Petra “Rocky” Rockwell – Pokemon Trainer Native

64f8086030ffcb020c7e5abf1348104e

  • Origin Form: Genderless Metagross Tank (5’3” / 1.6m, 1,212lbs / 550kg)
    • Metagross: Metagross is a robotic Pokémon with a turquoise, disc-shaped body and four legs. The main body appears to serve as both head and body, and this Pokémon’s overall construction gives it the appearance of a mechanized arachnid. It uses its heavy body to pin down its prey before consuming them with its large mouth. A large, metallic cross is situated in the center of its face. On either side of the cross, a red eye peers out from a space in Metagross’s metallic armor. Its four legs are joined to the main body by ball-and-socket joints. While the upper portion of the legs is relatively thin, they are considerably thicker below the knee. Each leg has three short claws on the end and a flat, blunt protrusion extending over the knee. The legs can be tucked in, allowing Metagross to float in the air.
      •  MetagrossMetang
      • As Mega Metagross, it constantly floats, and its legs become arms. The cross on its face turns pale gold, and it gains two small holes and a spike immediately below the cross, giving the impression of a goatee. Its multiple brains process information simultaneously, enabling it to calmly assess the tide of a battle and defeat its opponent with accuracy. Mega Metagross also uses the psychic power inside its body to launch powerful attacks. Its claws are hard as steel and can easily smash even large chunks of rocks. When it Mega Evolves, Metagross becomes a ruthless Pokémon that will use any means to win in battle.
      • File:376Metagross-Mega.png
      • Metagross is the result of two Metang fusing together. This gives Metagross four brains in total, all connected by a complex network of neurons. Because of these complex connections and the number of brains, this Pokémon is capable of complex calculations and is more intelligent than a supercomputer. It uses its intelligence to analyze its opponents during battle. This Pokémon can be found on rough terrains.
    • Steel / Psychic Type: Immune to Poison, Resistant to Normal, Flying, Rock, Steel, Grass, Ice, Dragon, & Fairy type attacks.  Highly Resistant to Psychic Type Attacks.  Weak against Ground, Dark, Fire, & Ghost type attacks.
    • Clear Body: This ability prevents stat reduction from external sources, except as secondary to status effects.
    • Tough Claws: This ability, usable in Petra’s Mega Metagross form, causes her to deal 33% more damage with her melee attacks.
    • Earthquake: The user sets off a small earthquake that strikes everyone around it. PP 16, Power 100, Accuracy 100%, Ground Physical Ranged Attack. Deals double damage to Electrical, Fire, Poison, Rock, & Steel Types, half damage to Bug & Grass Types, and no damage to Flying Types.
    • Meteor Mash: The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack strength (20% chance). PP 16, Power 135 (STAB), Accuracy 90%. Steel Physical Melee Attack. Deals double damage to Ice & Rock Types, but half damage to Electrical, Fire, Steel, & Water Types.
    • Zen Headbutt: The User focuses its willpower to its head and attacks the target, which may (20% chance) cause the target to flinch. PP 24, Power 120 (STAB), Accuracy 90%. Psychic Physical Melee. This move deals double damage to Fighting & Poison Types, half damage to Psychic & Steel types, and no damage to Dark Types.
    • Agility: The user relaxes and lightens its body to move faster, raising their Speed drastically. May be used up to three times. PP 48, Psychic Status Boost. 
    • Other Moves: Magnet Rise, Take Down, Metal Claw, Confusion, Pursuit, Bullet Punch, Miracle Eye, Scary Face, Psychic, Hammer Arm, Iron Defense, Hyper Beam, Hone Claws, Psyshock, Toxic, Hidden Power, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Frustration, Return, Psychic Shadow Ball, Brick Break, Double Team, Reflect, Sludge Bomb, Sandstorm, Rock Tomb, Aerial Ace, Facade, Rest, Round, Explosion, Giga Impact, Rock Polish, Flash, Gyro Ball, Psych Up, Bulldoze, Rock Slider, Grass Knot, Swagger, Sleep Talk, Substitute, Flash Cannon, Rock Smash, Secret Power, Power-Up Punch, Confide, Cut, Strength
    • Metagrossite: A Mega Evolution Stone that allows Petra to become a Mega Metagross
  • Harry Potter Import
    • Form 2: Male British Wealthy Pureblood, “Petra ‘Rocky’ Rockwell
    • Hogwarts Graduate: {Harry Potter} Petra’s speciality was Defense Against the Dark Arts and Care of Magical Creatures.
    • Wealthy Family: Your family are extremely wealthy, expect the best.
    • Slytherin House: You are sorted into the traditional house of slytherin. Severus Snape, your head of house, will make your time at Hogwarts easier due to overt favoritism. Your common room is an eerily lit, underwater, well-furnished room with windows that look out into the lake’s depths. Slytherins are known for their ambition, determination, sense of self-preservation and cunning. Muggle-borns in this house will be treated worse than others. Rivalry with Gryffindor will make it difficult to make friends in that house.
    • Pureblood: You were born into an ancient and storied magical family. Your family life has always been steeped in magic and you have a greater knowledge of magical lore and society than the majority of your peers. You have long been considered a worthy heir to your name as the golden-child of your family and you are currently excited about the letter you know a post owl will bring. A member of a historical and prestigious family, your name carries weight all over. May be slightly confused about muggle matters due to one particularly ignorant set of memories.
    • Wand: A wand made of Cedar & Centaur Hair, 7.25 inches long. ME SMG Import
    • Great Cunning: You are a natural social manipulator and have a finely tuned sense for danger. You know just how far to push.
    • Clean Blooded: You simply, magically, do not get sick. You are always free from illnesses and diseases.
    • Pet Owl: a Ryukyu Scops Owl (Otus Elegans) named ‘Diogenes’
    • Nimbus 2000:  A state of the art racing broom that won’t be obsolete for an entire year. You get permission to have a broom at Hogwarts despite being a first year.
    • Dragon-Hide Jacket: A Jacket made of Dragonhide that reflects minor spells. Makes you look pretty cool. You’ll grow into it. ME Phoenix Armor.
    • Legilimency: You are a naturally skilled legilimens. You know when you are being lied to and easily learn to probe the minds of others.
    • The Only One He Ever Feared: You appear to crackle with magical energy at will and give the impression of great power allowing you to go from seeming pleasant and polite one moment to intensely intimidating the next as your twinkling eyes start to blaze with power. This does not actually enhance magical abilities.
    • Dedicated: You find it much easier to study for a long period of time without getting bored. You can do a few hours of reading of even the driest material a day without ever losing focus and retain more information.
    • Form 3: Tortoise Animagus
  • Ranma 1/2 Import
    • Form 4a: ‘Raaki Kani’, Male Japanese Drop-In
    • Drop-In Background: Literally. You just fall out of the sky, and land in one of the cursed springs. Fortunately, the guide has some plane tickets and some local ID for you, and sends you on your way to Japan where all of the other foreigners that come here seem to be from. No new memories to mess with your head. No new memories to help you make sense of this place. (Would they really have helped anyway?)
    • The Jusenkyo Curse: There are over 100 springs in Jusenkyo, and each has it’s own tragic story, about someone or something that drowned in that spring, some time in the last thousand or so years. Now, whoever falls into that spring will take the form (and sometimes the mind!) of whoever or whatever fell in that spring so long ago. Fortunately for you, you landed in one of the springs that only affects the body. The curse of Jusenkyo’s effect is simple – being hit with cold water will transform you into the animal, person, or creature specified by the spring, and being hit by hot water will return you to your “real” form. If you’ve been cursed with a gender change, it will turn you into what you would have looked like if you had been born that gender. If it is an animal or creature based spring, it will turn you into a version of that animal which may somewhat resemble you – for example a cat form may have the same color hair as you, and it will be at a similar level of age as you (ie: a young person (12 years old) becomes a young dog (1 year old), and old person (70 years) becomes an old rat (2 years is old for a rat). If the type you rolled has more than one sub-type, you can choose that for yourself. (ie: Siamese cat vs. Maine Coon, etc…)
      • Spring of Drowned Cat, Blue-Point Siamese Cat
    • Form 4b: Blue-Point Siamese Cat Form
    • Some Kind of Ninja: You’re really sneaky. You can find good hiding spots in any environment, including an empty room, or wide open plains, and most people will not be able to spot you until you jump out and reveal yourself. Whether you’re delivering takeout, spying, or waiting in ambush, only the most observant and seasoned observers will know you’re there.
  • Swat Kats Import
    • Enforcer  Identity: Part of a tightly knit organization ready to protect the city. Access to military-grade resources and backup as needed. Your allies are slowly becoming more inept and incompetent; this is the Enforcer’s fall from glory. Feral keeps blaming your team for the Swat Kats. You wake up after you hear an alarm blaring in the office; seems you fell asleep at your desk. Who knows what you were dreaming, but the important thing is you’re up now and charged with stopping some crazy stuff going down. Something called a ‘Megasaurus Rex’ is rampaging in the city… better get to it.
    • Form 5: Anthro Siamese Form
    • Aura of Authority: When you walk, it is with confidence. When you speak, it is with resolution. Such things invoke power and respect, and people in an organization will take notice. They will be more likely to follow your orders, but this works much more effectively if you are a ranking officer. Be wary not to make your superiors think you’re getting too big for your britches.
    • Foot in the Door: You have a very particular set of skills. Skills you have acquired over a very long adventure. Skills that make you a nightmare. You can use these skills as a way to convince certain organizations that maybe you’re better off working for them, and as such make it easier to join a group you desire… provided you find them first, and convince them to hear you out. Naturally the more impressive your display is, the more likely they will take you in.
  • Metal Gear Solid Import
    • Form ?: ‘Stone Scorpion’, Petrov Krabbins, Male British Human
    • Military Background: Ex-SAS
    • Signature Weapon: Fakel 46 – A little less pocket, but a lot more rocket. For a grenade launcher this isn’t the most potent thing available, but it’s lightweight, compact, and can use multiple grenade types effectively.
  • Kill-la-Kill Import
    • Student: You wake up in a lumpy bed in some hovel in the lower levels of Honno to the tune of a spoon clanging against a metal cup and a voice calling you to attend breakfast. You begin your stay in Honnouji academy as a No-Star student. As a No-Star, not much will be expected of you other than adequate grades, club attendance, and obedience. You’ll be living together with your new family, a close-knit and loving group who will support you the best they can with their meager means. Sadly, your house has almost no utilities whatsoever. Your electricity runs off of a noisy generator, every shower you take is a cold one, and all you have for winter heating is huddling up together to keep each other warm. If you want better living quarters and more power, though, you could try taking on more responsibilities as a student…
    • Hobby: Oh, so you aren’t good at anything, and just want to slack off after school? That’s fine too. I guess. You can hang out with those other nerds that play Video Games, Board Games, talk about Anime, play RPGs, or do other nerdy things. Nerd.
      • Occult Club
  • Final Fantasy VII Import
    • Mercenary Background: A soldier of fortune, you work for the highest bidder and don’t have many qualms about what you do as long as you get paid. Which is good, because sometimes you’re hired to burn towns and kill children. You have the most experience in standard combat of any background, but can’t do much besides fight.
    • Monster Hunter: Your skills at fighting all the horrible beasties that inhabit this world has been improved. You know how to hold your own in a brawl, and could reasonably expect to come out on top in a battle against the monsters of this world, provided you’re not horribly underleveled.
    • Loot: You find more money when you kill things and are more likely to find rare drops from monsters.
    • Beach House: A deed to a villa in Costa Del Sol. Great if you want to hang out at the beach.
    • Basic Armor: Some nice, mundane armor. Not too interesting, but it will keep you alive slightly longer and has 2 Materia slots.
    • Basic Weapon: Pick a mundane weapon. You get a run of the mill version that’s not terribly impressive, though it does come with 2 Materia slots.
    • Basic Spell Materia: A few simple spell Materia. Spell Materia are green and the spells they give you are the closest to generic magic attacks, such as throwing fireballs at people. Not terribly powerful, but it will help you get started. Contains 1 Fire, Bolt, Ice, and Cure.
    • Advanced Weapon: Like the free weapon, but better. Pick a mundane weapon, you can now get a much stronger, and somewhat unrealistic, version. Instead of a normal sword, you get sword as big as you are, or a Gatling gun instead of a handgun. Has 4 Materia slots.
    • Improved Armor: Like the free armor, but better. It’s much sturdier than normal armor, and will keep you alive even longer. In addition, it provides slight resistance to status effects and has 4 Materia slots.
  • Avatar: The Last Airbender Quasi-Import
    • Spirit Form: In the world of Avatar, Petra took on the guise of “Wu”, a smallish Lion Turtle.
  • Civilization Quasi-Import
    • Member of the Magi Pantheon: Magi Goddess of Earth
  • Generic Zombie Apocalypse Import
    • Clergy: When the end came, you turned to religion for the answer, much as you did throughout your life. The religion is your choice, though up to you to decide, must be something openly practiced in the modern world. With the apocalypse upon you, you can decide to keep to the original teachings or adjust them to fit with end-of-the-world values. People who share in your religion will naturally tend to see you as more trustworthy than the faithless masses, and even they will see you as a person of morality. The new world is a dark place though, and you should take care not to allow those that follow you to become cult-like in their ways. Unless you want something like that.
    • Glimmer of Hope: You can always see the light at the end of the journey and will never fall to despair. You can also share this gift of conviction with others by providing them with a few motivational words.

     

  • Scooby-Doo Import
    • Ventriloquism: Excellent vocal control, including the ability to throw your voice and mimic others with ease. But no improvement to singing skill.
    • Run For Your Life: When frightened or surprised, you are able to run at a significantly increased speed.  Even in normal circumstances you’re still a little faster than you used to be.
  • Touhou Project Import
    • Form ?: a Female Human Mage
    • Human Race: It’s no secret that humans are one of the weakest races in Gensokyo. They aren’t naturally attuned to perform magic and are physically unimpressive. However, with a great deal of willpower, there is little humanity cannot achieve, even during their short lifespans. There are even humans who have ascended their status as a human and transformed into Magicians or even Youkai with dedicated training, but that feat will take at least a decade to accomplish.
    • Mage Background: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
    • Magician’s Mind: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
    • Spirit Camera: By simply willing it so, as long you have any kind of device capable to producing an image, it will display a picture, or even a video if the device is capable of it, of any person, place, or thing you desire in their current state. You may be able to find just where they are with some detective work based off the picture, but their actual location will not be known by you naturally.
    • Sorcerer’s Sutra Scroll: A limitless magical scroll that can accommodate as many spells as the user wish to inscribe upon it. This scroll can automatically recite chants or undergo rituals in place of the user, and being a magical item, will not function for anybody except for its rightful owner.
    • Elemental’s Secret (All): You will have power over the Wu Xing elements – Wood, Fire, Earth, Metal and Water. Each ability has a lot of potential by itself, but shines brightest when creatively used together to manipulate the world all around you. Alternatively, some magicians have opted to focus in on one element in particular while ignoring the rest to give themselves an exponential boost for that particular element when compared to one with a jack of all trades approach. This magic also allows for you to invoke and manipulate the power of the sun and the moon, further empowering your abilities.
  • Fairy Tail Import
    • Title: ‘Devil Crab’, a male Human
    • Dark Devil Slayer: An S-Class magic that offers the wherewithal to kill the powerful demons of the world, it adapts the element-consuming techniques of Dragon Slayers for its purpose. Like Dragon Slayers, Devil Slayers utilize, consume, and are immune to a single magical element… in this case “Darkness”.
  • The West Wing Quasi-Import
    • Name & Title: Petra von Metagross, Secretary / Personal Assistant
  • Bleach Upgrade
    • Asura Metagross Transformation: Petra is a Maskador, a blending of Quincy and Arrancar with Shinigami, able to fire a Cero Seis Heilig Pfeil Autocannon. In her released state, she has Six Arms and transforms into a Mega-Metagross marked with the lines of her Blut.  She has a Zanpakuto, but seldom uses it, preferring to go beast mode. It takes the form of a mass hammer when in Shikai. Her Mask is an X across her face, which transforms into an Asterisk when her Zanpakuto is released.
  • Strike Witches Import
    • Callsign: “Asura” (Persian Strike Witch)
    • Familiar: A Mouflon Ram named “Ahriman”
    • Striker: a Bomber unit
      • Loadout: Pistols x6
    • Bomber Jacket: Discount Army Surplus, offering customised bomber jacket for free to any and all of our STRIKE WITCH HEROES. Call through and give your Regiment, Callsign, and Address and we’ll mail out in a day with Regiment patch and Callsign embodied. Go get ’em girls!
    • Defensive Sign “Directional Shield”: All Strike Witches are trained to produce a 2 dimensional circle of energy a short distance directly in front of them which can deflect light attacks.  You cannot fire a weapon through a shield.
  • Gargoyles Import
    • Form 6: female Gargoyle Super Snooper
      • Winged humanoids of great strength and durability, they are fiercely loyal to their clan and allies. Naturally territorial, they watch over their territory during the night, dealing with invaders and criminals alike. Gargoyles come in a wide variety of forms, mostly resembling demons and occasionally animals, though they loathe the comparisons. Gargoyles turn to stone during the day, rendering them vulnerable to malicious humans, but healing them of most injuries and poisons. They don’t age while sleeping.
    • Super Snooper Background: You’re a cop, private investigator, or just highly inquisitive. Either way you have just tracked down your local gargoyle clan, and aren’t they surprised to see you. Better get to explaining yourself.
    • Lucky Sleeper: For some reason, few will target you when you’re unawares. Maybe you’re just too darn cute. Enemies have second and third thoughts about taking you out while you’re sleeping or just doing more important things. A truly determined foe will power through it, but they’re more likely to just wait for you to wake up to try and kill you. Now you no longer have to worry about assassins while conducting open heart surgery or someone smashing you when you turn to stone.
    • Gargoyle Strength: Most Gargoyles are already strong, but you’re a cut above the rest. Bend steel bars and crush solid stone in your hands, if you strain yourself you can even throw a car a few yards.
    • Durable: Catch a sword with your hands, take a laser to the gut, whatever your masochistic heart desires. Your skin is now tough as good hard leather armor, with the feel of suede.
    • Lucky Badge: Whether it’s a police badge, an old pocketwatch, or a book, it may as well be a guardian angel when you put it in your jacket pocket. Small objects like bullets, darts, or even throwing knives will usually hit this instead of you. Not 100% effective, but it happens often enough that you’ll thank your stars and garters you remembered to carry your lucky wad of receipts that day.
    • Detective: When it comes time to actually figure things out, your deductive reasoning is amongst the best. A few tiny clues could lead to major breaks in any case you’re working on. You can even figure out who stole the cookies from the cookie jar, if you try.
    • Quick Thinking: Things have a tendency to go wrong, so you’ve learned to think on your feet. Whenever a sudden event puts your goals or something you care about in danger, a solution just comes to you. It may not be optimal, but it will work in the short term to keep events spinning.
    • Warrior’s Instincts: Whether it’s through years of experience or just a gut feeling, you can tell when you’re being led-on by your enemies. You’ll never again have to worry about overextending your reach and accidentally getting caught with your pants down. Now that will only happen on purpose.
    • Well Read: You have an extensive knowledge of literature and philosophy, especially the works of Shakespeare. Sartre, Nietzsche, Dostoyevsky are all as easy to recall as what you had for lunch today.
    • Handgun: A 9mm Glock 19. Standard for New York Police Department.
  • Pacific Rim Import
    • Form 7: Kaiju-Hybrid, A Female Kazak Human form with blue Kaiju Blood.
    • Form 8: Hybrid-Kaiju, Bugout is a Category 3 sized Kaiju (200 high), possessing extraordinary strength, toughness, and speed for a Category III. Pressure resistance equal to the ocean floor. All physical abilities scale in this form.  Takes the form of a massive four legged scorpion. It has rough gray skin, blue bioluminescent markings, and innards.
      • Might, Speed, Toughness: Hit harder, move faster, tank more damage than a typical Category III Kaiju. Able to easily shrug off most punches from a Jaeger.
      • Shedding Armor: Bugout has a set of scutes atop her skin that fall off when struck hard enough, making the force from most hit’s useless against her.
      • Carapace: An extra-tough layer of armor on most of Bugout’s body, capable of shrugging off all conventional weapons and holding up against a Jaeger for hours.
      • Crushing Pincers: Bugout has a pair of pincers on the end of her tail.
    • Kaiju Researcher Background: A few months ago you were a Kaiju research scientist for the PPDC, but now you’re a monster. Apparently, one of the other researchers somehow figured out how to transform humans into Kaiju. He chose you as his first test subject, and now you have the strange ability to switch between human and Kaiju form at will. You’re able to alter the toxicity of your blood at will. 
    • Djawadi’s Favor: There will always be a well-composed rock/electronic soundtrack for your fights, unless you choose to substitute a specific song during a given battle.
    • Kaiju Behavioral Studies: You have an innate knowledge of how Kaiju act and adapt to situations. You’ll be able to form plans and strategies to combat them. If you decide to move on, this ability will extend to cover all non-sentient aliens and monsters.
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Yuni’, a juvenile Masu (Ryoko-like)
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Machines, They Just Speak to Me: You might have no formal schooling, but can fine-tune and repair engines with nothing but shoe polish. You might not know what the parts are SUPPOSED to do, but you know how to make them work the way you want. You could diagnose a faulty part in the power core  just by listening to the AC cycle, and can fix pretty much anything with naught but a wrench and some duct tape. It may not be pretty, and it may not last long, but it’ll work.
    • Calm and Steady: You’d think you’d be panicking, not knowing where you are. But you’re not. In fact, you’re very calm. You can easily achieve a zen-like state where external distractions don’t bother you, allowing to operate at your peak potential even when in a crisis.
    • Intimidatin’ Manner: You are rather intimidating. You know how to use your body language and voice to terrify people, especially if you’re already using a big knife; or you might have strongly intimidating hair, or just be so very cold and creepy you scare people. It doesn’t matter if your reputation is only rumor, to those you face it is fact. Expect lots of discounts when shopping!
  • Star Wars – The Original Trilogy Import
    • ‘RK-1’, A Spy-Droid
      • Remote Chassis [Free]
      • Sensor Module [Free]
      • Vocabulator Basic [Free]
      • Personal Shield [Free]
      • Bubble Shield [100/300]
      • Blaster [Free]
      • Voice Modulator [100/200]
      • Enhanced Optics [200/0]
    • What You Can’t See Can Hurt You [Free]
    • I’ve Altered the Deal [100/700]
    • We Have Ways of Making You Talk [300/400]
    • Voice Scrambler [Free]
    • Disguises [Free]
    • Signature Outfit [Free]
    • Slave Outfit [Free]

Back to Companion Page

Advertisements