ryoga

Ryoga Hibiki – Ranma ½ Native

  • Origin Form: Japanese Human Male Martial Artist
    • Status: Clueless Boyfriend
    • Hibiki Strong: Able to lift a 200 lbs combat umbrella one-handed
    • Hibiki Logic: Hibiki’s can jump to conclusions like no one else.
    • The Jusenkyo Curse: Spring of Drowned Piglet
    • Form 2: Small Black Piglet Form
    • Bandana of Endless Bandanas: You can pull these things off your head over and over without running out, and use them for anything a bandanna is good for, like tying things up, wrapping things, tying together into a rope, or throwing them at people like buzz-saws. While you can fully remove it yourself, anyone trying to steal it off of your head will just get another normal bandanna. Tiger-striped.
    • Supreme Amazon Ki Techniques: You’ve managed to impress the Matriarch enough that she actually taught you one of the secret amazon ki techniques. You know the Breaking Point technique, which makes you effectively immune to blunt trauma, and lets you shatter any non-organic material by poking it with your finger.
    • Ki Projection: One of the most difficult types of Ki technique, you can take your strongest emotion, bunch it up in your hands, and throw it at people, knocking them flying, destroying walls and buildings, and potentially even creating large craters in the ground, depending on how strongly you feel that emotion. Of course, if you can’t bring yourself to feel the emotion you’ve learned to channel, you won’t be able to use the technique. The level of ki mastery needed to do this means you’ll be able to easily adapt any other techniques you learn to do things they weren’t originally intended for.
    • Hibiki Family Curse: You have no sense of direction. At all. You can get lost in a room with only one door, and while walking to the corner store beside your house, you sometimes wind up in Hokkaido. At least, you think it’s Hokkaido – that’s the place with the giant statue of a lady holding a book under her arm and a torch in the air, right? Why are they using weird money here anyways?
    • Combat Umbrella: A 200 lbs combat umbrella that is capable of deflecting razor sharp high velocity projectiles.
  • Swat Kats Import
    • Drop-In: No memories or personality to hold you back, you’re your own person! Don’t have to deal with hairballs. No buddies or history to help you get used to this place. You might get odd looks if you kept your base form. You find yourself falling… falling… until you hit the ground in an alleyway. I made sure you or the environment wasn’t harmed, wasn’t that nice? That hobo looked awfully scared, though… either way, this is it. Have a good time… or not. As long as it’s fun.
    • Form 3: Anthro Blue Russian Form
    • Good For the Press: The importance of appearance to the news and any potential supporters cannot be stressed enough. If you cannot put forth a good image, how will people trust you to run anything? You’re skilled in maintaining a professional appearance, and you even have a bit of extra good looks to help.
    • Stress Test: When it comes down to the wire, you’re calm and collected. You’re able to notice details despite outrunning a giant bug, and if you’re held hostage you can keep it together to take notes about the captor. A little detail can go a long way.
    • Unassuming: It’s a dangerous world out there, and who knows when information can get into the wrong hands. Fortunately for you, you’ve developed a knack for pretending to be someone else. You’ll have to create the paperwork and identities yourself, but with a smile and a charming attitude like yours (and maybe a pizza or two every so often), you’ll have a better time convincing others that you’re not some secret fighter pilot… or worse!  Just remember to keep your stories together.
    • Fit as a Fiddle: Your life tolerates no weakness. No laziness. You understand the need to remain in shape and strong, and your body shows it. You’re at the peak level of physical human fitness, and your acrobatic skills have increased as a result… and of course, your sculpted physique is a nice bonus. Anyone who thinks a fighter jockey is weak is going to be sorely surprised.
  • Great Detective Import
    • Drop-in Background: Whether a normal citizen or a badge on the force, you seem to live in interesting times. Wherever you go, crime is in the streets, and mysteries layer society. Roll up your sleeves, you work for a living.
    • Blunt Object: Even the most unstoppable personality surrenders to you. Whether through idiocy or obliviousness you have become immune to seduction, manipulation or malicious trickery.  Also grants a hardier head and stronger mental defences.
    • Harmless Enough: Whether through seeming innocent, incompetent or small, you have found a way to pass unnoticed and beneath suspicion most times. Hide behind enemy gazes and sidle around society.
    • Infinite Patience: You have been compared to a snake or cold blooded reptile many times. Which is to say, on stake-outs and sting ops, you are as patient as a rock, but when the time comes to it, your reflexes are not dulled, but whip fast!  Never get bored or tired while waiting.
    • Detective’s Notebook: Never gets permanently lost, damaged, or out of pages or ink (somehow). A place to write down your thoughts almost perfectly that’s always on hand, when facing blackouts or out of tape. Organize your thoughts and clues! Comes with an Index that updates like magic!
  • Metal Gear Solid Import
    • Form ?: Crusher Piglet / Ryusuke Smith, Male Hawaiian Human
    • Military Background: Ex-Navy Seal
    • Signature Weapon: Windurger No.2 Tranq Pistol – Non-lethal takedowns made easy with this tranquilizer pistol, safe and effective against anything from children to bears, poor penetration against armor.
  • Kill-la-Kill Import
    • Student Background: You wake up in a lumpy bed in some hovel in the lower levels of Honno to the tune of a spoon clanging against a metal cup and a voice calling you to attend breakfast. You begin your stay in Honnouji academy as a No-Star student. As a No-Star, not much will be expected of you other than adequate grades, club attendance, and obedience. You’ll be living together with your new family, a close-knit and loving group who will support you the best they can with their meager means. Sadly, your house has almost no utilities whatsoever. Your electricity runs off of a noisy generator, every shower you take is a cold one, and all you have for winter heating is huddling up together to keep each other warm. If you want better living quarters and more power, though, you could try taking on more responsibilities as a student…
    • Sports: Nothing beats kicking around the good ol’ Pigskin, or kicking around the good ol’ soccer ball, or kicking around the good ol’ side of the other guy’s head. All competitive sports fall under this category, from Baseball to Tennis to martial arts like Kendo and Karate. Expect training from hell, whether you want it or not.
      • Wrestling Club
  • Final Fantasy VII Import
    • Mercenary Background: A soldier of fortune, you work for the highest bidder and don’t have many qualms about what you do as long as you get paid. Which is good, because sometimes you’re hired to burn towns and kill children. You have the most experience in standard combat of any background, but can’t do much besides fight.
    • Monster Hunter: Your skills at fighting all the horrible beasties that inhabit this world has been improved. You know how to hold your own in a brawl, and could reasonably expect to come out on top in a battle against the monsters of this world, provided you’re not horribly underleveled.
    • Mage: Arm-wrestling may not be your strong point, but you can set the other guy on fire after you lose. You’re very good at using Materia and have a massive MP pool.
    • SOLDIER First Class: SHINRA’s elite. Instead of being a normal badass, you’re now a Badass that’s been put through terrifying experimentation. You’ve been exposed to MAKO as well as some mysterious cells of unknown origin, and your physical and magical abilities have been pushed beyond what a normal human can achieve. This has been supplemented by the training all members of SOLDIER receive. Makes your eyes glow.
    • Basic Armor: Some nice, mundane armor. Not too interesting, but it will keep you alive slightly longer and has 2 Materia slots.
    • Basic Weapon: Pick a mundane weapon. You get a run of the mill version that’s not terribly impressive, though it does come with 2 Materia slots.
    • Basic Spell Materia: A few simple spell Materia. Spell Materia are green and the spells they give you are the closest to generic magic attacks, such as throwing fireballs at people. Not terribly powerful, but it will help you get started. Contains 1 Fire, Bolt, Ice, and Cure.
    • Advanced Weapon: Like the free weapon, but better. Pick a mundane weapon, you can now get a much stronger, and somewhat unrealistic, version. Instead of a normal sword, you get sword as big as you are, or a Gatling gun instead of a handgun. Has 4 Materia slots.
    • Improved Armor: Like the free armor, but better. It’s much sturdier than normal armor, and will keep you alive even longer. In addition, it provides slight resistance to status effects and has 4 Materia slots.
  • Avatar: The Last Airbender Quasi-Import
    • Form 4: Northern Water Tribesman Male
  • Avatar: The Legend of Korra Import
    • Northern Water Tribe: The people of the Water Tribes are generally peaceful, but will not hesitate to defend themselves against any threat that may arise. The north and south poles belong to this nation, and while they’re both very similar, the north is much more traditional than the south.
    • Wanderer: You’re dropped into this world with no history and no new memories. People you meet will assume that you’re just a traveler, and even though you don’t gain any innate knowledge of this world, you also won’t have anything affecting your judgment.
    • Common Face: You’ll be able to completely conceal your identity with just some lies and a few cosmetic changes.  People who know you will question your identity, but if you act convincingly enough you’ll be able to make people lose interest.
    • Tough: You have a large reserve of stamina and you’re extremely resilient to surface damage.  It’ll take enemies about twice as long to inflict noticeable wounds on you and you can keep fighting up until your receive a crippling injury.
    • Waterbender: Waterbenders are extremely adept at changing the state of water, converting water into ice and steam at whim. Due to the influence of the moon, they gain strength at night and when the moon waxes, but weaken when it wanes.
    • Mobile Bender: You’re skilled at using your bending to get around quickly. Waterbenders can propel themselves across waves and create slides out of ice.
    • Quick Learner: You can easily pick up new skills and adjust to new power and abilities.  You’ll be able to learn new things in about half the time it’d normally take you.
    • Canteen: A large plastic water container, it comes with a strap and is resistant to heavy amounts of damage. Aside from providing a source of drinking water, it can also be used by waterbenders as a portable source of their element. This canteen also has a unique feature, it can rapidly condense and absorb atmospheric water, allowing it to automatically refill in almost any area.
  • Civilization Quasi-Import
    • Member of the Magi Pantheon: Magi Boar God of Passion & Obsession and Consort of the Manifestation.
  • Disney Princess Import
    • Form ?: Pig Demon
    • Sing a Little Song: {Disney} Burst into song at any time. You’ll know the words, and won’t stumble in your diction. Any song perks or magic that you take can be combined using this ability. Doesn’t give you a beautiful voice, but if you have the capacity, it will help train one.
    • “I Want” Song: You know what you want, and you know how you want it. By the end of this song, you’ll receive a very direct idea of how to get what you want. Sing for true love and you might run into a stranger who can set you up with someone. Sing for victory in war and end up finishing your number standing on the tip of a howitzer.
    • “I Am” Song: Establish your identity with a tune. Wards off up to mid-level mind control, the corrupting influence of various magics, and lower levels of demonic possession. More powerful and passionate performances increase this effect.
  • A Song of Ice and Fire Import
    • Form ?: ‘Rynar Greatoak of Blackhorse Reach’, a male Noble of the Riverlands & Member of the Kingsguard
    • Noble Identity: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
    • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
      • Words: “To the Breaking Point”
      • Arms: A Black Boar (Dexter) and a Red Bear (Sinister) rampant and opposed, back to back, on a field Green on top, Silver on bottom.
    • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
      • Battle Axe
    • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
      • A finely made Steel Battle Axe
    • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
    • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
    • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
    • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
    • A Quiet People: You find that the people under your authority are remarkably unlikely to cause you trouble. While not necessarily truly loyal they are exceptionally unlikely to rebel.
    • Bold: You are brave without recklessness. You can keep your cool in even the most heated situations and you will not balk at a dangerous challenge.
  • Scooby-Doo Import
    • Run For Your Life: When frightened or surprised, you are able to run at a significantly increased speed.  Even in normal circumstances you’re still a little faster than you used to be.
    • Clue: A keen sixth sense for discovering evidence of a crime.  This ability will lead you right to nearby hints that can provide a good idea to a solution for a mystery, but only if you interpret the information correctly
  • RWBY Import
    • Form ?: ‘Teeth’, a male Military Hunter of Remnant
    • Military Background: Coming from a military family, you’ve pushed yourself to get where you are, and shown progress. Just don’t miss a beat.
    • Abs: You are more aerobic, physically fit and dextrous than before. You also favor midriff baring outfits and puns.
    • Xanthine: {RWBY} What looks to be a big thermos, this set of expanding exoskeletal armor links into your bloodstream, cutting Aura costs at least twofold. While active you can wade through bombardment, suplex train carriages, mould steel, project shields, etcetera. Chance of addiction. Keeps drinks at perfect temperatures. Comes with carrying case for extra plating and weapon points.
    • Gai Barrett: {RWBY} This AMR pulls double duty as a spear, punching holes straight through most things, but has a hell of a kick and is quite long. Can also fire ‘homing flechettes’ on a tagged target, but the main spear needs retrieval. Great for kids! Tendency to induce tunnel vision. Comes with shoulder stock and brace port.
    • A Guide to Grimm: Teaches you how to punch monsters to death. Also grants a bonus to punching other monsters to death in future jumps. Master this and you punch so good, they explode! They might not die, but they will be in pain!
    • Dust Kit: A box of assorted energy propellants, Dust crystals, Dust laced rounds, Dust dust. Enough for six months of regular use. Refills once emptied.
    • RAGING BOAR Semblance: Ryoga can call up the spirit of a giant Boarbatusk and use it to boost his already superhuman strength and durability, allowing him to charge enemies far larger than he is, using his fist or umbrella as a battering ram.
  • Touhou Project Import
    • Form ?: a male Oni Mage
    • Mage Background: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
    • Oni: Oni are the opposite of Tengu in many areas. Though Tengu are Youkai of the heavens, Oni are Youkai of the underworld. Though Tengu are incredibly agile and fast, Oni are equally tough and strong. Though Tengu are deceptive and witty, Oni are determined and competitive. What they do have in common however, is their incredible magical power. Moreover, Oni know more ways to have fun and party that one would think is possible, even in all but the direst of situations. And to top it all off, they are incredibly heavy drinkers, yet still connoisseurs for quality sake. They do however, have one weakness: fried beans. Mere contact with it will burn an Oni’s skin, and if fed, will almost certainly end the life of any Oni once and for all.
    • U.N. Owen was You: You will now be able to see and sense where tension of someone or something is the greatest. You may also move the concept of this weak spot towards you, so that when you destroy the manifestation of the weak spot you have moved, the target in question will be destroyed as well. How much power is needed to destroy any particular thing is proportional to how tough it is. A normal person can be crushed like an insect, but powerful Youkai may prove more resilient, and require much more effort on your part for the same effect.
  • Fairy Tail Import
    • Title: ‘Ruddigore, The Living Calamity’ a male human
    • Crash: This S-Class magic is a mighty instrument, by which the user may literally crush all before them. To reduce a building to rubble with a single punch. To soften a fall by crushing the ground. To block other spells by simply shattering them into so much nothing. This is the power of Crash, with which mighty fortresses may be turned to dust.
  • Redwall Import
    • Form 5a: ‘Apollo’, a male Shrew-sized Shrew Scoundrel
    • Form 5b: ‘Apollo’, a male Man-sized Shrew Scoundrel
    • Haversack: a large, rigid-framed backpack with several pouches and compartments (all substantially bigger on the inside for extra excellence). They each came with a bedroll and mess kit, and could, in a pinch, be used as a surprisingly effective bludgeoning weapon.
    • Shrew: Shrews are shorter than most beasts, with longer and more pronounced snouts. They’re generally nomadic, traveling on foot, in caravans, or up and down this world’s many rivers.
    • Scoundrel: Villains have more fun, and you’re determined to have the most fun of all. You could be a pirate, a mercenary, a brutal savage, or a fearsome warlord, but one constant is that you are bad news.
    • Argument for Argument’s Sake: If there’s one thing Shrews love to do, it’s argue. They’ve been known to take up positions they don’t even agree with – or pretend to switch positions halfway through a debate – just so they can keep arguing. On the rare occasions that there’s nothing to argue about, they argue about argument itself. You can keep up with the best of them. You’ve got a firm understanding of logic, and experience with all the most common rhetorical techniques. This also comes with an upgrade to your stubbornness- but if you’re willing to suppress that for a moment, you and your interlocutor might manage to come to a compromise that’s better than what either of you started with.
    • The Freebootin’ Way: You’ll never have to do an honest day’s work again. A dishonest day’s work is another matter, but can you really call it “work” when it’s this much fun? This perk ensures that you and your mateys will always be able to find a steady supply of plunder and drink for as long as you want to keep plundering and drinking. It allows you to handwave away most of the less pleasant parts of the job, from scurvy to digging latrines, which will hopefully keep morale high. Thanks to your experience running a crew of corsairs or a mercenary company (and no small amount of plot shenanigans), you will have an easy time finding such a position (or its nearest equivalent) in future Jumps.
    • Dirty Fighting: You’ve never much been one for playing fair. You’ve got at least a little bit of practice with every nasty trick in the book, and might even have invented a couple of your own. This can help you hold your own while outnumbered, or against fighters bigger, stronger, and better trained than yourself, so long as you don’t mind beating them dishonorably.
    • Bully Pulpit: You might not have much in the way of formal schoolin’, but you’ve got a PhD in Mean. You’ve got an overall intimidating demeanor, and know a thousand little ways of frightening and belittling those smaller than you- whether physically or intellectually. Depending on how you apply it, this can make you a sarcastic but lovable asshole, or a ruthless sociopath. As a bonus, once you’ve cowed, frightened, or embarrassed someone, they become more receptive to your attempts to explain things to them.
    • Basic Weapons: They aren’t the sharpest or the shiniest, but they can certainly get the job done. One or two weapons of your choice, from fairly standard swords and bows to a more exotic frog-sticker or an authentic gullwhacker.
  • Bleach Upgrade
    • Visored: Ryoga has embraced the dichotomous world of the half-Arrancar, half-Shinigami Visored, as well as his boar persona.  The little black piggy has grown up and is not to be trifled with.  Incredibly strong and able to focus his darker emotions into his Cero, he uses an Umbrella-Zanpakuto he calls Crimson Memory… a reference to his original Umbrella being red… but also I suspect a reference to his first love, Akane, a name that means “Deep Red”
  • Marvel Cinema Universe Import
    • Tac/Comm: You are a well-respected officer in the organization of SHIELD, a group dedicated to protecting the world from all manner of threats… terrestrial or otherwise. The is always someone wanting to control or destroy the world, and it’s up to you to make sure that doesn’t happen. Of course, if heroism doesn’t appeal to you, you may have an opportunity presented to you soon…
    • Smooth Operator: Something about your voice, when you choose it to be the case, is capable of bringing confidence and calmness to those you are talking to. Soldiers become more composed and agents feel at ease knowing you’re keeping things in check. Likewise, those who you wish to intimidate will be impressed by just how menacing you can choose to sound.
    • Tick Tock: Planning and timing come naturally to you. Robbing a national bank would be as easy as taking candy from a baby, and you could even incorporate THAT into your plan. You’ve got a superb sense of timing actions and events, and you’re skilled enough in making plans that you can adapt them on the fly even in the face of completely unexpected factors. Sudden HYDRA invasion? hit the enemy and engage those infiltration countermeasures you had planned in the event a spy group attacked you. Those countermeasures failed? You’ll figure something out soon enough.
    • Tactical Suit: A  standard bodysuit made of a polymer blend with ten layers of treated composite materials, allowing for state of the art protection. Default appearance of a SHIELD logo and emblem, but you may choose a different style upon acquiring this.
    • SHIELD Membership: By purchasing this, you get a legitimate position within the organization that is SHIELD, whether that is as a consultant or an agent or a scientist.
    • Mouse Hole: This device is a laser-cutting device capable of cutting through almost any material, and is small enough to be hand-held. Thicker material will require more time, but for cutting through locks and metal doors, this is your tool for the job.
    • Super Soldier: {UPGRADE} Thanks to Dr. Erskine’s Strange  Formula, Ryoga has been boosted to the ranks of the Super Soldier Elite.  How strange is it that this once utterly unstable boy has become the most stable of men, having grown up dramatically over the millennia.  He is scary buff now.
  • Dragon’s Crown Import
    • Form 7: a Hydeland Dwarf
      • Base Stats: STR: S | CON: S | INT: E | MGR: D | DEX: C | LUC: B
      • A stout, powerful melee combatant who can deal and deliver massive amounts of melee damage. Yours is a once proud race slowly diminishing. The great underground kingdoms of your kin lay empty or worse, infested by evil and decay. You were raised in one of two dwarven families in a small human village. Discontent with serving as a mercenary and filled with frustration over the state of your people, you look to the open road.
    • Epic Proportions?: The world of Hydeland has a particular aesthetic, and you can selectively redesign your body one time to meet that aesthetic, complete with three enhanced physical features, the more specific, the bigger the boost.
    • Palette Swap: You can recolor the outfit you’re currently wearing so that the pattern and color scheme compliment each other based off your personal preferences.
    • Soundtrack: A sweeping heroic score accompanies your hero’s journey. You can control who hears this score and its volume. This also works for the morally ambiguous and villainous.
    • Basic Attack: You know the basics of melee combat. You can swing a sword without injuring yourself.  If you’re so inclined, you’re good with a shield.  And, if you’re a magic user, you can channel small amounts of magic through a staff in order to bolster your attacks.
    • Punch: You are the master of unarmed melee combat, not so much due to technique, you’re pretty one-dimensional truth be told, but due to raw power. Your punches hit like a ton of bricks.  With enough effort and practice, you could probably punch someone through a wall.
    • Rock Skin: The amount of damage you take from physical attacks has been reduced.  With conscious effort, and by tensing your body, you can increase the amount of damage reduction by a significant amount. Given enough time practicing this skill, smaller attacks won’t even phase you.
    • Physical Resistance: Your resistance to physical attacks has increased dramatically. You aren’t impervious to physical attacks and effects, but the common attacks of lesser soldiers and creatures will slide off unnoticed.
  • Gargoyles Import
    • Form 8: a male Gargoyle Warrior
      • Winged humanoids of great strength and durability, they are fiercely loyal to their clan and allies. Naturally territorial, they watch over their territory during the night, dealing with invaders and criminals alike. Gargoyles come in a wide variety of forms, mostly resembling demons and occasionally animals, though they loathe the comparisons. Gargoyles turn to stone during the day, rendering them vulnerable to malicious humans, but healing them of most injuries and poisons. They don’t age while sleeping.
    • Warrior Background: You’ve spent your whole life fighting one thing or another. Whether it was hunting Gargoyles, fighting Vikings, or even just training for anything, your a skilled and able-bodied soldier ready to protect your life or end someone else’s.
    • My Home Is A Castle: You can always find the most defensible position or safest hideaway in an area. You set up patrols that are perfectly timed and every trap you lay pans out. Even supernatural methods of infiltration and assault won’t escape your notice, and can be defended against with the right amount of time and preparation. Hiding from the Illuminati or defending against invading armies is something you’re used to and well practiced in.
    • Masterful Tactician: You are a natural leader and a firm believer that there’s a way out of every situation. Now you can figure that out in the middle of heated combats. You inherently know how to use all your perks and natural abilities to get out of the current situation, no matter what that is. Works for everything from encounters with the Loch Ness monster to trapped hotels.
    • Maneuverability: Outmaneuver and outfly your opponent and you can get them just where you want them. You can stop on a dime or get multiple opponents to crash into each other. Good for pushing people off cliff edges as well or catching them if you do so accidentally.
    • Warrior’s Instincts: Whether it’s through years of experience or just a gut feeling, you can tell when you’re being led-on by your enemies. You’ll never again have to worry about overextending your reach and accidentally getting caught with your pants down. Now that will only happen on purpose.
    • Viking Sword: A sword recovered from an ancient battlefield. It’s still sharp.
    • Quick Thinking: Things have a tendency to go wrong, so you’ve learned to think on your feet. Whenever a sudden event puts your goals or something you care about in danger, a solution just comes to you. It may not be optimal, but it will work in the short term to keep events spinning.
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Xanthosis’, a male juvenile Mihoshioid Space-Elf
  • Star Wars KOTOR Import
    • Form ?: a male Zabrak Sith Warrior
      • A common species in the galaxy, Zabrak are carnivorous humanoids with colorful skin and short horns covering their head. Zabrak traditionally receive facial tattoos to mark their lineage place of birth, or personality. They can speak galactic basic plus their native language. Zabrak possess an extra heart and incredible resistance to physical pain.
    • Sith: You left the Jedi at some point during your training, believing that they were weak and foolish and that you were destined for greater things. You embraced the dark side of the Force and became a dark Jedi. You also met another young Padawan who agreed to be your apprentice. You’re both currently hiding out on your starting planet in a luxurious home that you “acquired”.
    • Enhanced Physiology: Your body becomes incredibly strong, flexible, and durable
    • Sound Dampening Stealth Unit: Personal Invisibility Belt. Only works while you’re moving slowly and deactivates completely once you engage in combat. Quiets your movements to make you even more hidden.
    • Strength Path: The path of the Jedi Guardians and the Sith Warriors. Your physical abilities are stronger and you have a natural talent for combat related skills.
    • Protection Bubble: A Force power that allows the user to create a defensive sphere around their body. The sphere appears as a shimmering blue globe of energy. It can protect the user from a wide range of attacks, deflect laser blasts, defend against lightsabers, vacuums, and even inflict certain amounts of damage upon contact with an enemy.
    • Force Sensitivity, Force Heal, Persuasion, Force Speed, Force Sight, Precognition / Farsight, Force Empathy, Telepathy, Telekinesis, Mind Trick, Force Stealth, Lightsaber Training, Pistol Training, Single-Bladed Lightsaber
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Intimidatin’ Manner: You are rather intimidating. You know how to use your body language and voice to terrify people, especially if you’re already using a big knife; or you might have strongly intimidating hair, or just be so very cold and creepy you scare people. It doesn’t matter if your reputation is only rumor, to those you face it is fact. Expect lots of discounts when shopping!
    • Take a Beating: You’re pretty tough. Not superhuman, you’re just too pretty (or tough) to die. You can take a bullet and still have some fight left in you, and at the edge of your endurance you can just keep on going. Even when simultaneously dying of blood loss, hypoxia, and poison, you just might pull through if someone can get by in, oh, the next half hour. Further, you laugh even in the face of torture; there’s nothing they can do to you that you aren’t prepared to do right back, if you get the chance. As a side effect, expect to win most bar brawls you get in.
    • Fuzzy on the Subject of Kneecaps: It takes a good shot to hit a man. It takes a better shot to hit him and knock him down. It takes a truly exceptional shot to hit him, knock him down, and let him get up in the morning. That’s you. You may not be as exceptional as a trained soldier at the more dirty parts of combat, but you’re good with a gun and can contrive to shoot people in nonlethal but disabling areas. Or make them knock themselves out by startling them. Also, you’re not bad at intimidating people, which is always good when it gets time for those “hellfire and damnation” sermons.

Back to Companion Page

Advertisements