Francesca ‘Franky’ Lucchini

51butyvwkjl

  • Origin Form: Female Romagnan Strike Witch
    • Origin World: Strike Witches
    • Profile: a witch of the 501st Joint Fighter Wing, originating from Romagna and affiliated with the Romagna Air Force and her original unit was the Romagna’s Sovrana Aeronautica Romagniana 4th Air Unit. She is often referred to by her surname (Lucchini), or by the alias of ‘Gattino’ (Kitty in italian) or ‘Franca’. Her callsign is ‘Gattina Nera’ (Black Kitty in Italian). Her familiar is the Black panther. Some characters confuse it with a black cat (Shirley, for example).
    • Familiar: A Black Panther named “Ombra” (Shadow in Italian)
    • Status: Very silly
    • ACE Strike Witch: Your family has a proud military tradition, your father fought as an officer in the Great War while your mother served as his adjutant.  With the invention of the Striker, they repealed the age restriction on witches to join the Air Force. You were the first down at the recruitment office the next day.  You like to fly fast, push your Striker and your body to its limits and have a competitive spirit.  You are the tip of the spear in almost all sorties.
    • Defensive Sign “Directional Shield”: {Native} All Strike Witches are trained to produce a 2 dimensional circle of energy a short distance directly in front of them which can deflect light attacks.  You cannot fire a weapon through a shield.
    • Striker: A Fighter Class Striker Unit, a Farotta G.55 Strega, equipped with a Breda SAFAT 12.7 mm Machine Gun and a Beretta Model 1938A.
    • Restoration Sign “Top Gun Conditioning”: All Strike Witches build up some level of tolerance to G forces, but yours is high, possibly the highest, allowing you to pull off some of the craziest aerial stunts with ease.  With the use of magic you can increase this passive resistance 10 fold, though it will quickly deplete your mana if you push your limits.  You shouldn’t notice any depreciation during your maneuvers.
    • Offensive Sign “Light Heat Attack”: With your fast paced lifestyle you’ve run into your fair share of poles. You know the pain of a light impact, and you shudder to think what would happen if you hit a wall flying a Striker. Because of this, your shield is far more powerful. Though it’s not any bigger, almost anything coming into contact with it is vaporized. You no longer fear midair collisions and now fly straight through all but the densest material.
  • Gargoyles Import
    • Human: The most populous race, humans are exactly as you remember them from your earth. Very capable with science and technology, humans do their best to run the world, and most everyone else is content to let them, for the time being. When confronted with things they don’t understand, they tend to panic
    • Warrior Background: You’ve spent your whole life fighting one thing or another. Whether it was hunting Gargoyles, fighting Vikings, or even just training for anything, your a skilled and able-bodied soldier ready to protect your life or end someone else’s.
    • Warrior’s Instincts: Whether it’s through years of experience or just a gut feeling, you can tell when you’re being led-on by your enemies. You’ll never again have to worry about overextending your reach and accidentally getting caught with your pants down. Now that will only happen on purpose.
    • Viking Sword: A sword recovered from an ancient battlefield. It’s still sharp.
    • Masterful Tactician: You are a natural leader and a firm believer that there’s a way out of every situation. Now you can figure that out in the middle of heated combats. You inherently know how to use all your perks and natural abilities to get out of the current situation, no matter what that is. Works for everything from encounters with the Loch Ness monster to trapped hotels.
    • One Man Army: You excel when facing multiple opponents. Whether it’s 5 Gargoyles or an army of Quarrymen, you can handle as many people as the world wants to throw at you. You’ll never be too distracted to dodge a blow from behind and you’ll notice when someone disappears during combat. Basically, fending off a small room of people is only slightly harder than facing an individual.
    • Tech-Adapting: By spending a few moments examining a machine, you can figure out how it’s most basic functions work. Driving vehicles you’ve never encountered and operating strange computers is never outside your ability. Longer times spent studying a device increases your understanding, obviously.
    • Durable: Catch a sword with your hands, take a laser to the gut, whatever your masochistic heart desires. Your skin is now tough as good hard leather armor, with the feel of suede.
    • Maneuverability: Outmaneuver and outfly your opponent and you can get them just where you want them. You can stop on a dime or get multiple opponents to crash into each other. Good for pushing people off cliff edges as well or catching them if you do so accidentally.
    • Teamwork: When working with your teammates things just seem to go exactly right. You’re both in exactly the right place to pull off your team attacks or distract while the other person goes for the purse. Tricking opponents, getting out of the way of big attacks, and surprising your enemies is almost too easy. You don’t even have to arrange it beforehand.
  • Harry Potter Import (Return)
    • Form ?: “Lucky Lucchini” Half-Blood, Hufflepuff British Witch
    • Hufflepuff: You are sorted into the inclusive house of Hufflepuff. Pomona Sprout, a cheery and positive woman, is your head of house. Your common room is cosy and welcoming, is situated near the kitchens and looks out onto a sea of grass and dandelions. Hufflepuffs are known for their loyalty, dedication, hard work and sense of fair play.
    • Half-Blood: A foot in both the magical and muggle world is advantageous. Misses out on the fun of pure-blood elitism and mudblood pride. You have one magical parent. You were raised in an unusual but interesting home and you were taught things from both the muggle world and the wizarding world. Your magical parent told you that you should be receiving a letter soon and you have just spotted an owl from your window some distance away flying towards your house.
    • Wand [Free for All]: a springy cottonwood wand. In length, it is seven and three quarters inches long. The core consists of unicorn mane.
    • Hogwarts Graduate: She specialized in sleeping, cooking, and practical jokes… also Charms, which she used to play practical jokes.
    • Wealthy: Your family are extremely wealthy, expect the best.
    • Just and Loyal: You have a sense of fair play that promotes comradery in like-minded individuals. You find that as long as you retain a sense of decency, you will have the support of other decent folk should you need it.
    • Occlumency: Mental defenses that make it difficult to possess or penetrate your mind. You have no tells, it is impossible for others to know if you are lying to them without evidence.
    • Pet Owl: a Laughing Owl (Sceloglaux Albifacies) “Pantalone”
    • Nimbus 2000: A state of the art racing broom that won’t be obsolete for an entire year. You get permission to have a broom at Hogwarts despite being a first year. Viking Sword Import.
    • Dragon-Hide Jacket: A Jacket made of Dragonhide that reflects minor spells. Makes you look pretty cool. Magical Armor Import.
    • Veela Blood: You have a Veela grandparent. You are exceptionally attractive and may occasionally charm members of the opposite gender who will find themselves desperate to impress you.
    • Legilimency: You are a naturally skilled legilimens. You know when you are being lied to and easily learn to probe the minds of others.
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Yuki’, a female juvenile Masu (Ryoko-Like)
  • Star Wars: KOTOR Import
    • Form ?: a female Cathar Jedi Guardian
    • Cathar: Currently a rare species in the galaxy were almost completely wiped out by the Mandalorians 13 years ago. They are carnivorous feline humanoids with fur and retractable claws. Cathar can appear more or less lion-like depending on their race and the amount of fur they have. Cathar possess rapid healing abilities. The Cathar are one of the many races in the galaxy that are often enslaved, females especially so.
    • Jedi: You’re currently a Padawan in the Jedi Order. You’ve spent nearly your entire life with the Jedi. You have friends, a caring master, and even a rival. You start off on your chosen planet with your master.
    • Enhanced Memory: You Gain perfect Photographic Memory and instant Mental Recall.
    • Advanced Comlink: A portable communicator about the same size and weight as a cell phone. 50 kilometer range by default, security system that prevents unauthorized use. Frequency scanner that detects other communication devices in range. Able to connect to satellites for planetwide range. Powered by a rechargeable battery.
    • Strength Path: The path of the Jedi Guardians and the Sith Warriors. Your physical abilities are stronger and you have a natural talent for combat related skills.
    • Protection Bubble: A Force power that allows the user to create a defensive sphere around their body. The sphere appears as a shimmering blue globe of energy. It can protect the user from a wide range of attacks, deflect laser blasts, defend against lightsabers, vacuums, and even inflict certain amounts of damage upon contact with an enemy.
    • Force Sensitivity, Force Heal, Persuasion, Force Speed, Force Sight, Precognition / Farsight, Force Empathy, Telepathy, Telekinesis, Mind Trick, Force Stealth, Lightsaber Training, Pistol Training, Single-Bladed Lightsaber
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Fancy Medical Trainin: You are a trained doctor, top of your class at the MedAcad. You’re trained in thousands of different miraculous medical technologies, and are a top surgeon who never loses a patient. At least, so long as you’re in a properly equipped OR. You can prescribe medicine, and even have a small “emergency stock” with you that would put most backwoods clinics to shame.
    • Never Call Me That Again: You have been trained at one of the famous Companion Houses of the Core, or possibly by a wandering Companion. You are a master of the arts of pleasure, and are also skilled at massage and a number of related pursuits. Your people skills are legendary; you’re a master of body language and psychology, and can manipulate others with a well-timed glance. There are Companions of both genders, and you may have been trained but not become a “full” Companion, if you so wish; though in that case you’ll lack the contacts and credentials full certification can provide.
    • Body Armour: Under your clothing, you have a nice set of body armor. Possibly a War relic, or a high-tech suit your parents bought you before you left for the Rim, it’ll stop bullets from most firearms. But it won’t stop them completely, expect to be tossed around and bruised. Of course, that’s far better than dead; armor like this is pretty rare, and nobody expects the guy they just shot to stand up and start shooting back.
    • Gut Feelin’: Some people just have a sixth sense. Well, you at least have five and a half. Your instincts are much better than average. You can usually tell if someone’s trustworthy, at least for a little while, and you often have a bad feeling when trouble’s coming. That may not help, of course; there’s plenty of trouble you can’t avoid, and sometimes an untrustworthy person’s the only one there, but you take what help you can get.
  • Dresden Files Import
    • Practitioner – Sorcerer
    • Magic 101
    • The Sight
    • Clued In
    • Power to Burn
    • Unwholesomely Good-Looking

Back to Companion Page