Raechelle “RayRay” Ragatti – Pokemon Trainer Native

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  • Origin Form: Genderless Rayquaza Skydragon (23’ / 7m, 445 lbs / 207kg)
    • Ascended Form: Mega Rayquaza (35’5” / 10.8m, 864 lbs / 392kg)
    • Rayquaza: Rayquaza is a large, green, serpentine creature. It has red-tipped, rudder-like wings on its shoulders and down its body, and similarly patterned fins on the tip of its tail. Yellow ring-like symbols run across the length of Rayquaza’s body and it has an additional yellow ring on top of its head. Rayquaza has two limbs with three-clawed hands, and two long, flat, horn-like structures on its head, with two shorter horns along its jawline. It has small, yellow eyes with black pupils, prominent pink gums, and two discernible fangs in its upper jaw.
      • Rayquaza
      • As Mega Rayquaza, its body becomes longer and gains more features. Its head becomes longer with the Δ symbol appearing on its forehead. Its eyes now contain yellow pupils and red irises, and black, tree-like markings trail behind its eyes. Its red lips and teeth become gold, and the gold lines connect to those on its lower horns, which take on a broad, triangular shape. At the outer edges of its lower horns are long, golden, glowing tendrils that each extend to a green, fin-like structure; these tendrils have ring patterns that strongly resemble the yellow markings running along the length of Rayquaza’s normal form. Its two upper horns become longer with a gold line running over them in a V shape, and each upper horn has another glowing tendril that ends in a circular shape with a spike. Along the length of its body are golden, glowing orbs placed where its ring patterns used to be. The chin, part of the neck, and parts of its serpentine body are changed to the color black. The fins running along its body are now marked with gold lines; the fins on its tail become entirely yellow and substantially longer. Particles stream from the long tendrils that extend from its jutting jaw; these particles can control the density and humidity of the air, allowing Mega Rayquaza to manipulate the weather. Its green hide sparkles with an emerald-like quality.
      • File:384Rayquaza-Mega.png
      • Inside Rayquaza’s body lies an organ that contains the same power as a Mega Stone. A Devon Corporation scientist named this organ the mikado organ. By consuming meteoroids as it flies through the stratosphere, the mikado organ will be filled with enough energy to enable Rayquaza’s Mega Evolution.
      • It is able to soothe the other members of the weather trio, even in their Primal Forms. Rayquaza can live for hundreds of millions of years in the ozone layer, where it feeds on water and other particles. Rayquaza is rarely seen by people; even in flight, its appearance is indistinguishable from that of a meteor. Rayquaza is the only known Pokémon capable of learning the move Dragon Ascent.
    • Dragon / Flying Type: Weak to Rock, Dragon, & Fairy Type Attacks. Extremely Weak against Ice Type Attacks. Immune to Ground Type Attacks. Resistant to Fighting, Fire, Bug, & Water Type Attacks. Highly Resistant to Grass Type Attacks. Mega form is Weak to Ice, Dragon & Fairy, Immune to Ground, Resistant to Fighting, Bug, Water, Fire, & Electric, and Very Resistant to Grass.
    • Air Lock: Eliminates the effects of weather
    • Delta Stream: Only in effect when Mega Rayquaza, negates all other weather conditions and makes all moves that would deal extra damage to Flying types to do normal damage instead (Electric, Ice, & Rock)
    • Dragon Ascent: After soaring upwards, the user attacks its target by dropping out of the sky at high speeds, but it lowers its own defenses slightly in the process. PP 8, Power 180 (STAB), Accuracy 100%, Dragon Physical Melee. Allows transformation into Mega Rayquaza. Deals double damage to Dragon Types, half damage to Steel Types, and no damage to Fairy Types.
    • Earthquake: The user sets off a small earthquake that strikes everyone around it. PP 16, Power 100, Accuracy 100%, Ground Physical Ranged Attack. Deals double damage to Electrical, Fire, Poison, Rock, & Steel Types, half damage to Bug & Grass Types, and no damage to Flying Types.
    • Dragon Claw: The User slashes the target with huge, sharp claws. PP 24, Power 120 (STAB), Accuracy 100%, Dragon Physical Melee. Deals double damage to Dragon Types, half damage to Steel Types, and no damage to Fairy Types.
    • Overheat: The user attacks the target at full power but at the cost of a drop in their special attack power. PP 8, Power 130, Accuracy 90%, Fire Special Ranged. Deals double damage to Bug, Grass, Ice, & Steel Types, but half damage to Dragon, Fire, Rock, & Water Types. Dragon Claw, Earthquake, Dragon Ascent
    • Other Moves: Twister, Scary Face, Ancient Power, Crunch, Air Slash, Rest, Extreme Speed, Dragon Pulse, Dragon Dance, Fly, Hyper Voice, Outrage, Hyper Beam, Hone Claws, Roar, Toxic, Bulk Up, Hidden Power, Sunny Day, Ice Beam, Blizzard, Protect, Rain Dance, Frustration, Solar Beam, Thunderbolt, Thunder, Return, Brick Break, Double Team, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Round, Echoed Voice, Focus Blast, Energy Ball, Fling, Sky Drop, Incinerate, Shadow Claw, Giga Impact, Stone Age, Thunder Wave, Gyro Ball, Swords Dance, Psych Up, Bulldoze, Rock Slide, Dragon Tail, Swagger, Sleep Talk, Substitute, Rock Smash, Secret Power, Confide, Fly, Surf, Strength, Waterfall, Dive
  • Harry Potter Import
    • Form 2: British Wealthy Pureblood Mage, Raechelle “RayRay” Ragatti
    • Slytherin: You are sorted into the traditional house of slytherin. Severus Snape, your head of house, will make your time at Hogwarts easier due to overt favoritism. Your common room is an eerily lit, underwater, well-furnished room with windows that look out into the lake’s depths. Slytherins are known for their ambition, determination, sense of self-preservation and cunning. Muggle-borns in this house will be treated worse than others. Rivalry with Gryffindor will make it difficult to make friends in that house.
    • Pureblood: You were born into an ancient and storied magical family. Your family life has always been steeped in magic and you have a greater knowledge of magical lore and society than the majority of your peers. You have long been considered a worthy heir to your name as the golden-child of your family and you are currently excited about the letter you know a post owl will bring. A member of a historical and prestigious family, your name carries weight all over. May be slightly confused about muggle matters due to one particularly ignorant set of memories.
    • Wand: a hornbeam wand. In length, it is eleven and three quarters inches long. The core consists of Phoenix Feather.
    • Hogwarts Graduate: Rayray specialized in Charms.
    • Impoverished [+50]: Your family are significantly poorer than average.
    • Great Cunning: You are a natural social manipulator and have a finely tuned sense for danger. You know just how far to push.
    • Clean Blooded: You simply, magically, do not get sick. You are always free from illnesses and diseases.
    • Parselmouth: You have the rare gift of Parselmouth. As a Parseltongue you can talk to and control snakes. Slytherin house and Dark Wizards will likely show you more respect.
    • Moste Potente Potions: You have an intrinsic grasp of potion making and will find both the technique, the principles and the theory unusually easy to grasp. You are not likely to get any potion wrong regardless of the difficulty involved and you are likely to come up with innovative, better ways to brew potions with new materials.
    • Deluminator: A lighter like object that can absorb light from light sources. Can redistribute these orbs of light.
    • Polyjuice Potion: flask of Polyjuice potion. Likely enough for 20 uses. 
    • Form 3: Hawk Animagus
  • Ranma 1/2 Import
    • Form 5: ‘Rinse-Rinse’, Female Amazon Martial Artist
    • Amazon Warrior Origin: You’re from a somewhat technologically impaired society in the wilds of China, bound by tribal laws and traditions that guide your life. Amazon Warriors are usually female, and don’t have a lot of respect for the men in their village, even the few who manage to become warriors themselves. If an outsider beats an Amazon Warrior (woman) in combat, the Amazon law says that if the outsider is female, she must kill them to restore her honor. If it’s an outsider man who beats them, they must marry him and bring him back to the tribe to make lots of strong children.
      • Lots of Kung-fu and combat happens in these villages… you know your way around a fight. You’re still being sent to Nerima, Japan, and will get to take part in all of the fun. You get a part time job, and place to stay at a local cafe, possibly cooking, waiting tables, or delivering noodles depending on your skills.
      • Amazons get to learn crazy ki techniques. It’s forbidden to teach those techniques to outsiders unless you’re a Matriarch and know all of the loopholes in the laws. You’re stuck living with Cologne, an Amazon Matriarch, and she’s grouchy and tends to hit you for no reason she’ll explain. Sometimes she says it’s training, other times she says she just felt like it. Lots of weird laws about what you’re allowed to do and how you’re supposed to behave, that don’t always mesh well with local standards. Actually getting the Matriarch to teach you new techniques is very difficult, kind of like pulling your own teeth with a lawnmower. Oddly enough, that’s also the training method for one of them…
    • The Jusenkyo Curse: There are over 100 springs in Jusenkyo, and each has it’s own tragic story, about someone or something that drowned in that spring, some time in the last thousand or so years. Now, whoever falls into that spring will take the form (and sometimes the mind!) of whoever or whatever fell in that spring so long ago. Fortunately for you, you landed in one of the springs that only affects the body. The curse of Jusenkyo’s effect is simple – being hit with cold water will transform you into the animal, person, or creature specified by the spring, and being hit by hot water will return you to your “real” form. If you’ve been cursed with a gender change, it will turn you into what you would have looked like if you had been born that gender. If it is an animal or creature based spring, it will turn you into a version of that animal which may somewhat resemble you – for example a cat form may have the same color hair as you, and it will be at a similar level of age as you (ie: a young person (12 years old) becomes a young dog (1 year old), and old person (70 years) becomes an old rat (2 years is old for a rat). If the type you rolled has more than one sub-type, you can choose that for yourself. (ie: Siamese cat vs. Maine Coon, etc…
      • Spring of Drowned Dog: Giant Chow / Fu-Dog
    • Form 4: Fu Dog / Giant Chow
    • Amazon Durability: You’ve been training so long that you’ve learned how to take a hit and keep going. When most people think “Take a Hit” they think punches and kicks. You tend to think more in terms of very large rocks and the occasional automobile, because you’re that tough. Being thrown through a few walls, trees, and the occasional stone fountain won’t hurt you much.
  • Swat Kats Import
    • Enforcer  Identity: Part of a tightly knit organization ready to protect the city. Access to military-grade resources and backup as needed. Your allies are slowly becoming more inept and incompetent; this is the Enforcer’s fall from glory. Feral keeps blaming your team for the Swat Kats. You wake up after you hear an alarm blaring in the office; seems you fell asleep at your desk. Who knows what you were dreaming, but the important thing is you’re up now and charged with stopping some crazy stuff going down. Something called a ‘Megasaurus Rex’ is rampaging in the city… better get to it.
    • Form 6: Anthro Cheetah Form
    • Aura of Authority: When you walk, it is with confidence. When you speak, it is with resolution. Such things invoke power and respect, and people in an organization will take notice. They will be more likely to follow your orders, but this works much more effectively if you are a ranking officer. Be wary not to make your superiors think you’re getting too big for your britches.
    • Foot in the Door: You have a very particular set of skills. Skills you have acquired over a very long adventure. Skills that make you a nightmare. You can use these skills as a way to convince certain organizations that maybe you’re better off working for them, and as such make it easier to join a group you desire… provided you find them first, and convince them to hear you out. Naturally the more impressive your display is, the more likely they will take you in.
  • Kill-la-Kill Import
    • Student: You wake up in a lumpy bed in some hovel in the lower levels of Honno to the tune of a spoon clanging against a metal cup and a voice calling you to attend breakfast. You begin your stay in Honnouji academy as a No-Star student. As a No-Star, not much will be expected of you other than adequate grades, club attendance, and obedience. You’ll be living together with your new family, a close-knit and loving group who will support you the best they can with their meager means. Sadly, your house has almost no utilities whatsoever. Your electricity runs off of a noisy generator, every shower you take is a cold one, and all you have for winter heating is huddling up together to keep each other warm. If you want better living quarters and more power, though, you could try taking on more responsibilities as a student…
    • Sports: Nothing beats kicking around the good ol’ Pigskin, or kicking around the good ol’ soccer ball, or kicking around the good ol’ side of the other guy’s head. All competitive sports fall under this category, from Baseball to Tennis to martial arts like Kendo and Karate. Expect training from hell, whether you want it or not.
      • Karate Club
  • Avatar: The Last Airbender Quasi-Import
    • Spirit Form: In the world of Avatar, RayRay took on the guise of “Ahz”, an Avatar-style Green Dragon.
  • Civilization Quasi-Import
    • Member of the Magi Pantheon: Magi Goddess of Wind.
  • A Song of Ice and Fire Import
    • Form ?: ‘Rahys Rayn’, a female Oldblood Noble of Volantis
    • Noble Identity [X]: Formal and martial education, some wealth and influence. Sheltered upbringing. You are a member of the nobility in your area, perhaps a landed knight or member of some lesser house. You have a reasonable amount of coin and influence on a local level. You may choose specific parents (if appropriately aged) as your own and, along with them, a specific house to belong to. No Great Houses.
    • Heraldry and Words [FfA]: The heraldry and words of your design. They are inextricably associated with you and give the impression and feeling you’d like to get across with them (within reason). Nobles begin with a cape and standard of the finest quality displaying their arms and motto, everyone else starts with their emblem and words crudely painted on a bedsheet.
      • Words: “Like the Wind”
      • Arms: A Green Serpent coiled on a sky blue field
    • Weapon Proficiency: You are capable with most common weapons found in this world and truly exceptional with one specific type. Alternatively you may be extremely good at needlework and other womanly pursuits.
      • Rapier
    • Castle Forged Steel: A well made set of steel plate and chain as well as a single, finely made, steel weapon of choice. Sworn Sword’s free armour is slightly rusted and dented.
      • A finely made steel Rapier
    • Mine by Right: You are generally given more consideration than others. People consider your rights and desires as generally more important than those of other people.
    • Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you could expect to get in your starting region.
    • A Pouch of Gold: A pouch of golden coins. Around 100 Golden Dragons worth.
    • Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
    • Great House: You may choose any house or family to belong to from your starting region and any appropriately aged parents.
    • Valyrian Steel Weapon: An excellent weapon of your choice made of Valyrian steel. Light and exceptionally sharp. Serves as symbol of status. Gives an impression of great strength and brings dread to your enemies. You may also import any melee weapon you own to take on the appearance and strengths of the sword.
      • A Rapier with her HP wand imported.
    • Leads from the Rear: Men under your command will happily throw themselves at an enemy regardless of your position as though you were leading them yourself heroically in the charge (although they still retain the ability to fight smart if they ever had it).
  • Scooby-Doo Import
    • Prehensile Tail: You can use your tail easily to hold and manipulate objects. This ability works with any form you have that possess a tail.
    • Run For Your Life: When frightened or surprised, you are able to run at a significantly increased speed. Even in normal circumstances you’re still a little faster than you used to be.
  • Touhou Project Import
    • Drop-In Background: You are nobody but yourself, a stranger to this mythical world. Though you are without a history and deprived of connections or resources in Gensokyo, you are also without conflicting memories and established foes. With a clean slate, it’s up to you to paint your own canvas in this strange, yet beautiful world.
    • Sword of Hisou: This golden jian, crafted by the Celestials in Heaven is able to gather and accumulate the surrounding spirit and convert it into energy. Moreover, it is able to cut up this spirit itself. Upon releasing the opponent’s spirit and identifying the type of the opponent’s spirit, it is also able to control the accumulated spiritual energy and convert it into the spirit of the opponent’s weakness, and attack using their weakness.
    • Maiden of the Worshipped Wind: In almost every world, there exists some form of higher power, hidden away from the physical world. Spirits, deities, and even supreme gods. You will gain an affinity for contacting these invisible powers, allow for you to gain a fraction their power by making deals, adhering to certain guidelines, or something as mundane as a promise to become friends. The more favor you have with a patron, the more your power will increase. Always remember that these powers are not your own, and few gods think of arrogance as desirable.
  • Fairy Tail Import
    • Title: ‘Skyfisher’, a female Dragon-Kin
    • Gravity Magic: An S-Class magic that grants the User the ability to control and manipulate gravity in a variety of ways, useful for pinning multiple opponents to the ground, increasing or decreasing the gravity of anything in line of sight that they are aware of, crushing weaker magics, or even suspending things like people and rain in mid air.
  • The West Wing Quasi-Import
    • Name & Title: RayRay du Legendaire, Driver
  • Bleach Upgrade
    • Giga Rayquaza Transformation: {Bleach} Rayray is a Maskador, a cross between Quincy & Visored. Her primary attack in this form is her Gran Cero Heilig Pfeil breath weapon. She does have a Zanpakuto, but has barely used it, meaning it hasn’t awakened. Her Mask takes the form of a heavy blindfold.
  • Strike Witches
    • Callsign: “Mercy” (Qin Strike Witch)
    • Familiar: A Chow named “Mao”
    • Striker: Superfortress unit
      • Loadout: Gau-8 Minigun x4
    • Bomber Jacket: Discount Army Surplus, offering customised bomber jacket for free to any and all of our STRIKE WITCH HEROES. Call through and give your Regiment, Callsign, and Address and we’ll mail out in a day with Regiment patch and Callsign embodied. Go get ’em girls!
    • Defensive Sign “Directional Shield”: All Strike Witches are trained to produce a 2 dimensional circle of energy a short distance directly in front of them which can deflect light attacks. You cannot fire a weapon through a shield.
  • Lewd Princess Bride Import
    • Bard Origin: No memories of a life not yours… but you’ve no history and don’t know the stories of the land. You come to yourself in your location, in this charming fairy tale land. It’s up to you to make something of it, but in particular you have a flair for storytelling­ almost as if you’ve spent many life times over living in stories themselves!
    • Storyteller: You are a storyteller without compare. You’ve a lovely voice and the oratory flair and skill to inspire the imagination, keep your audience on the edge of their seat, or quickly and easily lull them to sleep. Editing on the fly is trivial.
    • Library: An updating collection filled with the locale’s local literary classics, fables, and children’s fiction. Includes the original Princess Bride novel and screenplay, signed by author and crew.
    • Tenfold Bag: A bag with a capacity ten times what is suggested by its size and a weight a tenth of what it should be.
  • Pacific Rim Import
    • Form 7: Kaiju-Hybrid, A Female Mayan Human form with blue Kaiju Blood.
    • Form 8: Hybrid-Kaiju, Zizz is a Category 5 sized Kaiju (500 Long), possessing extraordinary strength, toughness, and speed for a Category III. Pressure resistance equal to the ocean floor. All physical abilities scale in this form.  Takes the form of a massive sky serpent with a blades flanking her head. It has rough gray skin, blue bioluminescent markings, and innards.
      • Might, Speed, Toughness: Hit harder, move faster, tank more damage than a typical Category III Kaiju. Able to easily shrug off most punches from a Jaeger.
      • Sonic Wave: the ability to release a sonic attack capable of damaging Jaegers and disorienting the crew.
      • Carapace: An extra-tough layer of armor on most of your body, capable of shrugging off all conventional weapons and holding up against a Jaeger for hours.
      • Bladed Appendage: Zizz has two massive blades flanking her mouth.
    • Kaiju Researcher Background: A few months ago you were a Kaiju research scientist for the PPDC, but now you’re a monster. Apparently, one of the other researchers somehow figured out how to transform humans into Kaiju. He chose you as his first test subject, and now you have the strange ability to switch between human and Kaiju form at will. You’re able to alter the toxicity of your blood at will.
    • Djawadi’s Favor: There will always be a well-composed rock/electronic soundtrack for your fights, unless you choose to substitute a specific song during a given battle.
    • Kaiju Behavioral Studies: You have an innate knowledge of how Kaiju act and adapt to situations. You’ll be able to form plans and strategies to combat them. If you decide to move on, this ability will extend to cover all non-sentient aliens and monsters.
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Ajagar’, a Disney Anaconda
  • Star Wars – The Original Trilogy Import
    • ‘Rodak Ro’, a Rodian Drop-In
    • Less than 12 Parsecs [50/750]
    • Declaration of Rebellion [600/150]
    • Bantha Milk [50/100]
    • 74-Z Speeder Bike [100/0]
    • Signature Outfit [Free]
    • Slave Outfit [Free]
  • Teen Titans Import
    • Sparkler
    • Athlete [Free]: Over the years you’ve a become a pro at sports and other physical activities. Your skills alone could’ve made you a superstar athlete but after developing your powers you realized that you wanted to leave a real impact on the world, both literally and figuratively.
    • Martial-Arts [Free]: You have complete mastery over a single form of hand-to-hand combat.
    • Super Strength [150/650/800]: You’re able to lift up to 25 tons and you could easily punch down a wall or tear apart a mech with your bare hands.
    • Super Speed [200/450/800]: You can run up to mach 1 and react fast enough to keep up with your own movement speed. You also become immune to the harmful pressures and temperatures that build up while you’re running. Your enhanced reactions are only active while running.
    • Supernatural Durability [300/150/800]: In addition to being able to resist all forms of conventional physical damage you also become completely immune to extreme heat, freezing cold and harmful radiation, and gain the ability to suppress your sensitivity to physical pain. Excessive Physical damage, as well as things like molten lava or cryogenic temperatures, can still harm and eventually kill you.
    • Gadgets [100/50/800]: Various non-lethal weapons, traps and a large supply of heavy-duty devices that can be used to disable or hack into electronics, robots and vehicles.
    • Holographic Disguise Rings [50/0/800]: A set of two inconspicuous looking rings that can project a lifelike humanoid disguise over the wearer.
    • Costume & Themesong [Free]: Regardless of what you decide to do this unique piece of attire will be essential for your career. Your costume tells people who you are and although it doesn’t provide much protection it’s still better than going around naked. You also get a personal soundtrack that will play whenever you enter combat or do anything else worthy of music.

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