sima-shi-full-1208078

Bao-Feng – Ranma ½ Native

  • Origin Form: 2nd Century Chinese Human Male Warrior-Scholar
    • Status: Dating Uriel
    • Weirdly Specific Marital Arts!: In this world, _anything_ can be a martial art, and your family school is proof of that. Pick something that’s not normally considered a “combat art”, and you’ve mastered a martial art based entirely around it. Examples from the series include: Tea Ceremony, Gymnastics, Takeout Delivery, Okonomiyaki Cooking, Cheer-leading, Calligraphy, Figure Skating, and Dining. Yes, Dining. Someone turned the art of eating politely at a restaurant into a combat style. After that, whatever you’re thinking of probably isn’t all that weird. The Anything Goes School also counts as one of these, despite being weirdly non-specific. This perk can be bought more than once, for different martial arts.
      • Bao is a master of Martial Arts Calligraphy and Poetry.
  • Great Detective Import
    • Hardboiled Background: You know the sport, slinky dame cries into your office, fat cat’s missing children, or working a double with the boys in blue. Your resources depend on your clients, and you cover everything from blackmail to multiple murderers.
    • Rough & Tumble: Barfights were where you cut your knuckles, and you’ve had more than your fair share of dust ups. Tough enough to put down a drunk gorilla, and strong enough to haul it out onto the street.
    • Fool Me Once: There is no fooling you twice. Coming up with attacks against you is like sledding uphill, any kind of punch or tactic or trap will have a counter after you see it. Won’t stop you being blindsided, but it will stop repeat performances.
    • The Hip-Flask: This silver engraved flask was given to you after your first successful case. It keeps an unlimited amount of one fluid, and at the same temperature. Somehow manages to catch a fatal blow once wherever it comes from. Free Flask import, repairs after a week. Liquids sold separately.
    • Blacklight Torch: Picks up traces of bodily fluids, no matter how much time has passed. If not present, it will tell you if somebody tried erasing them. Good for picking up dirty laundry or getting impressions.
    • Detective’s Notebook: {Great Detective} Never gets permanently lost, damaged, or out of pages or ink (somehow). A place to write down your thoughts almost perfectly that’s always on hand, when facing blackouts or out of tape. Organize your thoughts and clues! Comes with an Index that updates like magic!
  • Kill-la-Kill Import
    • Student: You wake up in a lumpy bed in some hovel in the lower levels of Honno to the tune of a spoon clanging against a metal cup and a voice calling you to attend breakfast. You begin your stay in Honnouji academy as a No-Star student. As a No-Star, not much will be expected of you other than adequate grades, club attendance, and obedience. You’ll be living together with your new family, a close-knit and loving group who will support you the best they can with their meager means. Sadly, your house has almost no utilities whatsoever. Your electricity runs off of a noisy generator, every shower you take is a cold one, and all you have for winter heating is huddling up together to keep each other warm. If you want better living quarters and more power, though, you could try taking on more responsibilities as a student…
    • Sports: Nothing beats kicking around the good ol’ Pigskin, or kicking around the good ol’ soccer ball, or kicking around the good ol’ side of the other guy’s head. All competitive sports fall under this category, from Baseball to Tennis to martial arts like Kendo and Karate. Expect training from hell, whether you want it or not.
      • Acrobatics Club
  •  Final Fantasy VII Import
    • Shinra Scientist Background: You are a mid-ranking Shinra scientist. You have technical knowledge about such topics as Materia and Mako, limited access to Shinra resources, and a steady paycheck. However, you have no combat experience and your company is literally sucking the life out of the planet.
    • Knowledge: You gain knowledge of one section of Shinra work, basically any type of research or dealing you could reasonably expect an evil mega corporation to engage in. For scientist, your first purchase is what section of Shinra you work in.
      • SOLDIER
    • Mage: Arm-wrestling may not be your strong point, but you can set the other guy on fire after you lose. You’re very good at using Materia and have a massive MP pool.
    • Money: A big bag of Gil, 200,000 to be exact.
    • Trade Secrets: You’ve stolen some trade secrets from Shinra, and now have intimate knowledge of the inner workings of Mako Reactors. You know how to build them and can even make variations, like small personal reactors or reactors designed to make Materia. It takes an enormous amount of time and resources to build one, but once you do you will have a near limitless amount of electricity at your disposal. This is assuming, of course, that you don’t mind gradually reducing the world to a lifeless husk by using the soul of the planet as a power source. Since Mako Reactors were designed to be used on the lifestream, building one in worlds where the planet has a different lifeforce or supernatural energy may produce…interesting results. Why don’t you try it and see what happens?
    • Basic Armor: Some nice, mundane armor. Not too interesting, but it will keep you alive slightly longer and has 2 Materia slots.
    • Basic Weapon: Pick a mundane weapon. You get a run of the mill version that’s not terribly impressive, though it does come with 2 Materia slots.
    • Basic Spell Materia: A few simple spell Materia. Spell Materia are green and the spells they give you are the closest to generic magic attacks, such as throwing fireballs at people. Not terribly powerful, but it will help you get started. Contains 1 Fire, Bolt, Ice, and Cure.
  • Avatar: The Last Airbender Quasi-Import
    • Form 2: Earth Kingdom Male
  • Avatar: The Legend of Korra Import
    • Earth Kingdoms: The largest and arguably strong nation on the planet, the people of the Earth Kingdoms are proud and diverse, with a traditionalistic culture and a strong military history. Political unrest, corrupt governments, and banditry are all unfortunately very common in this land. The Earth Kingdoms use their vast natural resources to generate wealth.
    • Civilian: You have a simple and peaceful life, you’ve rarely ever had to deal with any criminals, and you’ve always had enough money to live comfortably. This life has given you many practical and social skills, but it’s left you lacking in combat experience.
    • Hard Worker: You can complete any menial job with a smile on your face. Boredom just doesn’t affect you when you’re working, you can always find something to keep your mind occupied and make time move faster whenever you’re doing what should be an idiotic and mind numbing job.
    • Creature Tamer: You have an aura around you that pacifies both supernatural and mundane creatures. Domesticated animals will always follow your commands and wild animals will ignore you until you either provoke or befriend them.
    • Tall: You’re just bigger than everyone else. You’ll always be a whole foot taller than the average height of your race.
    • Strong: You can lift boulders and break down wooden doors with your fantastic strength.
    • Earthbender: Earthbending is a balanced and potent art, favoring defense until the right moment, then powerful and decisive attacks to overwhelm the opponent. Calling upon both stone and soil, Earthbenders are also capable of transforming entire battlefields, creating pillars of rock or transforming ground into quicksand. However, they cannot bend metal, due to its processed state.
    • Utilitarian Bender: Bending can be used for more than just combat and you’re one of the people who know how to apply your powers to everyday life to make simple tasks easier. Construction is a speciality of Earthbending.
    • Seismic Sense: This skill enables earthbenders to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, essentially acting as sonar through earth and metal.
    • Marbles: Small clay and stone balls covered in decorative patterns. They’re mainly used for games, but some earthbenders can find other uses for them.
  • Civilization Quasi-Import
    • Member of the Magi Pantheon: Magi Scholar God.
  • Scooby-Doo Import
    • Talking Animals: You can speak clearly when in animalistic forms and can understand the speech of animals as well. Most animals are intelligent enough to have much useful to say to you, but there will occasionally be creatures that surprise you.
    • Run For Your Life: When frightened or surprised, you are able to run at a significantly increased speed. Even in normal circumstances you’re still a little faster than you used to be.
  • RWBY Import
    • Form ?: ‘Precious’, a male Military Hunter
    • Military: Coming from a military family, you’ve pushed yourself to get where you are, and shown progress. Just don’t miss a beat.
    • Abs: You are more aerobic, physically fit and dextrous than before. You also favor midriff baring outfits and puns.
    • Combat Ready: Hundreds of thousands of simulations, scores of attack patterns, dozens of weapons variations. If this doesn’t see you through a fight, then I don’t know what will.
    • Intellectual: Studies and research come to you easily, turning the efforts of what normally would be an all-nighter into a coffee break.
    • Variable Weapon: It’s a thing that turns into another thing! One gun and one melee weapon, together at last!
      • Armor Piercing Ink-firing Calligraphy Brush with Razor Tip
    • A Guide to Grimm: Teaches you how to punch monsters to death. Also grants a bonus to punching other monsters to death in future jumps. Master this and you punch so good, they explode! They might not die, but they will be in pain!
    • Semblance: ???
  • Touhou Project Import
    • Form ?: a male Dragon (Fairy) Mage
    • Mage Origin: Magic is your deepest passion, the love of your life, and your raison d’etre. Every grimoire memorized is just another step closer to perfecting your mastery over the arcane. Though this devotion may have lead you to become loner without a lot of friends, those you do, you hold close and dear to your heart, whom you value just as importantly as your never-ending journey to become the best magician there is.
    • Fairy (Dragon): Fairies are creatures who represent Mother Nature in some way. Though fairies live short lives, they regenerate immediately after they die, though that trait will not apply to you until the end of your Jumpchain. Fairies are talented in magic, but few put forth enough effort to improve their skills due to their childish demeanor, even though it is theoretically possible. However, because of how neutral and down-right adorable most fairies are, almost everyone will be on good terms with them, even if they are openly antagonistic. They’ll just think the innocent fairy is trying to act cuter.
    • Doll Maker of Bucuresti: Being an undisputable genius in terms of mathematics and science in a realm ruled by magic tends to undermine just how impressive it is. Your ability with technology and engineering is so great that you are able to adapt to handling, repairing, modifying and even reverse-engineering completely foreign devices you have little to no background on. Your connection with both practical technology along with magic allows for you to eventually unlock the secrets to creating magitech if given enough time to experiment.
    • Border of Life: Though you may never gain the power to simply will a person to death, you will know of the exact, most effective and efficient method needed to bring any being, whether human or Youkai, to their permanent passing. Frequently, this is many times simpler than to go by one’s instincts, and will tend to cause your targets to be caught off guard by your method’s unconventional means. This can also theoretically allow for a way to kill beings that are thought to be incapable of death, such as spirits, or even certain deities, by exploiting loopholes or weaknesses even they might not be aware about. Your power will also cause your enemies to passively lose to will to live, driving those of weaker will to suicide if you let your powers go unchecked. Additionally, you will also learn how to manipulate souls of certain beings to remain lingering on as spirits, zombies or other forms of undead.
    • Magician’s Mind: Magic does not come naturally for some, but by taking this perk, you will gain the potential of shattering the barrier to perform magic that many fail to overcome. Even for those already proficient in magic, your own magical be polished as well, allowing you to learn new kinds of magics and special abilities with far greater ease. Additionally, once you do learn a new skill or ability, you will never forget how to perform it.
  • Fairy Tail Import
    • Title: ‘Spellbroker’, a male human
    • Archive: A C-Class Magic that allows the user to store information in a magic database, as well as shield themselves with the UI screens and identify other magics.
    • Enchanting: You’re in the business of making magic items! Even the most powerful of these, however, are simple light-up items or rings that keep you cool on a hot day… most such items are sold in stores as utility pieces.
  • Redwall Import
    • Form 3a: ‘Hermes’, a male Rat-sized Rat Wanderer
    • Form 3b: ‘Hermes’, a male Man-sized Rat Wanderer
    • Haversack: a large, rigid-framed backpack with several pouches and compartments (all substantially bigger on the inside for extra excellence). They each came with a bedroll and mess kit, and could, in a pinch, be used as a surprisingly effective bludgeoning weapon.
    • Rat: In the real world, most rats are clean, gentle, friendly creatures- but in this world, most rats are cowardly, violent, greedy bullies. The leaders among them are just violent and greedy.
    • Wanderer Background: You’re not entirely sure how you got here, or what you’re doing in the body of a small woodland creature. You’ve got no family, history, or connections in this place, and no pesky additional memories to get in the way of your own.
    • The Scourge: If might makes right, how can you be wrong? You’re an incredibly ferocious combatant, stronger, tougher, and faster than most of your race — and other beasts respect this. While this doesn’t make you truly fearless, but it might give you such a reputation — everyone else will be too busy being afraid of you to notice whether or not you’re even capable of fear. This perk also comes with impressive facial scars and a badass story to go with them. You can redesign these scars (or suppress them entirely) at the beginning of every Jump.
    • Prince of Mousethieves: Your talents of stealth and thievery are legendary, and you are capable of snatching the very whiskers from under a foebeast’s nose. If it isn’t nailed down or on fire, you can probably steal it- and if it is, you’ll just steal the nails and the fire as well. You’ve also got a talent for picking locks, wriggling out of bonds, and ventriloquy. To top it off, this perk also makes you a little more likable, and ensures that your reputation for theft will not be a barrier to people trusting you- except perhaps those who jealously guard vast piles of wealth, of course.
    • The Open Road: Home is wherever you lay your head at night – and if that’s rarely the same place twice in a row,  what’s the problem? You make exceptionally good time when traveling, and find it considerably less tiring. You can make a surprisingly comfortable campsite with almost no supplies, build a fire out of nearly anything and forage in even barren terrain. You (and those traveling with you) are also less prone to any natural hazards you might encounter, from mosquitoes to quicksand.
    • The Abbey Records: a bookcase containing, among many older books and scrolls, signed first editions of the collected works of Brian Jacques. Also includes DVDs of all three seasons of the Canadian animated series, which cover the events of Redwall, Mattimeo, and Martin the Warrior.
  • Bleach Upgrade
    • Shinigami: Thanks to a little help from Nimiya, Bao has been upgraded to the ranks of the Shinigami. He has a Zanpakuto, though it is a Chinese Jian, rather than a Katana. His Zanpakuto is called “Lacrimosa”.
    • Quincy: Although he doesn’t often use the power, Bao has the powers of a full Quincy.
  • Demon’s Souls Import
    • Simple Belief: There is something you believe in, whether it is an ideal or a deity. Once your goal is set, it becomes hard for others to sway you from your cause. As a result, your willpower and determination have improved. You also understand how to use the miracle ‘Heal’.
    • Faith’s Reward: When one has faith, miracles can happen. Your dedication and faith have allowed you to comprehend the blessings of God and, as such, improved their potency. Due to your dedication, your willpower has been improved and miracles cost less to use.
  • Dragon’s Crown Import
    • Form 5: Hydeland Wizard
      • Base Stats: STR: D | CON: C | INT: S | MGR: A | DEX: B | LUC: D
      • A master of destructive magic. Born to a former mage of the Hydeland Tower, you grew up with stories of the glory of magic and the tragedy of the fall of the tower. You knew that one day it would be your destiny to visit that place your parent spoke of so freely and frequently, but your skill in magic would need to grow before making so dangerous a journey.
    • Epic Proportions?: The world of Hydeland has a particular aesthetic, and you can selectively redesign your body one time to meet that aesthetic, complete with three enhanced physical features, the more specific, the bigger the boost.
    • Palette Swap: You can recolor the outfit you’re currently wearing so that the pattern and color scheme compliment each other based off your personal preferences.
    • Soundtrack: A sweeping heroic score accompanies your hero’s journey. You can control who hears this score and its volume. This also works for the morally ambiguous and villainous.
    • Basic Attack: You know the basics of melee combat. You can swing a sword without injuring yourself.  If you’re so inclined, you’re good with a shield.  And, if you’re a magic user, you can channel small amounts of magic through a staff in order to bolster your attacks.
    • Extract: Low-level magical attacks generate more mana than they cost, provided the attacks are against animate enemies and are successful.
    • Golem: Provided an adequate amount of wood, you can create a golem to fight at your behest. The golem will scale in durability and combat power based on how often you use this ability. Its maximum durability and combat power will never exceed yours, but with time individually summoned golems may have unique combat abilities and random enhancements. This ability allows for the control and summoning of one golem at a time. Golems will remain active until dismissed or destroyed, however no golem can remain active for more than 24 hours. Golems will respond to simple commands, attack, defend, follow, stay, guard, target, do not target, only.
    • Concentrate: By quieting your mind and drawing your focus inward, you can dramatically increase the rate at which you recharge your mana. Instead of waiting minutes for your mana to recharge, you’ll wait seconds. However, in order to use this ability you must completely focus on the task of mana regeneration. Slow walking is possible, but fighting, casting, planning, and talking are not.
    • Slow: You can create a sphere in which enemy action is slowed. The area of this effect will grow with use and practice, as will the amount of slowdown enemies suffer.
  • Gargoyles Import
    • Human: The most populous race, humans are exactly as you remember them from your earth. Very capable with science and technology, humans do their best to run the world, and most everyone else is content to let them, for the time being. When confronted with things they don’t understand, they tend to panic.
    • Drop-In: You wake up in your chosen location with whatever you happened to have on you during the end of your last jump. No memories or loyalties to help out or get in the way.
    • CEO: You own a company and it practically runs itself. However, that doesn’t mean you don’t know how this company works. Business acumen is your forte and any steps you make to advance a company pay off three-fold. Expect to receive bonuses often. This applies to any business you can gain control over, or even just create, provided you aren’t intentionally crashing it.
    • Maneuverability: Outmaneuver and outfly your opponent and you can get them just where you want them. You can stop on a dime or get multiple opponents to crash into each other. Good for pushing people off cliff edges as well or catching them if you do so accidentally.
    • Fae-blooded: One of your recent ancestors was actually one of Oberon’s Children in disguise. The benefits of this include an average lifespan of around 250 years and that by using rhyming words as a focus, you can cast magical spells to handle any number of things. Your magic will never be strong enough to convert everyone in Manhattan to Gargoyles (with just this perk on it’s own), but with a few dozen years practice you can get close.
  • Lewd Princess Bride Import
    • Noble Background: A life of comfort and skill in government and social affairs but obligations to family and country tie you down. A minor noble of the court of Florin, you’re more suited to courtly intrigue and inspiring the masses than the battlefield. That savvy might make you an asset of a threat. You’re moderately skilled at arms, and your father still controls your family’s holdings. Still, that could soon change.
    • Statesman: Born and raised in the courts of the kingdom, you’re a skilled and capable administrator, and could run a nation – or corporation – as easily in war as in peace.
    • Soreless Saddle: This is the perfect saddle. While made for a horse, you could easily fit it on another riding beast, and it prevents any and all discomfort from the ride itself. Can’t do anything about the environment.
    • Modest Land Holding
  • Tenchi Muyo! Quasi-Import
    • Form ?: ‘Iosis’, a juvenile male Mihoshioid Space-Elf
  • Firefly Import
    • Alliance Citizen: This IS a disgusting little dust-ball, isn’t it? You’re trained and educated for the high spires of the Core, not here. You should probably leave as soon as you can. That ship looks like it’s going the right way, doesn’t it?
    • Edumacated: You have a standard Alliance education, just like every true citizen; 17 years, unless you skipped ahead, as opposed to those Rim “characters” who typically drop out after 8. You know the great poets and their works, and can name every planet and moon and their capital. Expect a treasure trove of (mostly useless) knowledge to be at your fingertips.
    • Coin: You have a nice stack of coin. Or maybe an Alliance Credit account. In any case, you’ve got the cash for low-rent room and board on your own for a year or two, or enough to keep a ship and crew in fuel and parts for a few weeks (After all, it’s a hole in space you pour money into). You might be able to pay your way out of a jam, but if the Rim knows you have money, expect to end up in MORE trouble, not less.
    • Fancy Medical Training: You are a trained doctor, top of your class at the MedAcad. You’re trained in thousands of different miraculous medical technologies, and are a top surgeon who never loses a patient. At least, so long as you’re in a properly equipped OR. You can prescribe medicine, and even have a small “emergency stock” with you that would put most backwoods clinics to shame.
    • Never Call Me That Again:  You have been trained at one of the famous Companion Houses of the Core, or possibly by a wandering Companion. You are a master of the arts of pleasure, and are also skilled at massage and a number of related pursuits. Your people skills are legendary; you’re a master of body language and psychology, and can manipulate others with a well-timed glance. There are Companions of both genders, and you may have been trained but not become a “full” Companion, if you so wish; though in that case you’ll lack the contacts and credentials full certification can provide.
    • Fluent: While most people here speak a kind of pidgin Chinese with terrible pronunciation, you’re fully fluent. If you didn’t understand the curses before, you do now; and you can always awe those who think the Anglo-Sino Alliance has too much Anglo and not enough Sino. Or just insult people while they think you’re complimenting them.
    • Gut Feelin’: Some people just have a sixth sense. Well, you at least have five and a half. Your instincts are much better than average. You can usually tell if someone’s trustworthy, at least for a little while, and you often have a bad feeling when trouble’s coming. That may not help, of course; there’s plenty of trouble you can’t avoid, and sometimes an untrustworthy person’s the only one there, but you take what help you can get.

Back to Companion Page