an orphanage. After a brief conversation in which it is ascertained that you have no friends, family or memory of this world the kind lady at reception assures you that you have a place at her orphanage. She also remarks that , oddly, they have already received a letter for you and that there was a strange man in peculiar clothing asking after you earlier that day. You will stay in the orphanage during summers.
      • Wit Beyond Measure [Free for Ravenclaw]: You are a preeminent puzzler, have a naturally quick wit and grasp theoretical principles with the best of them.
      • Memory Spell Specialist [50]: You have a gift for memory charms allowing you to erase and replace memories with an almost preternatural skill once you learn the required spells.
      • Wandlore [150]: You have a great knowledge of wandlore and practical skill at wand making. You can make decent wands out of imperfect woods and unconventional cores. You may use nearly any magical part of magical creatures as cores with varying success. Unconventional wands with powerfully magical cores are potentially powerful but erratic and extremely dangerous.
      • Metamorphmagus [200]: You may change your facial features, hair, and the shape of your body (including your sex) as often as you wish at will.
      • Muggle-Duelling [100]
    • Franky: “Lucky Lucchini” Half-Blood, Hufflepuff  (Return)
      • Hufflepuff: You are sorted into the inclusive house of Hufflepuff. Pomona Sprout, a cheery and positive woman, is your head of house. Your common room is cosy and welcoming, is situated near the kitchens and looks out onto a sea of grass and dandelions. Hufflepuffs are known for their loyalty, dedication, hard work and sense of fair play.
      • Half-Blood [X]: A foot in both the magical and muggle world is advantageous. Misses out on the fun of pure-blood elitism and mudblood pride. You have one magical parent. You were raised in an unusual but interesting home and you were taught things from both the muggle world and the wizarding world. Your magical parent told you that you should be receiving a letter soon and you have just spotted an owl from your window some distance away flying towards your house.
      • Wand [Free for All]: a springy cottonwood wand. In length, it is seven and three quarters inches long. The core consists of unicorn mane.
      • Hogwarts Graduate: She specialized in sleeping, cooking, and practical jokes… also Charms, which she used to play practical jokes.
      • Wealthy
      • Just and Loyal [Free for Hufflepuff]: You have a sense of fair play that promotes comradery in like-minded individuals. You find that as long as you retain a sense of decency, you will have the support of other decent folk should you need it.
      • Occlumency [Free for Half-Blood]
      • Pet Owl [Free Wealthy] Laughing Owl (Sceloglaux Albifacies) “Pantalone”
      • Nimbus 2000 [Free Wealthy]
      • Dragon-Hide Jacket [Free Wealthy]
      • Veela Blood [200]: You have a Veela grandparent. You are exceptionally attractive and may occasionally charm members of the opposite gender who will find themselves desperate to impress you.
      • Legilimency [200]
    • Mini: “Mini McGonagall” Gryffindor, Muggleborn (Return)
      • Gryffindor: You are sorted into the noble house of Gryffindor. Minerva McGonagall, a strict but fair teacher, is your head of house. Your common room is a large, comfortable one in one of the school towers. Gryffindors are known for their bravery, chivalry and strength of will. Rivalry with Slytherin will make it difficult to make friends in that house.
      • Muggle-Born [X]: Family unlikely to be effected by turbulent wizarding world. Get to reclaim the word ‘Mudblood’. You are likely to be discriminated against, particularly by members of Slytherin House. You were raised by your parents in the muggle world. You had a happy childhood that was generally very ordinary besides the odd inexplicable things that sometimes happened around you. Moments ago there was a knock at your door and a strange individual strode into your house with a letter in hand and are now looking at you with interest. Your parents look worried.
      • Brave at Heart [Free for Gryffindor]: Anything is possible when you’ve got the nerve and you have that in spades. You keep your cool in the heat of battle even when seriously outclassed and continue to think rationally in spite of any fear you feel.
      • Wand [Free for All]: Fir and dragon heartstring, nine and a half inches, stiff
      • Hogwarts Graduate: Mini excelled in Transfiguration magic and Charms.
      • Middle-Class
      • Pet Owl [Free for Middle-Class] Andaman Hawk Owl (Ninox Affinis) “Pulcinella”
      • Dedicated [Free for Muggle-Born]: You find it much easier to study for a long period of time without getting bored. You can do a few hours of reading of even the driest material a day without ever losing focus and retain more information.
      • Muggle Dueling [50]: You gain excellent fighting abilities as well as training with various weapons (both melee and firearms).
      • Wit Beyond Measure [100]: You are a preeminent puzzler, have a naturally quick wit and grasp theoretical principles with the best of them.
      • Nullification [250]: You can make someone’s spell fail while they are casting or temporarily remove enchantments from objects or places. You must actively and purposefully decide to do so and must be able to see the magical object or attempt at magic for it to work.
  • Triwizard Champion [+0]: In your fourth year at Hogwarts, you will be declared the third Hogwarts champion. While everyone will be outraged at Hogwarts getting ‘three bites at ze apple’ and the whole tournament may be a massive trap, at least there’s a 1,000 Galleon prize at the end if you win.
  • Prophecy [+100/-300/1100]: You seem to fulfil a very famous prophecy about a dark wizard. The superstitious will distrust you greatly.
  • Prisoner of Azkaban [+300/0/1400]: A mad wizard will escape from Azkaban at some point in your first 3 years. He will desperately want you dead, cannot be reasoned with and is very intelligent, skilled, and resourceful.

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Jump Stuff: #01-05, #06-10, #11-15, #16-20, #21-25, #26-30, #31-35, #36-40, #41-45, #46-50, #51-55, #56-60Developed

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