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Yoiko Hibiki – Ranma ½ Native

  • Origin Form: Bear Obsessed Japanese Human Female
    • Status: Slightly Yandere Girlfriend
    • Hibiki Strong: Able to lift a 200 lbs combat umbrella one-handed
    • Hibiki Logic: Hibiki’s can jump to conclusions like no one else.
    • Hibiki Family Curse: You have no sense of direction. At all. You can get lost in a room with only one door, and while walking to the corner store beside your house, you sometimes wind up in Hokkaido. At least, you think it’s Hokkaido – that’s the place with the giant statue of a lady holding a book under her arm and a torch in the air, right? Why are they using weird money here anyways?
    • Safe Place to Stand: In any fight, or disaster, as long as you’re not part of the problem, you know exactly where to stand, and where to get others to stand, so that they won’t get hurt – missed projectile attacks won’t hit you, falling rubble will land somewhere else. If you’re in a building that is being demolished by someone else, you’ll be left standing unharmed in the middle of a pile of rubble.
  • Swat Kats Import
    • Ace Pilot Identity: Your vigilantism is well and truly needed in a time of turmoil, when the Enforcers can’t keep up. If you do your work right, you’ll be heralded as a hero! The Enforcers do not like you, and will likely make things hard for you when they can. The Swat Kats may not appreciate the competition depending how you do things. After an incident involving Commander Feral and his prized chopper (though where you got that much string cheese is beyond me), you were fired from the Enforcers and banished to a lesser-known scrapyard that the Enforcers and Pumadyne Industries use as their dumping ground. You’ve been keeping this place in shape ever since, but funny how the Enforcers throw out a lot of stuff… it barely took you any time to realize the majority of it still worked.
    • Form 2: Anthro Blue Russian Form
    • Unassuming: It’s a dangerous world out there, and who knows when information can get into the wrong hands. Fortunately for you, you’ve developed a knack for pretending to be someone else. You’ll have to create the paperwork and identities yourself, but with a smile and a charming attitude like yours (and maybe a pizza or two every so often), you’ll have a better time convincing others that you’re not some secret fighter pilot… or worse!  Just remember to keep your stories together.
    • Fit as a Fiddle: Your life tolerates no weakness. No laziness. You understand the need to remain in shape and strong, and your body shows it. You’re at the peak level of physical human fitness, and your acrobatic skills have increased as a result… and of course, your sculpted physique is a nice bonus. Anyone who thinks a fighter jockey is weak is going to be sorely surprised.
    • Got Your Back: You know the value of teamwork and true friendship. Your coordination skills and efficiency with Companions have increased noticeably, and your teamwork skills have gotten to the point where half the time you don’t even need to say anything… you all just have a knack of knowing what the other will do. If you spend a few months training and working with a non-companion, this can even extend to them.
  • Great Detective Import
    • Drop-In Background: Whether a normal citizen or a badge on the force, you seem to live in interesting times. Wherever you go, crime is in the streets, and mysteries layer society. Roll up your sleeves, you work for a living.
    • Infinite Patience: You have been compared to a snake or cold blooded reptile many times. Which is to say, on stake-outs and sting ops, you are as patient as a rock, but when the time comes to it, your reflexes are not dulled, but whip fast!  Never get bored or tired while waiting.
    • Rough & Tumble: Barfights were where you cut your knuckles, and you’ve had more than your fair share of dust ups. Tough enough to put down a drunk gorilla, and strong enough to haul it out onto the street.
    • Fuzzy Thinking: Lateral thinking and out of the box solutions come as naturally to you as regular thoughts. Be sure to sort out the goods ones from the bad, though. Just because they’re weirder does not make them less fallible.
    • Detective’s Notebook: Never gets permanently lost, damaged, or out of pages or ink (somehow). A place to write down your thoughts almost perfectly that’s always on hand, when facing blackouts or out of tape. Organize your thoughts and clues! Comes with an Index that updates like magic!
  • Kill-la-Kill Import
    • Student: You wake up in a lumpy bed in some hovel in the lower levels of Honno to the tune of a spoon clanging against a metal cup and a voice calling you to attend breakfast. You begin your stay in Honnouji academy as a No-Star student. As a No-Star, not much will be expected of you other than adequate grades, club attendance, and obedience. You’ll be living together with your new family, a close-knit and loving group who will support you the best they can with their meager means. Sadly, your house has almost no utilities whatsoever. Your electricity runs off of a noisy generator, every shower you take is a cold one, and all you have for winter heating is huddling up together to keep each other warm. If you want better living quarters and more power, though, you could try taking on more responsibilities as a student…
    • Hobby: Oh, so you aren’t good at anything, and just want to slack off after school? That’s fine too. I guess. You can hang out with those other nerds that play Video Games, Board Games, talk about Anime, play RPGs, or do other nerdy things. Nerd.
      • Anime & Manga Club
  • Final Fantasy VII Import
    • Mercenary Background: A soldier of fortune, you work for the highest bidder and don’t have many qualms about what you do as long as you get paid. Which is good, because sometimes you’re hired to burn towns and kill children. You have the most experience in standard combat of any background, but can’t do much besides fight.
    • Monster Hunter: Your skills at fighting all the horrible beasties that inhabit this world has been improved. You know how to hold your own in a brawl, and could reasonably expect to come out on top in a battle against the monsters of this world, provided you’re not horribly underleveled.
    • Limit Break: After taking enough damage in battle, you can overcome your own limits to unleash a devastatingly powerful attack. What attack it is varies between individuals, it could be something like swinging your sword and throwing meteors, or something more mundane like punching someone really, really hard. By practicing and continuously using your Limit Break, you can learn new, more powerful ones. However, training alone won’t be enough to learn your ultimate limit break…
    • Loot: You find more money when you kill things and are more likely to find rare drops from monsters.
    • Map: A map of the World.  Could be useful if you get lost easily.
    • Basic Armor: Some nice, mundane armor. Not too interesting, but it will keep you alive slightly longer and has 2 Materia slots.
    • Basic Weapon: Pick a mundane weapon. You get a run of the mill version that’s not terribly impressive, though it does come with 2 Materia slots.
    • Basic Spell Materia: A few simple spell Materia. Spell Materia are green and the spells they give you are the closest to generic magic attacks, such as throwing fireballs at people. Not terribly powerful, but it will help you get started. Contains 1 Fire, Bolt, Ice, and Cure.
    • Advanced Weapon: Like the free weapon, but better. Pick a mundane weapon, you can now get a much stronger, and somewhat unrealistic, version. Instead of a normal sword, you get sword as big as you are, or a Gatling gun instead of a handgun. Has 4 Materia slots.
    • Improved Armor: Like the free armor, but better. It’s much sturdier than normal armor, and will keep you alive even longer. In addition, it provides slight resistance to status effects and has 4 Materia slots.
  • Avatar: The Last Airbender Quasi-Import
    • Form 3: Northern Water Tribesman Female
  • Avatar: The Legend of Korra Import
    • Northern Water Tribe: The people of the Water Tribes are generally peaceful, but will not hesitate to defend themselves against any threat that may arise. The north and south poles belong to this nation, and while they’re both very similar, the north is much more traditional than the south.
    • Wanderer: You’re dropped into this world with no history and no new memories. People you meet will assume that you’re just a traveler, and even though you don’t gain any innate knowledge of this world, you also won’t have anything affecting your judgment.
    • Common Face: You’ll be able to completely conceal your identity with just some lies and a few cosmetic changes.  People who know you will question your identity, but if you act convincingly enough you’ll be able to make people lose interest.
    • Tough: You have a large reserve of stamina and you’re extremely resilient to surface damage.  It’ll take enemies about twice as long to inflict noticeable wounds on you and you can keep fighting up until your receive a crippling injury.
    • Waterbender: Waterbenders are extremely adept at changing the state of water, converting water into ice and steam at whim. Due to the influence of the moon, they gain strength at night and when the moon waxes, but weaken when it wanes.
    • Mobile Bender: You’re skilled at using your bending to get around quickly. Waterbenders can propel themselves across waves and create slides out of ice.
    • Quick Learner: You can easily pick up new skills and adjust to new power and abilities.  You’ll be able to learn new things in about half the time it’d normally take you.
    • Canteen [F]: A large plastic water container, it comes with a strap and is resistant to heavy amounts of damage. Aside from providing a source of drinking water, it can also be used by waterbenders as a portable source of their element. This canteen also has a unique feature, it can rapidly condense and absorb atmospheric water, allowing it to automatically refill in almost any area.
  • Civilization Quasi-Import
    • Member of the Magi Pantheon: Magi Bear Goddess of Passion & Obsession, Consort of the Manifestation.
  • Disney Princess Import
    • Form ?: Bear Demon
    • Sing a Little Song: Burst into song at any time. You’ll know the words, and won’t stumble in your diction. Any song perks or magic that you take can be combined using this ability. Doesn’t give you a beautiful voice, but if you have the capacity, it will help train one.
    • Sidekick Song: You’ve taken a shine to someone in a friendly way. With this song you can improve moods and motivate individuals or crowds, and everyone will like you more. The effects of the song can be subtle or obvious.
    • “I Want” Song: You know what you want, and you know how you want it. By the end of this song, you’ll receive a very direct idea of how to get what you want. Sing for true love and you might run into a stranger who can set you up with someone. Sing for victory in war and end up finishing your number standing on the tip of a howitzer.
  • A Song of Ice and Fire Import
    • Form ?: ‘Yana Greatoak of White Hill’, a female Noble of the Riverlands & Member of the Kingsguard
    • Noble Identity: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
    • Heraldry and Words: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
      • Words: “None So Mighty”
      • Arms: A Red Bear (Dexter) and a Black Boar (Sinister) rampant and opposed, back to back, on a field Green on bottom, Silver on top.
    • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
      • Greatspear
    • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
      • A finely made Steel Greatspear
    • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
    • Warg: You can slip into the skin of animals. This allows you to effectively possess them. Animals will serve you loyally once you have bonded with them. No overtly magical animals (e.g. dragons).
    • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
    • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
    • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
  • Scooby-Doo Import
    • Run For Your Life: When frightened or surprised, you are able to run at a significantly increased speed.  Even in normal circumstances you’re still a little faster than you used to be.
    • Acting!: You are excellent at concealing your feelings and motivations, and will never accidentally reveal your goals to others.
  • Touhou Project Import
    • Form ?: a female Human Servant
    • Servant Origin: You dedicated your life serving a master, who had guided you from as far back as you could remember, molding you to the person you are today. Your relationship with your superior is good, feeling more like close friends, or even loving family than merely servant and master. Though you would never admit it, perhaps a little more freedom would be nice once in awhile…
    • Human Race: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
    • Lunatic Red Eyes: You gain the ability to sense and manipulate waves, the source of power localizing in your eyes or the closest equivalent. You are most proficient at manipulating brain waves, allowing you to induce madness or hallucinations depending on the strength of your opponent’s will. You can also manipulate light and sound waves to deceive the senses indirectly, from concealing the paths of your projectile attacks, to creating after-images of herself, to casting wide-area illusions that cause people to get lost. As a cherry on top, you are also capable of releasing waves from your eyes in a destructive blast. Though you are flexible in the variety of waves you can manipulate, waves besides brain waves, visible light waves, and sound waves are much more difficult to do so. Controlling more powerful or conceptual waves will be out of your control entirely.
    • Infernal Sun: With mastery over nuclear fission and fusion, you will be in control of perhaps the most powerful source of energy in the natural world. The incredible raw power of this ability is attributed by the fact that it originated from the god Yatagarasu, the embodiment of the sun itself. Not only will the peak your ability over nuclear energy rival that of the stars in the sky, you may eventually be able to utilize the power of their powerful gravitational attraction as well. Simply reaching the upper limits of your power with magic alone, without using more energy or matter to support the process of nuclear fission and fusion process will be close to impossible. This power is also very hard to control, especially at the upper limits, threatening in not only its unchecked destructive power, but for the inevitable gamma radiation fallout as well.
  • Fairy Tail Import
    • Title: ‘Yara the Lash’, a female human
    • Haggling: You are more apt at spotting the quality of goods and thus their optimal price.  This decreases the amount you pay for things by about 10%.
    • Agility: You are nimbler now, capable of somersaulting, cartwheeling, handstanding, and leaping from rooftop to rooftop.
    • Charisma: You seem to have the gift of gab… people are about 1/3rd more likely to listen to you.
    • Binding Magic: A C-Class Magic which allows the user to generate soft tubes that can stretch or constrict to bind opponents or be used much like whips.
  • Redwall Import
    • Form 4a: ‘Hera’, a female Iriomote Wildcat Scoundrel
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    • Form 4b: ‘Hera’, a female Man-sized Iriomote Wildcat Scoundrel
    • Haversack: a large, rigid-framed backpack with several pouches and compartments (all substantially bigger on the inside for extra excellence). They each came with a bedroll and mess kit, and could, in a pinch, be used as a surprisingly effective bludgeoning weapon.
    • Wildcat: You’re as big as a badger, if not bigger, and your claws and teeth are at least as fearsome. Only a great fool picks a fight with a wildcat.
    • Scoundrel [Free]: Villains have more fun, and you’re determined to have the most fun of all. You could be a pirate, a mercenary, a brutal savage, or a fearsome warlord, but one constant is that you are bad news.
    • Eye of the Tiger: You are prepared to rise up to the challenge of any rival, and by the time things come to blows, you may well know them better than they know themselves. With just a glance, you can gain a basic understanding of someone’s strengths and weaknesses, and how best to exploit them. This understanding deepens the more time you have to observe and analyze them. With practice, you can learn how to apply this analysis to inanimate structures or even to hypothetical concepts.
    • Dirty Fighting: You’ve never much been one for playing fair. You’ve got at least a little bit of practice with every nasty trick in the book, and might even have invented a couple of your own. This can help you hold your own while outnumbered, or against fighters bigger, stronger, and better trained than yourself, so long as you don’t mind beating them dishonorably.
    • Basic Weapons: They aren’t the sharpest or the shiniest, but they can certainly get the job done. One or two weapons of your choice, from fairly standard swords and bows to a more exotic frog-sticker or an authentic gullwhacker.
  • Bleach Upgrade
    • Shinigami-Quincy Hybrid: Yoiko may be the only known Axe Shinigami. Do not anger the Axe Shinigami.  She has a shotgun in the handle of that axe. Yes, she think’s Abraham Lincoln is best Vampire Slayer.
  • Marvel Cinema Universe Import
    • Tech Expert: You’re incredibly smart and capable of understanding the greater workings of the Universe. You pick up on information and science a lot faster than most. You’re a hopeless nerd without something to protect you. A lot of issues are born from scientists and smart folk wanting to achieve a goal. Expect suspicion. You’re a rather intelligent person, aren’t you? The science of this world is something you’ve been fond of, and it shows in your works and hobbies. In a world of superheroes and serums and technology, expect to be the one people look towards to even the playing field.
    • I Am Iron Man: You’re not the ACTUAL Iron Man, but you could make a fairly decent knock-off. Power armors, sonic cannons, holographic interface, laser weapons, repulsor technology, you have the knowledge to build these things and more. Furthermore, you can think of different upgrades and modifications to adapt to different situations much easier than normal when presented with a problem that’s hampered your technological progress.
    • Professor of Asskicking: To even get into the SHIELD Academy, you have to have one PhD under your belt. You’ve managed to secure three of them, being the overachiever you are. You may select a total of three fields in science or technology to gain knowledge of. Electrical Engineer, Computer Science, Computer Engineering. Triple threat.
    • Holotable: A device in the shape of a table used to create holographic models that allow the study, analysis, and reconstruction of a vast array of items, weapons, and events. Comes in any color of holograms you like and each hologram is capable of being interacted with. Naturally this performs better with additional data.
    • Tactical Suit: A  standard bodysuit made of a polymer blend with ten layers of treated composite materials, allowing for state of the art protection. Default appearance of a SHIELD logo and emblem, but you may choose a different style upon acquiring this.
    • Nitramene: The formula for the chemical compound known as Nitramene, this compound has multiple purposes. A typical Nitramene bomb has a blast radius of five hundred yards, after which it creates a vacuum that causes an implosion as matter rushes to fill the void that has been created. But a grenade of that size will do considerably less damage. On the other hand, Nitramene also emits low levels of Vita Radiation, which has a specific wavelength that has stabilizing properties.
  • Dragon’s Crown Import
    • Form 6: a Hydeland Amazon
      • Base Stats: STR: A | CON: C | INT: C | MGR: C | DEX: B | LUC: A
      • A lightly armored warrior who relies on her speed, strength and luck to carry the day. You were raised in a reclusive Amazon village and trained all you life in the ways of war and combat. Only recently have you been acknowledged as a mature warrior, martially adept and fully capable of representing your proud culture. You leave your village in pursuit of adventure.
    • Epic Proportions?: The world of Hydeland has a particular aesthetic, and you can selectively redesign your body one time to meet that aesthetic, complete with three enhanced physical features, the more specific, the bigger the boost.
    • Palette Swap: You can recolor the outfit you’re currently wearing so that the pattern and color scheme compliment each other based off your personal preferences.
    • Soundtrack: A sweeping heroic score accompanies your hero’s journey. You can control who hears this score and its volume. This also works for the morally ambiguous and villainous.
    • Basic Attack: You know the basics of melee combat. You can swing a sword without injuring yourself.  If you’re so inclined, you’re good with a shield.  And, if you’re a magic user, you can channel small amounts of magic through a staff in order to bolster your attacks.
    • Air: You are a master of aerial close-quarters combat. Leaping attacks against your enemies are devastating, and any martial techniques that you can use on the ground can now be used mid-air.  With practice you can learn to alter your direction mid-jump and combine your known martial arts and combat techniques with air to ground slams.
    • Shockwave: Your training with simple kinetic weapons has taught you how to make your strikes hit harder.  When you choose you can imbue your strikes with additional kinetic force, dealing more damage and creating a shockwave that has a chance to stagger or knock down enemies adjacent to the strike.
    • Crit Champ: Your attacks will have a much higher than average chance of dealing maximum damage.  This ability will not make you more likely to hit, but if you hit your attack will deal more damage than otherwise.  If an item has a limited chance of creating a particular effect, if that effect works to your advantage, you will have an increased chance of that effect occurring.
  • Gargoyles Import
    • Form 7: a female Gargoyle Drop-In
      • Winged humanoids of great strength and durability, they are fiercely loyal to their clan and allies. Naturally territorial, they watch over their territory during the night, dealing with invaders and criminals alike. Gargoyles come in a wide variety of forms, mostly resembling demons and occasionally animals, though they loathe the comparisons. Gargoyles turn to stone during the day, rendering them vulnerable to malicious humans, but healing them of most injuries and poisons. They don’t age while sleeping.
    • Drop-In: You wake up in your chosen location with whatever you happened to have on you during the end of your last jump. No memories or loyalties to help out or get in the way.
    • Fae-blooded: One of your recent ancestors was actually one of Oberon’s Children in disguise. The benefits of this include an average lifespan of around 250 years and that by using rhyming words as a focus, you can cast magical spells to handle any number of things. Your magic will never be strong enough to convert everyone in Manhattan to Gargoyles (with just this perk on it’s own), but with a few dozen years practice you can get close.
    • Cyborg: You now have robot parts installed in your body, letting you extrude metal tentacles out to 15 feet. Any piece of technology you buy can be internalized with only a visit to Xanatos Industries or a similarly advanced machine shop.
    • Gargoyle Strength: Most Gargoyles are already strong, but you’re a cut above the rest. Bend steel bars and crush solid stone in your hands, if you strain yourself you can even throw a car a few yards.
    • Durable: Catch a sword with your hands, take a laser to the gut, whatever your masochistic heart desires. Your skin is now tough as good hard leather armor, with the feel of suede.
    • Clan-Sister: Through strange circumstances you’ve found yourself allied with a clan of Gargoyles. You can count on them when you need them, and they’ll have your number as well. In future jumps, this translates to increased luck in finding and working with non-humans of any sort.
    • Unstoppable Guardian: When something you care about is threatened, nothing can stand in your way. You gain a major boost in willpower when your eyes start to glow. You can easily intimidate most regular human or animal opponents.
    • Warrior’s Instincts: Whether it’s through years of experience or just a gut feeling, you can tell when you’re being led-on by your enemies. You’ll never again have to worry about overextending your reach and accidentally getting caught with your pants down. Now that will only happen on purpose.
  • Lewd Princess Bride Import
    • Tenfold Bag: {Princess Bride} A bag with a capacity ten times what is suggested by its size and a weight a tenth of what it should be.
    • Man in Black Background: Worldly and experienced with broad skill base but a painful, trying past that got you those skills. You’re a walking, talking epic. You’re well read, have dabbled in piracy, and have an air of mystery. Your history is one of survival despite the odds. You boast serviceable skills in anything adventuring. Scale cliffs, navigate swamps, fence capably, etc. Jack of all trades, master of none. Epic love story optional.
    • As You Wish: You have a catchphrase. So total is your ownership of this sentence that you may substitute it for any other sentence and convey the replaced phrase to allies. Ex. “I have a plan” = “It’s me, Jumper” or “Attack the red one on my signal.”
    • Mysterious Mask: A terribly comfortable mask that has an occluding effect; your own lover wouldn’t be able to recognize you with this on without further clues.
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Yogo’, a Disney Warthog
  • Star Wars: KOTOR Import
    • Form ?: a female Zabrak Jedi Guardian
      • A common species in the galaxy, Zabrak are carnivorous humanoids with colorful skin and short horns covering their head. Zabrak traditionally receive facial tattoos to mark their lineage place of birth, or personality. They can speak galactic basic plus their native language. Zabrak possess an extra heart and incredible resistance to physical pain.
    • Jedi: You’re currently a Padawan in the Jedi Order. You’ve spent nearly your entire life with the Jedi. You have friends, a caring master, and even a rival. You start off on your chosen planet with your master.
    • Enhanced Memory: You Gain perfect Photographic Memory and instant Mental Recall.
    • Advanced Commlink: A portable communicator about the same size and weight as a cell phone. 50 kilometer range by default, security system that prevents unauthorized use. Frequency scanner that detects other communication devices in range. Able to connect to satellites for planetwide range. Powered by a rechargeable battery.
    • Strength Path: The path of the Jedi Guardians and the Sith Warriors. Your physical abilities are stronger and you have a natural talent for combat related skills.
    • Protection Bubble: A Force power that allows the user to create a defensive sphere around their body. The sphere appears as a shimmering blue globe of energy. It can protect the user from a wide range of attacks, deflect laser blasts, defend against lightsabers, vacuums, and even inflict certain amounts of damage upon contact with an enemy.
    • Force Sensitivity, Force Heal, Persuasion, Force Speed, Force Sight, Precognition / Farsight, Force Empathy, Telepathy, Telekinesis, Mind Trick, Force Stealth, Lightsaber Training, Pistol Training, Single-Bladed Lightsaber
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Calm and Steady: You’d think you’d be panicking, not knowing where you are. But you’re not. In fact, you’re very calm. You can easily achieve a zen-like state where external distractions don’t bother you, allowing to operate at your peak potential even when in a crisis.
    • Fancy Medical Training: You are a trained doctor, top of your class at the MedAcad. You’re trained in thousands of different miraculous medical technologies, and are a top surgeon who never loses a patient. At least, so long as you’re in a properly equipped OR. You can prescribe medicine, and even have a small “emergency stock” with you that would put most backwoods clinics to shame.
    • Take a Beating: You’re pretty tough. Not superhuman, you’re just too pretty (or tough) to die. You can take a bullet and still have some fight left in you, and at the edge of your endurance you can just keep on going. Even when simultaneously dying of blood loss, hypoxia, and poison, you just might pull through if someone can get by in, oh, the next half hour. Further, you laugh even in the face of torture; there’s nothing they can do to you that you aren’t prepared to do right back, if you get the chance. As a side effect, expect to win most bar brawls you get in.
    • Shoot’em Politely: You’re a good shot with pretty much any small arm. You know how to operate and maintain both ballistic and energy weaponry, and can generally keep your head under fire. Of course, you may not have much of a head for tactics; after all, you lost the War.
  • Teen Titans Import
    • Cardinal
    • Mystery History [Free]: You’re dropped into this world with no memories or history. You’re a stranger and that can be both helpful and detrimental.
    • Animal Morphing [150/650/800]: You have the ability to transform into any non-magical animal you see. You gain all the strengths of whatever animal you transform into but you also gain all of it’s weaknesses and you retain a familiar monochromatic color scheme or pattern across all your transformations. Allows you to transform into extinct or alien creatures. Everything she turns into is Cardinal Red.
    • Empathy [50/600/800]: You can read, interpret and follow the emotions of other people. Individuals do not have to be within visual range for you to be able to sense their emotions. You can read the emotions of multiple people at once and detect emotional echos that will allow you to track the person who left them.
    • Aerokinesis [100/500/800]: The ability to manipulate a form of matter with your mind. These powers will start weak but they can become stronger with time and training. Aerokinesis controls air. Start by tossing people around with strong winds and end with the ability to create tornadoes.
    • Telekinesis [100/400/800]: Lift objects and people with your mind. Initially you’ll only be able to lift something as heavy as a car but after mastering this ability you could tear apart buildings and manipulate objects you can’t even see.
    • Flight [200/200/800]: You can fly up to mach 1 and levitate above the ground. You also become resistant to sudden changes in pressure and temperature.
    • Utility Belt [200/0/800]: This helpful accessory is loaded with handheld devices and tools that can help in dozens of different situations. It’s also great for holding ammo, electronics, and snacks.
    • Costume & Themesong [Free]: Regardless of what you decide to do this unique piece of attire will be essential for your career. Your costume tells people who you are and although it doesn’t provide much protection it’s still better than going around naked. You also get a personal soundtrack that will play whenever you enter combat or do anything else worthy of music.

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