Gaius Sextus

  • Origin World: Codex Alera
    • Former First Lord of Alera
    • Origin Form: Aleran Male of Romanic descent.
    • Status: Highly confused
    • First Lord Level Furycrafter: Gaius Sextus is one of the five most powerful living Furycrafters, but he’s not sure why he’s still alive.
  • Strike Witches Import
    • Callsign: “Caesar” (Romagnan Strike Witch)
    • Familiar: A Red Fox named “Alera”
    • Bomber Jacket: Discount Army Surplus, offering customised bomber jacket for free to any and all of our STRIKE WITCH HEROES. Call through and give your Regiment, Callsign, and Address and we’ll mail out in a day with Regiment patch and Callsign embodied. Go get ’em girls!
    • Striker: Fighter Unit
      • Loadout: Cavalry Saber x2, Pistol, Rifle
    • Defensive Sign “Directional Shield”: {Strike Witches} All Strike Witches are trained to produce a 2 dimensional circle of energy a short distance directly in front of them which can deflect light attacks.  You cannot fire a weapon through a shield.
  • Gargoyles Import
    • Human: The most populous race, humans are exactly as you remember them from your earth. Very capable with science and technology, humans do their best to run the world, and most everyone else is content to let them, for the time being. When confronted with things they don’t understand, they tend to panic.
    • Big Business Background: You’ve made your way in this world through hard work and a cunning mind. Big dreams and a copy of “The Prince” book-on-tape are all you need to wrap the world around your finger. “Pay a man enough and he’ll walk barefoot through hell.”
    • Technosorcery: Combining magic and technology is a no brainer for you. You can handily blend the two to create amazing effects like broadcasting spells over telephone lines or melding creatures together through sorcerous surgery. Very little in the field of technomagic is beyond your reach with this skill.
    • Tech-Adapting: By spending a few moments examining a machine, you can figure out how it’s most basic functions work. Driving vehicles you’ve never encountered and operating strange computers is never outside your ability. Longer times spent studying a device increases your understanding, obviously.
    • Pragmatism: You have an accurate idea of when someone will be useful in the future, as well as when it’s time to cut your losses. Know when to hold ’em, when to fold ’em, and when to run. You’ll also never show more of your hand than necessary for a plot to succeed.
    • Loadsamoney x2: $400k US or the local equivalent. You could probably use this to survive for a couple years. Or you could get a job.
    • Teamwork: When working with your teammates things just seem to go exactly right. You’re both in exactly the right place to pull off your team attacks or distract while the other person goes for the purse. Tricking opponents, getting out of the way of big attacks, and surprising your enemies is almost too easy. You don’t even have to arrange it beforehand.
    • Doing Machiavelli Proud: Sometimes people need a little push to join in on your plans. You can calculate just what you have to do or say to get people right where you want them. Friends and enemies alike will fall for your schemes and won’t know what hit them until after you’re long gone. And those public opinion polls? Don’t worry about them, you’re doing just fine.
    • Personal Assistant: Stone-faced and serious, your loyal assistant is there whenever you need him or her. Need to organize a meeting with a clan of monsters? Assistant can handle it. Need to practice your Kung Fu? Assistant can handle it. Need someone to test your latest immortality potion on? Assistant can handle it. May or may not secretly be a member of the Third Race.
      • Juno
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Mikado Mujin’, a male Juraian
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Calm and Steady: You’d think you’d be panicking, not knowing where you are. But you’re not. In fact, you’re very calm. You can easily achieve a zen-like state where external distractions don’t bother you, allowing to operate at your peak potential even when in a crisis.
    • Gut Feelin: Some people just have a sixth sense. Well, you at least have five and a half. Your instincts are much better than average. You can usually tell if someone’s trustworthy, at least for a little while, and you often have a bad feeling when trouble’s coming. That may not help, of course; there’s plenty of trouble you can’t avoid, and sometimes an untrustworthy person’s the only one there, but you take what help you can get.
    • Friends in, Well, Places: You find you always have friends and connections all over the place, including some you’d completely forgotten about. No matter the ‘verse, you have the same connections: Alliance Citizens have connections in the government or military, Browncoats have connections with criminals or those who live in the fringes of society, Drop-Ins have allies amongst the honest businessmen and traders (yes, there are always a few) and Shepherds always end up with a friend at the local church / temple / monastery / place of worship or magic.
    • Mighty Fine Hat (Cape): You have a trademark item that is inextricably a part of you. When people think of you, they think of this item. Either a miscellaneous piece of clothing or accessory or another item purchased here with points, from an extremely cunning hat to a well-worn coat to a very shiny pistol, this item has some benefits; it keeps coming back like a bad penny, it’s never truly lost or broken, and your people skills while displaying it are enhanced in one of two ways; it may make you far more intimidating, despite your actual dress, or it may make you far more charismatic and fashionable, despite wearing a ridiculously tight pair of pants.
  • Teen Titans Import
    • Wiseguy
    • Nerd History [Free]: You developed an interest in science and technology at a young age and quickly became a young savant. Your technological skills are impressive and could be used to bring about many new scientific innovations. BUT that’s boring, so you’ve decided to spend a few years making robots and other crazy devices instead!
    • Engineering [Free]: You’re a master mechanic and an expert at building robots and other technological devices. You also have a fair bit of knowledge about hacking into computers.
    • Bioengineering [100/700/800]: You know how to create mutagens and modify biological creatures. You could use your knowledge to give people animal based super powers or enhance someone’s natural physical abilities.
    • Telepathy [150/550/800]: You’re able to mentally communicate with people over long distances, hear what someone is actively thinking and plant weak hypnotic suggestions into other people’s minds.
    • Genius [300/250/800]: You’re one of the brightest minds in the whole world, which is really impressive when the world is filled with super geniuses that can create nanites, cyborgs, energy weapons and FTL starships.
    • Super Bike [200/50/100]: Your very own custom motorcycle. This bike comes equipped with an anti-collision system, auto-pilot, automatic stabilizer, holographic computer, self-diagnostic system, wireless communicator, a small rear cargo space and two front weapon mounts. It’s Powered by a high capacity electric engine and can travel up to 200 mph.
    • Admission Papers [50/0/800]: A set of documents that can help get you into any secret school designed to teach superpowered individuals. They won’t provide any funding though, you’ll have to find that yourself.

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